Controls.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Variant.h"
  24. namespace Atomic
  25. {
  26. /// %Controls sent over the network.
  27. class ATOMIC_API Controls
  28. {
  29. public:
  30. /// Construct.
  31. Controls();
  32. /// Destruct.
  33. ~Controls();
  34. /// Reset to initial state.
  35. void Reset();
  36. /// Set or release buttons.
  37. void Set(unsigned buttons, bool down = true)
  38. {
  39. if (down)
  40. buttons_ |= buttons;
  41. else
  42. buttons_ &= ~buttons;
  43. }
  44. /// Check if a button is held down.
  45. bool IsDown(unsigned button) const
  46. {
  47. return (buttons_ & button) != 0;
  48. }
  49. /// Check if a button was pressed on this frame. Requires previous frame's controls.
  50. bool IsPressed(unsigned button, const Controls& previousControls) const
  51. {
  52. return (buttons_ & button) != 0 && (previousControls.buttons_ & button) == 0;
  53. }
  54. /// Button state.
  55. unsigned buttons_;
  56. /// Mouse yaw.
  57. float yaw_;
  58. /// Mouse pitch.
  59. float pitch_;
  60. /// Extra control data.
  61. VariantMap extraData_;
  62. };
  63. }