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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/Ptr.h"
- #include "../Graphics/RenderSurface.h"
- #include "../Graphics/Texture.h"
- namespace Atomic
- {
- class Deserializer;
- class Image;
- /// Cube texture resource.
- class ATOMIC_API TextureCube : public Texture
- {
- ATOMIC_OBJECT(TextureCube, Texture);
- public:
- /// Construct.
- TextureCube(Context* context);
- /// Destruct.
- virtual ~TextureCube();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- virtual bool BeginLoad(Deserializer& source);
- /// Finish resource loading. Always called from the main thread. Return true if successful.
- virtual bool EndLoad();
- /// Mark the GPU resource destroyed on context destruction.
- virtual void OnDeviceLost();
- /// Recreate the GPU resource and restore data if applicable.
- virtual void OnDeviceReset();
- /// Release the texture.
- virtual void Release();
- /// Set size, format, usage and multisampling parameter for rendertargets. Note that cube textures always use autoresolve when multisampled due to lacking support (on all APIs) to multisample them in a shader. Return true if successful.
- bool SetSize(int size, unsigned format, TextureUsage usage = TEXTURE_STATIC, int multiSample = 1);
- /// Set data either partially or fully on a face's mip level. Return true if successful.
- bool SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data);
- /// Set data of one face from a stream. Return true if successful.
- bool SetData(CubeMapFace face, Deserializer& source);
- /// Set data of one face from an image. Return true if successful. Optionally make a single channel image alpha-only.
- bool SetData(CubeMapFace face, Image* image, bool useAlpha = false);
- /// Get data from a face's mip level. The destination buffer must be big enough. Return true if successful.
- bool GetData(CubeMapFace face, unsigned level, void* dest) const;
- /// Get image data from a face's zero mip level. Only RGB and RGBA textures are supported.
- SharedPtr<Image> GetImage(CubeMapFace face) const;
- /// Return render surface for one face.
- RenderSurface* GetRenderSurface(CubeMapFace face) const { return renderSurfaces_[face]; }
- protected:
- /// Create the GPU texture.
- virtual bool Create();
- private:
- /// Handle render surface update event.
- void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData);
- /// Render surfaces.
- SharedPtr<RenderSurface> renderSurfaces_[MAX_CUBEMAP_FACES];
- /// Memory use per face.
- unsigned faceMemoryUse_[MAX_CUBEMAP_FACES];
- /// Face image files acquired during BeginLoad.
- Vector<SharedPtr<Image> > loadImages_;
- /// Parameter file acquired during BeginLoad.
- SharedPtr<XMLFile> loadParameters_;
- };
- }
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