BufferQueue.h 2.6 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. #include "../Core/Mutex.h"
  25. #include "../Container/ArrayPtr.h"
  26. #include "../Container/List.h"
  27. #include "../Container/Pair.h"
  28. #include "../IO/Deserializer.h"
  29. #include "../IO/Serializer.h"
  30. namespace Atomic
  31. {
  32. /// %Act as a continuous byte buffer which can be appened indefinatly.
  33. class ATOMIC_API BufferQueue : public Object, public Deserializer, public Serializer
  34. {
  35. ATOMIC_OBJECT(BufferQueue, Object)
  36. public:
  37. /// Construct.
  38. BufferQueue(Context* context);
  39. /// Destruct.
  40. virtual ~BufferQueue();
  41. /// Seek operation is not supported for a BufferQueue.
  42. virtual unsigned Seek(unsigned position) { return 0; }
  43. /// Produce data into destination. Return number of bytes produced.
  44. virtual unsigned Read(void* dest, unsigned numBytes);
  45. /// Buffer data. Makes a copy of it. Returns size passed in.
  46. virtual unsigned Write(const void* data, unsigned size);
  47. /// Buffer data by taking ownership of it.
  48. void Write(SharedArrayPtr<signed char> data, unsigned numBytes);
  49. /// Buffer data by taking ownership of it.
  50. void Write(SharedArrayPtr<unsigned char> data, unsigned numBytes);
  51. /// Remove all buffered data.
  52. void Clear();
  53. private:
  54. /// Buffers and their sizes.
  55. List<Pair<SharedArrayPtr<signed char>, unsigned> > buffers_;
  56. /// Byte position in the front most buffer.
  57. unsigned position_;
  58. /// Mutex for buffer data.
  59. mutable Mutex bufferMutex_;
  60. };
  61. }