| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Graphics/Drawable.h"
- namespace Atomic
- {
- class Geometry;
- class Terrain;
- class VertexBuffer;
- /// Individually rendered part of a heightmap terrain.
- class ATOMIC_API TerrainPatch : public Drawable
- {
- ATOMIC_OBJECT(TerrainPatch, Drawable);
- public:
- /// Construct.
- TerrainPatch(Context* context);
- /// Destruct.
- ~TerrainPatch();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Process octree raycast. May be called from a worker thread.
- virtual void ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results);
- /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
- virtual void UpdateBatches(const FrameInfo& frame);
- /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.)
- virtual void UpdateGeometry(const FrameInfo& frame);
- /// Return whether a geometry update is necessary, and if it can happen in a worker thread.
- virtual UpdateGeometryType GetUpdateGeometryType();
- /// Return the geometry for a specific LOD level.
- virtual Geometry* GetLodGeometry(unsigned batchIndex, unsigned level);
- /// Return number of occlusion geometry triangles.
- virtual unsigned GetNumOccluderTriangles();
- /// Draw to occlusion buffer. Return true if did not run out of triangles.
- virtual bool DrawOcclusion(OcclusionBuffer* buffer);
- /// Visualize the component as debug geometry.
- virtual void DrawDebugGeometry(DebugRenderer* debug, bool depthTest);
- /// Set owner terrain.
- void SetOwner(Terrain* terrain);
- /// Set neighbor patches.
- void SetNeighbors(TerrainPatch* north, TerrainPatch* south, TerrainPatch* west, TerrainPatch* east);
- /// Set material.
- void SetMaterial(Material* material);
- /// Set local-space bounding box.
- void SetBoundingBox(const BoundingBox& box);
- /// Set patch coordinates.
- void SetCoordinates(const IntVector2& coordinates);
- /// Reset to LOD level 0.
- void ResetLod();
- /// Return visible geometry.
- Geometry* GetGeometry() const;
- /// Return max LOD geometry. Used for decals.
- Geometry* GetMaxLodGeometry() const;
- /// Return geometry used for occlusion.
- Geometry* GetOcclusionGeometry() const;
- /// Return vertex buffer.
- VertexBuffer* GetVertexBuffer() const;
- /// Return owner terrain.
- Terrain* GetOwner() const;
- /// Return north neighbor patch.
- TerrainPatch* GetNorthPatch() const { return north_; }
- /// Return south neighbor patch.
- TerrainPatch* GetSouthPatch() const { return south_; }
- /// Return west neighbor patch.
- TerrainPatch* GetWestPatch() const { return west_; }
- /// Return east neighbor patch.
- TerrainPatch* GetEastPatch() const { return east_; }
- /// Return geometrical error array.
- PODVector<float>& GetLodErrors() { return lodErrors_; }
- /// Return patch coordinates.
- const IntVector2& GetCoordinates() const { return coordinates_; }
- /// Return current LOD level.
- unsigned GetLodLevel() const { return lodLevel_; }
- protected:
- /// Recalculate the world-space bounding box.
- virtual void OnWorldBoundingBoxUpdate();
- private:
- /// Return a corrected LOD level to ensure stitching can work correctly.
- unsigned GetCorrectedLodLevel(unsigned lodLevel);
- /// Geometry.
- SharedPtr<Geometry> geometry_;
- /// Geometry that is locked to the max LOD level. Used for decals.
- SharedPtr<Geometry> maxLodGeometry_;
- /// Geometry that is used for occlusion.
- SharedPtr<Geometry> occlusionGeometry_;
- /// Vertex buffer.
- SharedPtr<VertexBuffer> vertexBuffer_;
- /// Parent terrain.
- WeakPtr<Terrain> owner_;
- /// North neighbor patch.
- WeakPtr<TerrainPatch> north_;
- /// South neighbor patch.
- WeakPtr<TerrainPatch> south_;
- /// West neighbor patch.
- WeakPtr<TerrainPatch> west_;
- /// East neighbor patch.
- WeakPtr<TerrainPatch> east_;
- /// Geometrical error per LOD level.
- PODVector<float> lodErrors_;
- /// Patch coordinates in the terrain. (0,0) is the northwest corner.
- IntVector2 coordinates_;
- /// Current LOD level.
- unsigned lodLevel_;
- };
- }
|