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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/GraphicsEvents.h"
- #include "../Graphics/GraphicsImpl.h"
- #include "../Graphics/Renderer.h"
- #include "../Graphics/Texture3D.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../Resource/ResourceCache.h"
- #include "../Resource/XMLFile.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- Texture3D::Texture3D(Context* context) :
- Texture(context)
- {
- #ifdef ATOMIC_OPENGL
- #ifndef GL_ES_VERSION_2_0
- target_ = GL_TEXTURE_3D;
- #else
- target_ = 0;
- #endif
- #endif
- }
- Texture3D::~Texture3D()
- {
- Release();
- }
- void Texture3D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture3D>();
- }
- bool Texture3D::BeginLoad(Deserializer& source)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // If device is lost, retry later
- if (graphics_->IsDeviceLost())
- {
- ATOMIC_LOGWARNING("Texture load while device is lost");
- dataPending_ = true;
- return true;
- }
- String texPath, texName, texExt;
- SplitPath(GetName(), texPath, texName, texExt);
- cache->ResetDependencies(this);
- loadParameters_ = new XMLFile(context_);
- if (!loadParameters_->Load(source))
- {
- loadParameters_.Reset();
- return false;
- }
- XMLElement textureElem = loadParameters_->GetRoot();
- XMLElement volumeElem = textureElem.GetChild("volume");
- XMLElement colorlutElem = textureElem.GetChild("colorlut");
- if (volumeElem)
- {
- String name = volumeElem.GetAttribute("name");
- String volumeTexPath, volumeTexName, volumeTexExt;
- SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt);
- // If path is empty, add the XML file path
- if (volumeTexPath.Empty())
- name = texPath + name;
- loadImage_ = cache->GetTempResource<Image>(name);
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- else if (colorlutElem)
- {
- String name = colorlutElem.GetAttribute("name");
- String colorlutTexPath, colorlutTexName, colorlutTexExt;
- SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt);
- // If path is empty, add the XML file path
- if (colorlutTexPath.Empty())
- name = texPath + name;
- SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(name);
- loadImage_ = new Image(context_);
- if (!loadImage_->LoadColorLUT(*(file.Get())))
- {
- loadParameters_.Reset();
- loadImage_.Reset();
- return false;
- }
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- ATOMIC_LOGERROR("Texture3D XML data for " + GetName() + " did not contain either volume or colorlut element");
- return false;
- }
- bool Texture3D::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_ || graphics_->IsDeviceLost())
- return true;
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- bool success = SetData(loadImage_);
- loadImage_.Reset();
- loadParameters_.Reset();
- return success;
- }
- bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage)
- {
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- ATOMIC_LOGERROR("Zero or negative 3D texture dimensions");
- return false;
- }
- if (usage >= TEXTURE_RENDERTARGET)
- {
- ATOMIC_LOGERROR("Rendertarget or depth-stencil usage not supported for 3D textures");
- return false;
- }
- usage_ = usage;
- width_ = width;
- height_ = height;
- depth_ = depth;
- format_ = format;
- return Create();
- }
- }
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