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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Math/Vector4.h"
- // Defined by Windows headers
- #undef TRANSPARENT
- namespace Atomic
- {
- class String;
- /// RGBA color.
- class ATOMIC_API Color
- {
- public:
- /// Construct with default values (opaque white.)
- Color() :
- r_(1.0f),
- g_(1.0f),
- b_(1.0f),
- a_(1.0f)
- {
- }
- /// Copy-construct from another color.
- Color(const Color& color) :
- r_(color.r_),
- g_(color.g_),
- b_(color.b_),
- a_(color.a_)
- {
- }
- /// Construct from another color and modify the alpha.
- Color(const Color& color, float a) :
- r_(color.r_),
- g_(color.g_),
- b_(color.b_),
- a_(a)
- {
- }
- /// Construct from RGB values and set alpha fully opaque.
- Color(float r, float g, float b) :
- r_(r),
- g_(g),
- b_(b),
- a_(1.0f)
- {
- }
- /// Construct from RGBA values.
- Color(float r, float g, float b, float a) :
- r_(r),
- g_(g),
- b_(b),
- a_(a)
- {
- }
- /// Construct from a float array.
- explicit Color(const float* data) :
- r_(data[0]),
- g_(data[1]),
- b_(data[2]),
- a_(data[3])
- {
- }
-
- /// Assign from another color.
- Color& operator =(const Color& rhs)
- {
- r_ = rhs.r_;
- g_ = rhs.g_;
- b_ = rhs.b_;
- a_ = rhs.a_;
- return *this;
- }
- /// Test for equality with another color without epsilon.
- bool operator ==(const Color& rhs) const { return r_ == rhs.r_ && g_ == rhs.g_ && b_ == rhs.b_ && a_ == rhs.a_; }
- /// Test for inequality with another color without epsilon.
- bool operator !=(const Color& rhs) const { return r_ != rhs.r_ || g_ != rhs.g_ || b_ != rhs.b_ || a_ != rhs.a_; }
- /// Multiply with a scalar.
- Color operator *(float rhs) const { return Color(r_ * rhs, g_ * rhs, b_ * rhs, a_ * rhs); }
- /// Add a color.
- Color operator +(const Color& rhs) const { return Color(r_ + rhs.r_, g_ + rhs.g_, b_ + rhs.b_, a_ + rhs.a_); }
- /// Return negation.
- Color operator -() const { return Color(-r_, -g_, -b_, -a_); }
- /// Subtract a color.
- Color operator -(const Color& rhs) const { return Color(r_ - rhs.r_, g_ - rhs.g_, b_ - rhs.b_, a_ - rhs.a_); }
- /// Add-assign a color.
- Color& operator +=(const Color& rhs)
- {
- r_ += rhs.r_;
- g_ += rhs.g_;
- b_ += rhs.b_;
- a_ += rhs.a_;
- return *this;
- }
- /// Return float data.
- const float* Data() const { return &r_; }
- /// Return color packed to a 32-bit integer, with R component in the lowest 8 bits. Components are clamped to [0, 1] range.
- unsigned ToUInt() const;
- /// Return HSL color-space representation as a Vector3; the RGB values are clipped before conversion but not changed in the process.
- Vector3 ToHSL() const;
- /// Return HSV color-space representation as a Vector3; the RGB values are clipped before conversion but not changed in the process.
- Vector3 ToHSV() const;
- /// Set RGBA values from specified HSL values and alpha.
- void FromHSL(float h, float s, float l, float a = 1.0f);
- /// Set RGBA values from specified HSV values and alpha.
- void FromHSV(float h, float s, float v, float a = 1.0f);
- /// Return RGB as a three-dimensional vector.
- Vector3 ToVector3() const { return Vector3(r_, g_, b_); }
- /// Return RGBA as a four-dimensional vector.
- Vector4 ToVector4() const { return Vector4(r_, g_, b_, a_); }
- /// Return sum of RGB components.
