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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Object.h"
- #include "../Core/Mutex.h"
- #include "../Container/ArrayPtr.h"
- #include "../Container/List.h"
- #include "../Container/Pair.h"
- #include "../IO/Deserializer.h"
- #include "../IO/Serializer.h"
- namespace Atomic
- {
- /// %Act as a continuous byte buffer which can be appened indefinatly.
- class ATOMIC_API BufferQueue : public Object, public Deserializer, public Serializer
- {
- ATOMIC_OBJECT(BufferQueue, Object)
- public:
- /// Construct.
- BufferQueue(Context* context);
- /// Destruct.
- virtual ~BufferQueue();
- /// Seek operation is not supported for a BufferQueue.
- virtual unsigned Seek(unsigned position) { return 0; }
- /// Produce data into destination. Return number of bytes produced.
- virtual unsigned Read(void* dest, unsigned numBytes);
- /// Buffer data. Makes a copy of it. Returns size passed in.
- virtual unsigned Write(const void* data, unsigned size);
- /// Buffer data by taking ownership of it.
- void Write(SharedArrayPtr<signed char> data, unsigned numBytes);
- /// Buffer data by taking ownership of it.
- void Write(SharedArrayPtr<unsigned char> data, unsigned numBytes);
- /// Remove all buffered data.
- void Clear();
- private:
- /// Buffers and their sizes.
- List<Pair<SharedArrayPtr<signed char>, unsigned> > buffers_;
- /// Byte position in the front most buffer.
- unsigned position_;
- /// Mutex for buffer data.
- mutable Mutex bufferMutex_;
- };
- }
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