Viewport.cpp 5.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Graphics/Camera.h"
  24. #include "../Graphics/Graphics.h"
  25. #include "../Graphics/Renderer.h"
  26. #include "../Graphics/RenderPath.h"
  27. #include "../Graphics/View.h"
  28. #include "../Resource/ResourceCache.h"
  29. #include "../Resource/XMLFile.h"
  30. #include "../Scene/Scene.h"
  31. #include "../DebugNew.h"
  32. namespace Atomic
  33. {
  34. Viewport::Viewport(Context* context) :
  35. Object(context),
  36. rect_(IntRect::ZERO),
  37. drawDebug_(true)
  38. {
  39. SetRenderPath((RenderPath*)0);
  40. }
  41. Viewport::Viewport(Context* context, Scene* scene, Camera* camera, RenderPath* renderPath) :
  42. Object(context),
  43. scene_(scene),
  44. camera_(camera),
  45. rect_(IntRect::ZERO),
  46. drawDebug_(true)
  47. {
  48. SetRenderPath(renderPath);
  49. }
  50. Viewport::Viewport(Context* context, Scene* scene, Camera* camera, const IntRect& rect, RenderPath* renderPath) :
  51. Object(context),
  52. scene_(scene),
  53. camera_(camera),
  54. rect_(rect),
  55. drawDebug_(true)
  56. {
  57. SetRenderPath(renderPath);
  58. }
  59. Viewport::~Viewport()
  60. {
  61. }
  62. void Viewport::SetScene(Scene* scene)
  63. {
  64. scene_ = scene;
  65. }
  66. void Viewport::SetCamera(Camera* camera)
  67. {
  68. camera_ = camera;
  69. }
  70. void Viewport::SetCullCamera(Camera* camera)
  71. {
  72. cullCamera_ = camera;
  73. }
  74. void Viewport::SetRect(const IntRect& rect)
  75. {
  76. rect_ = rect;
  77. }
  78. void Viewport::SetDrawDebug(bool enable)
  79. {
  80. drawDebug_ = enable;
  81. }
  82. void Viewport::SetRenderPath(RenderPath* renderPath)
  83. {
  84. if (renderPath)
  85. renderPath_ = renderPath;
  86. else
  87. {
  88. Renderer* renderer = GetSubsystem<Renderer>();
  89. if (renderer)
  90. renderPath_ = renderer->GetDefaultRenderPath();
  91. }
  92. }
  93. void Viewport::SetRenderPath(XMLFile* file)
  94. {
  95. SharedPtr<RenderPath> newRenderPath(new RenderPath());
  96. if (newRenderPath->Load(file))
  97. renderPath_ = newRenderPath;
  98. }
  99. Scene* Viewport::GetScene() const
  100. {
  101. return scene_;
  102. }
  103. Camera* Viewport::GetCamera() const
  104. {
  105. return camera_;
  106. }
  107. Camera* Viewport::GetCullCamera() const
  108. {
  109. return cullCamera_;
  110. }
  111. View* Viewport::GetView() const
  112. {
  113. return view_;
  114. }
  115. RenderPath* Viewport::GetRenderPath() const
  116. {
  117. return renderPath_;
  118. }
  119. Ray Viewport::GetScreenRay(int x, int y) const
  120. {
  121. if (!camera_)
  122. return Ray();
  123. float screenX;
  124. float screenY;
  125. if (rect_ == IntRect::ZERO)
  126. {
  127. Graphics* graphics = GetSubsystem<Graphics>();
  128. screenX = (float)x / (float)graphics->GetWidth();
  129. screenY = (float)y / (float)graphics->GetHeight();
  130. }
  131. else
  132. {
  133. screenX = float(x - rect_.left_) / (float)rect_.Width();
  134. screenY = float(y - rect_.top_) / (float)rect_.Height();
  135. }
  136. return camera_->GetScreenRay(screenX, screenY);
  137. }
  138. IntVector2 Viewport::WorldToScreenPoint(const Vector3& worldPos) const
  139. {
  140. if (!camera_)
  141. return IntVector2::ZERO;
  142. Vector2 screenPoint = camera_->WorldToScreenPoint(worldPos);
  143. int x;
  144. int y;
  145. if (rect_ == IntRect::ZERO)
  146. {
  147. /// \todo This is incorrect if the viewport is used on a texture rendertarget instead of the backbuffer, as it may have different dimensions.
  148. Graphics* graphics = GetSubsystem<Graphics>();
  149. x = (int)(screenPoint.x_ * graphics->GetWidth());
  150. y = (int)(screenPoint.y_ * graphics->GetHeight());
  151. }
  152. else
  153. {
  154. x = (int)(rect_.left_ + screenPoint.x_ * rect_.Width());
  155. y = (int)(rect_.top_ + screenPoint.y_ * rect_.Height());
  156. }
  157. return IntVector2(x, y);
  158. }
  159. Vector3 Viewport::ScreenToWorldPoint(int x, int y, float depth) const
  160. {
  161. if (!camera_)
  162. return Vector3::ZERO;
  163. float screenX;
  164. float screenY;
  165. if (rect_ == IntRect::ZERO)
  166. {
  167. /// \todo This is incorrect if the viewport is used on a texture rendertarget instead of the backbuffer, as it may have different dimensions.
  168. Graphics* graphics = GetSubsystem<Graphics>();
  169. screenX = (float)x / (float)graphics->GetWidth();
  170. screenY = (float)y / (float)graphics->GetHeight();
  171. }
  172. else
  173. {
  174. screenX = float(x - rect_.left_) / (float)rect_.Width();
  175. screenY = float(y - rect_.top_) / (float)rect_.Height();
  176. }
  177. return camera_->ScreenToWorldPoint(Vector3(screenX, screenY, depth));
  178. }
  179. void Viewport::AllocateView()
  180. {
  181. view_ = new View(context_);
  182. }
  183. }