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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Graphics/Tangent.h"
- #include "../Math/Vector4.h"
- namespace Atomic
- {
- inline unsigned GetIndex(void*& indexPointer, unsigned indexSize)
- {
- if (indexSize == sizeof(unsigned short))
- {
- unsigned short*& p = (unsigned short*&)indexPointer;
- return *p++;
- }
- else
- {
- unsigned*& p = (unsigned*&)indexPointer;
- return *p++;
- }
- }
- void GenerateTangents(void* vertexData, unsigned vertexSize, const void* indexData, unsigned indexSize, unsigned indexStart,
- unsigned indexCount, unsigned normalOffset, unsigned texCoordOffset, unsigned tangentOffset)
- {
- // Tangent generation from
- // http://www.terathon.com/code/tangent.html
- unsigned minVertex = M_MAX_UNSIGNED;
- unsigned maxVertex = 0;
- unsigned char* vertices = (unsigned char*)vertexData;
- void* indexPointer = const_cast<void*>(indexData);
- for (unsigned i = indexStart; i < indexStart + indexCount; ++i)
- {
- unsigned v = GetIndex(indexPointer, indexSize);
- if (v < minVertex)
- minVertex = v;
- if (v > maxVertex)
- maxVertex = v;
- }
- unsigned vertexCount = maxVertex + 1;
- Vector3* tan1 = new Vector3[vertexCount * 2];
- Vector3* tan2 = tan1 + vertexCount;
- memset(tan1, 0, sizeof(Vector3) * vertexCount * 2);
- indexPointer = const_cast<void*>(indexData);
- for (unsigned i = indexStart; i < indexStart + indexCount; i += 3)
- {
- unsigned i1 = GetIndex(indexPointer, indexSize);
- unsigned i2 = GetIndex(indexPointer, indexSize);
- unsigned i3 = GetIndex(indexPointer, indexSize);
- const Vector3& v1 = *((Vector3*)(vertices + i1 * vertexSize));
- const Vector3& v2 = *((Vector3*)(vertices + i2 * vertexSize));
- const Vector3& v3 = *((Vector3*)(vertices + i3 * vertexSize));
- const Vector2& w1 = *((Vector2*)(vertices + i1 * vertexSize + texCoordOffset));
- const Vector2& w2 = *((Vector2*)(vertices + i2 * vertexSize + texCoordOffset));
- const Vector2& w3 = *((Vector2*)(vertices + i3 * vertexSize + texCoordOffset));
- float x1 = v2.x_ - v1.x_;
- float x2 = v3.x_ - v1.x_;
- float y1 = v2.y_ - v1.y_;
- float y2 = v3.y_ - v1.y_;
- float z1 = v2.z_ - v1.z_;
- float z2 = v3.z_ - v1.z_;
- float s1 = w2.x_ - w1.x_;
- float s2 = w3.x_ - w1.x_;
- float t1 = w2.y_ - w1.y_;
- float t2 = w3.y_ - w1.y_;
- float r = 1.0f / (s1 * t2 - s2 * t1);
- Vector3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
- Vector3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
- tan1[i1] += sdir;
- tan1[i2] += sdir;
- tan1[i3] += sdir;
- tan2[i1] += tdir;
- tan2[i2] += tdir;
- tan2[i3] += tdir;
- }
- for (unsigned i = minVertex; i <= maxVertex; i++)
- {
- const Vector3& n = *((Vector3*)(vertices + i * vertexSize + normalOffset));
- const Vector3& t = tan1[i];
- Vector3 xyz;
- float w;
- // Gram-Schmidt orthogonalize
- xyz = (t - n * n.DotProduct(t)).Normalized();
- // Calculate handedness
- w = n.CrossProduct(t).DotProduct(tan2[i]) < 0.0f ? -1.0f : 1.0f;
- Vector4& tangent = *((Vector4*)(vertices + i * vertexSize + tangentOffset));
- tangent = Vector4(xyz, w);
- }
- delete[] tan1;
- }
- }
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