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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Graphics/GraphicsDefs.h"
- #include "../Resource/Resource.h"
- namespace Atomic
- {
- class ShaderVariation;
- /// Lighting mode of a pass.
- enum PassLightingMode
- {
- LIGHTING_UNLIT = 0,
- LIGHTING_PERVERTEX,
- LIGHTING_PERPIXEL
- };
- /// %Material rendering pass, which defines shaders and render state.
- class ATOMIC_API Pass : public RefCounted
- {
- ATOMIC_REFCOUNTED(Pass)
- public:
- /// Construct.
- Pass(const String& passName);
- /// Destruct.
- ~Pass();
- /// Set blend mode.
- void SetBlendMode(BlendMode mode);
- /// Set culling mode override. By default culling mode is read from the material instead. Set the illegal culling mode MAX_CULLMODES to disable override again.
- void SetCullMode(CullMode mode);
- /// Set depth compare mode.
- void SetDepthTestMode(CompareMode mode);
- /// Set pass lighting mode, affects what shader variations will be attempted to be loaded.
- void SetLightingMode(PassLightingMode mode);
- /// Set depth write on/off.
- void SetDepthWrite(bool enable);
- /// Set alpha-to-coverage on/off.
- void SetAlphaToCoverage(bool enable);
- /// Set whether requires desktop level hardware.
- void SetIsDesktop(bool enable);
- /// Set vertex shader name.
- void SetVertexShader(const String& name);
- /// Set pixel shader name.
- void SetPixelShader(const String& name);
- /// Set vertex shader defines. Separate multiple defines with spaces.
- void SetVertexShaderDefines(const String& defines);
- /// Set pixel shader defines. Separate multiple defines with spaces.
- void SetPixelShaderDefines(const String& defines);
- /// Set vertex shader define excludes. Use to mark defines that the shader code will not recognize, to prevent compiling redundant shader variations.
- void SetVertexShaderDefineExcludes(const String& excludes);
- /// Set pixel shader define excludes. Use to mark defines that the shader code will not recognize, to prevent compiling redundant shader variations.
- void SetPixelShaderDefineExcludes(const String& excludes);
- /// Reset shader pointers.
- void ReleaseShaders();
- /// Mark shaders loaded this frame.
- void MarkShadersLoaded(unsigned frameNumber);
- /// Return pass name.
- const String& GetName() const { return name_; }
- /// Return pass index. This is used for optimal render-time pass queries that avoid map lookups.
- unsigned GetIndex() const { return index_; }
- /// Return blend mode.
- BlendMode GetBlendMode() const { return blendMode_; }
- /// Return culling mode override. If pass is not overriding culling mode (default), the illegal mode MAX_CULLMODES is returned.
- CullMode GetCullMode() const { return cullMode_; }
- /// Return depth compare mode.
- CompareMode GetDepthTestMode() const { return depthTestMode_; }
- /// Return pass lighting mode.
- PassLightingMode GetLightingMode() const { return lightingMode_; }
- /// Return last shaders loaded frame number.
- unsigned GetShadersLoadedFrameNumber() const { return shadersLoadedFrameNumber_; }
- /// Return depth write mode.
- bool GetDepthWrite() const { return depthWrite_; }
- /// Return alpha-to-coverage mode.
- bool GetAlphaToCoverage() const { return alphaToCoverage_; }
- /// Return whether requires desktop level hardware.
- bool IsDesktop() const { return isDesktop_; }
- /// Return vertex shader name.
- const String& GetVertexShader() const { return vertexShaderName_; }
- /// Return pixel shader name.
- const String& GetPixelShader() const { return pixelShaderName_; }
- /// Return vertex shader defines.
- const String& GetVertexShaderDefines() const { return vertexShaderDefines_; }
- /// Return pixel shader defines.
- const String& GetPixelShaderDefines() const { return pixelShaderDefines_; }
-
- /// Return vertex shader define excludes.
- const String& GetVertexShaderDefineExcludes() const { return vertexShaderDefineExcludes_; }
- /// Return pixel shader define excludes.
- const String& GetPixelShaderDefineExcludes() const { return pixelShaderDefineExcludes_; }
- /// Return vertex shaders.
- Vector<SharedPtr<ShaderVariation> >& GetVertexShaders() { return vertexShaders_; }
- /// Return pixel shaders.
- Vector<SharedPtr<ShaderVariation> >& GetPixelShaders() { return pixelShaders_; }
- /// Return vertex shaders with extra defines from the renderpath.
- Vector<SharedPtr<ShaderVariation> >& GetVertexShaders(const StringHash& extraDefinesHash);
- /// Return pixel shaders with extra defines from the renderpath.
- Vector<SharedPtr<ShaderVariation> >& GetPixelShaders(const StringHash& extraDefinesHash);
- /// Return the effective vertex shader defines, accounting for excludes. Called internally by Renderer.
- String GetEffectiveVertexShaderDefines() const;
- /// Return the effective pixel shader defines, accounting for excludes. Called internally by Renderer.
- String GetEffectivePixelShaderDefines() const;
- private:
- /// Pass index.