- float SumRGB() const { return r_ + g_ + b_; }
- /// Return average value of the RGB channels.
- float Average() const { return (r_ + g_ + b_) / 3.0f; }
- /// Return the 'grayscale' representation of RGB values, as used by JPEG and PAL/NTSC among others.
- float Luma() const { return r_ * 0.299f + g_ * 0.587f + b_ * 0.114f; }
- /// Return the colorfulness relative to the brightness of a similarly illuminated white.
- float Chroma() const;
- /// Return hue mapped to range [0, 1.0).
- float Hue() const;
- /// Return saturation as defined for HSL.
- float SaturationHSL() const;
- /// Return saturation as defined for HSV.
- float SaturationHSV() const;
- /// Return value as defined for HSV: largest value of the RGB components. Equivalent to calling MinRGB().
- float Value() const { return MaxRGB(); }
- /// Return lightness as defined for HSL: average of the largest and smallest values of the RGB components.
- float Lightness() const;
- /// Stores the values of least and greatest RGB component at specified pointer addresses, optionally clipping those values to [0, 1] range.
- void Bounds(float* min, float* max, bool clipped = false) const;
- /// Return the largest value of the RGB components.
- float MaxRGB() const;
- /// Return the smallest value of the RGB components.
- float MinRGB() const;
- /// Return range, defined as the difference between the greatest and least RGB component.
- float Range() const;
- /// Clip to [0, 1.0] range.
- void Clip(bool clipAlpha = false);
- /// Inverts the RGB channels and optionally the alpha channel as well.
- void Invert(bool invertAlpha = false);
- /// Return linear interpolation of this color with another color.
- Color Lerp(const Color& rhs, float t) const;
- /// Return color with absolute components.
- Color Abs() const { return Color(Atomic::Abs(r_), Atomic::Abs(g_), Atomic::Abs(b_), Atomic::Abs(a_)); }
- /// Test for equality with another color with epsilon.
- bool Equals(const Color& rhs) const
- {
- return Atomic::Equals(r_, rhs.r_) && Atomic::Equals(g_, rhs.g_) && Atomic::Equals(b_, rhs.b_) && Atomic::Equals(a_, rhs.a_);
- }
- /// Return as string.
- String ToString() const;
- // ATOMIC BEGIN
- /// Return color packed to a 32-bit integer, with B component in the lowest 8 bits. Components are clamped to [0, 1] range.
- unsigned ToUIntArgb() const;
- // ATOMIC END
- /// Red value.
- float r_;
- /// Green value.
- float g_;
- /// Blue value.
- float b_;
- /// Alpha value.
- float a_;
- /// Opaque white color.
- static const Color WHITE;
- /// Opaque gray color.
- static const Color GRAY;
- /// Opaque black color.
- static const Color BLACK;
- /// Opaque red color.
- static const Color RED;
- /// Opaque green color.
- static const Color GREEN;
- /// Opaque blue color.
- static const Color BLUE;
- /// Opaque cyan color.
- static const Color CYAN;
- /// Opaque magenta color.
- static const Color MAGENTA;
- /// Opaque yellow color.
- static const Color YELLOW;
- /// Transparent color (black with no alpha).
- static const Color TRANSPARENT;
- protected:
- /// Return hue value given greatest and least RGB component, value-wise.
- float Hue(float min, float max) const;
- /// Return saturation (HSV) given greatest and least RGB component, value-wise.
- float SaturationHSV(float min, float max) const;
- /// Return saturation (HSL) given greatest and least RGB component, value-wise.
- float SaturationHSL(float min, float max) const;
- /// Calculate and set RGB values. Convenience function used by FromHSV and FromHSL to avoid code duplication.
- void FromHCM(float h, float c, float m);
- };
- /// Multiply Color with a scalar.
- inline Color operator *(float lhs, const Color& rhs) { return rhs * lhs; }
- }
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