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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Math/AreaAllocator.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- AreaAllocator::AreaAllocator()
- {
- Reset(0, 0);
- }
- AreaAllocator::AreaAllocator(int width, int height, bool fastMode)
- {
- Reset(width, height, width, height, fastMode);
- }
- AreaAllocator::AreaAllocator(int width, int height, int maxWidth, int maxHeight, bool fastMode)
- {
- Reset(width, height, maxWidth, maxHeight, fastMode);
- }
- void AreaAllocator::Reset(int width, int height, int maxWidth, int maxHeight, bool fastMode)
- {
- doubleWidth_ = true;
- size_ = IntVector2(width, height);
- maxSize_ = IntVector2(maxWidth, maxHeight);
- fastMode_ = fastMode;
- freeAreas_.Clear();
- IntRect initialArea(0, 0, width, height);
- freeAreas_.Push(initialArea);
- }
- bool AreaAllocator::Allocate(int width, int height, int& x, int& y)
- {
- if (width < 0)
- width = 0;
- if (height < 0)
- height = 0;
- PODVector<IntRect>::Iterator best;
- int bestFreeArea;
- for (;;)
- {
- best = freeAreas_.End();
- bestFreeArea = M_MAX_INT;
- for (PODVector<IntRect>::Iterator i = freeAreas_.Begin(); i != freeAreas_.End(); ++i)
- {
- int freeWidth = i->Width();
- int freeHeight = i->Height();
- if (freeWidth >= width && freeHeight >= height)
- {
- // Calculate rank for free area. Lower is better
- int freeArea = freeWidth * freeHeight;
- if (freeArea < bestFreeArea)
- {
- best = i;
- bestFreeArea = freeArea;
- }
- }
- }
- if (best == freeAreas_.End())
- {
- if (doubleWidth_ && size_.x_ < maxSize_.x_)
- {
- int oldWidth = size_.x_;
- size_.x_ <<= 1;
- // If no allocations yet, simply expand the single free area
- IntRect& first = freeAreas_.Front();
- if (freeAreas_.Size() == 1 && first.left_ == 0 && first.top_ == 0 && first.right_ == oldWidth &&
- first.bottom_ == size_.y_)
- first.right_ = size_.x_;
- else
- {
- IntRect newArea(oldWidth, 0, size_.x_, size_.y_);
- freeAreas_.Push(newArea);
- }
- }
- else if (!doubleWidth_ && size_.y_ < maxSize_.y_)
- {
- int oldHeight = size_.y_;
- size_.y_ <<= 1;
- // If no allocations yet, simply expand the single free area
- IntRect& first = freeAreas_.Front();
- if (freeAreas_.Size() == 1 && first.left_ == 0 && first.top_ == 0 && first.right_ == size_.x_ &&
- first.bottom_ == oldHeight)
- first.bottom_ = size_.y_;
- else
- {
- IntRect newArea(0, oldHeight, size_.x_, size_.y_);
- freeAreas_.Push(newArea);
- }
- }
- else
- return false;
- doubleWidth_ = !doubleWidth_;
- }
- else
- break;
- }
- IntRect reserved(best->left_, best->top_, best->left_ + width, best->top_ + height);
- x = best->left_;
- y = best->top_;
- if (fastMode_)
- {
- // Reserve the area by splitting up the remaining free area
- best->left_ = reserved.right_;
- if (best->Height() > 2 * height || height >= size_.y_ / 2)
- {
- IntRect splitArea(reserved.left_, reserved.bottom_, best->right_, best->bottom_);
- best->bottom_ = reserved.bottom_;
- freeAreas_.Push(splitArea);
- }
- }
- else
- {
- // Remove the reserved area from all free areas
- for (unsigned i = 0; i < freeAreas_.Size();)
- {
- if (SplitRect(i, reserved))
- freeAreas_.Erase(i);
- else
- ++i;
- }
- Cleanup();
- }
- return true;
- }
- bool AreaAllocator::SplitRect(unsigned freeAreaIndex, const IntRect& reserve)
- {
- // Make a copy, as the vector will be modified
- IntRect original = freeAreas_[freeAreaIndex];
- if (reserve.right_ > original.left_ && reserve.left_ < original.right_ && reserve.bottom_ > original.top_ &&
- reserve.top_ < original.bottom_)
- {
- // Check for splitting from the right
- if (reserve.right_ < original.right_)
- {
- IntRect newRect = original;
- newRect.left_ = reserve.right_;
- freeAreas_.Push(newRect);
- }
- // Check for splitting from the left
- if (reserve.left_ > original.left_)
- {
- IntRect newRect = original;
- newRect.right_ = reserve.left_;
- freeAreas_.Push(newRect);
- }
- // Check for splitting from the bottom
- if (reserve.bottom_ < original.bottom_)
- {
- IntRect newRect = original;
- newRect.top_ = reserve.bottom_;
- freeAreas_.Push(newRect);
- }
- // Check for splitting from the top
- if (reserve.top_ > original.top_)
- {
- IntRect newRect = original;
- newRect.bottom_ = reserve.top_;
- freeAreas_.Push(newRect);
- }
- return true;
- }
- return false;
- }
- void AreaAllocator::Cleanup()
- {
- // Remove rects which are contained within another rect
- for (unsigned i = 0; i < freeAreas_.Size();)
- {
- bool erased = false;
- for (unsigned j = i + 1; j < freeAreas_.Size();)
- {
- if ((freeAreas_[i].left_ >= freeAreas_[j].left_) &&
- (freeAreas_[i].top_ >= freeAreas_[j].top_) &&
- (freeAreas_[i].right_ <= freeAreas_[j].right_) &&
- (freeAreas_[i].bottom_ <= freeAreas_[j].bottom_))
- {
- freeAreas_.Erase(i);
- erased = true;
- break;
- }
- if ((freeAreas_[j].left_ >= freeAreas_[i].left_) &&
- (freeAreas_[j].top_ >= freeAreas_[i].top_) &&
- (freeAreas_[j].right_ <= freeAreas_[i].right_) &&
- (freeAreas_[j].bottom_ <= freeAreas_[i].bottom_))
- freeAreas_.Erase(j);
- else
- ++j;
- }
- if (!erased)
- ++i;
- }
- }
- }
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