- unsigned index_;
- /// Blend mode.
- BlendMode blendMode_;
- /// Culling mode.
- CullMode cullMode_;
- /// Depth compare mode.
- CompareMode depthTestMode_;
- /// Lighting mode.
- PassLightingMode lightingMode_;
- /// Last shaders loaded frame number.
- unsigned shadersLoadedFrameNumber_;
- /// Depth write mode.
- bool depthWrite_;
- /// Alpha-to-coverage mode.
- bool alphaToCoverage_;
- /// Require desktop level hardware flag.
- bool isDesktop_;
- /// Vertex shader name.
- String vertexShaderName_;
- /// Pixel shader name.
- String pixelShaderName_;
- /// Vertex shader defines.
- String vertexShaderDefines_;
- /// Pixel shader defines.
- String pixelShaderDefines_;
- /// Vertex shader define excludes.
- String vertexShaderDefineExcludes_;
- /// Pixel shader define excludes.
- String pixelShaderDefineExcludes_;
- /// Vertex shaders.
- Vector<SharedPtr<ShaderVariation> > vertexShaders_;
- /// Pixel shaders.
- Vector<SharedPtr<ShaderVariation> > pixelShaders_;
- /// Vertex shaders with extra defines from the renderpath.
- HashMap<StringHash, Vector<SharedPtr<ShaderVariation> > > extraVertexShaders_;
- /// Pixel shaders with extra defines from the renderpath.
- HashMap<StringHash, Vector<SharedPtr<ShaderVariation> > > extraPixelShaders_;
- /// Pass name.
- String name_;
- };
- /// %Material technique. Consists of several passes.
- class ATOMIC_API Technique : public Resource
- {
- ATOMIC_OBJECT(Technique, Resource);
- friend class Renderer;
- public:
- /// Construct.
- Technique(Context* context);
- /// Destruct.
- ~Technique();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- virtual bool BeginLoad(Deserializer& source);
- /// Set whether requires desktop level hardware.
- void SetIsDesktop(bool enable);
- /// Create a new pass.
- Pass* CreatePass(const String& passName);
- /// Remove a pass.
- void RemovePass(const String& passName);
- /// Reset shader pointers in all passes.
- void ReleaseShaders();
- /// Clone the technique. Passes will be deep copied to allow independent modification.
- SharedPtr<Technique> Clone(const String& cloneName = String::EMPTY) const;
- /// Return whether requires desktop level hardware.
- bool IsDesktop() const { return isDesktop_; }
- /// Return whether technique is supported by the current hardware.
- bool IsSupported() const { return !isDesktop_ || desktopSupport_; }
- /// Return whether has a pass.
- bool HasPass(unsigned passIndex) const { return passIndex < passes_.Size() && passes_[passIndex].Get() != 0; }
- /// Return whether has a pass by name. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
- bool HasPass(const String& passName) const;
- /// Return a pass, or null if not found.
- Pass* GetPass(unsigned passIndex) const { return passIndex < passes_.Size() ? passes_[passIndex].Get() : 0; }
- /// Return a pass by name, or null if not found. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
- Pass* GetPass(const String& passName) const;
- /// Return a pass that is supported for rendering, or null if not found.
- Pass* GetSupportedPass(unsigned passIndex) const
- {
- Pass* pass = passIndex < passes_.Size() ? passes_[passIndex].Get() : 0;
- return pass && (!pass->IsDesktop() || desktopSupport_) ? pass : 0;
- }
- /// Return a supported pass by name. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
- Pass* GetSupportedPass(const String& passName) const;
- /// Return number of passes.
- unsigned GetNumPasses() const;
- /// Return all pass names.
- Vector<String> GetPassNames() const;
- /// Return all passes.
- PODVector<Pass*> GetPasses() const;
- /// Return a clone with added shader compilation defines. Called internally by Material.
- SharedPtr<Technique> CloneWithDefines(const String& vsDefines, const String& psDefines);
- /// Return a pass type index by name. Allocate new if not used yet.
- static unsigned GetPassIndex(const String& passName);
- /// Index for base pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned basePassIndex;
- /// Index for alpha pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned alphaPassIndex;
- /// Index for prepass material pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned materialPassIndex;
- /// Index for deferred G-buffer pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned deferredPassIndex;
- /// Index for per-pixel light pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned lightPassIndex;
- /// Index for lit base pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned litBasePassIndex;
- /// Index for lit alpha pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned litAlphaPassIndex;
- /// Index for shadow pass. Initialized once GetPassIndex() has been called for the first time.
- static unsigned shadowPassIndex;
- private:
- /// Require desktop GPU flag.
- bool isDesktop_;
- /// Cached desktop GPU support flag.
- bool desktopSupport_;
- /// Passes.
- Vector<SharedPtr<Pass> > passes_;
- /// Cached clones with added shader compilation defines.
- HashMap<Pair<StringHash, StringHash>, SharedPtr<Technique> > cloneTechniques_;
- /// Pass index assignments.
- static HashMap<String, unsigned> passIndices;
- };
- }
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