Matrix3x4.cpp 3.2 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Math/Matrix3x4.h"
  24. #include <cstdio>
  25. #include "../DebugNew.h"
  26. namespace Atomic
  27. {
  28. const Matrix3x4 Matrix3x4::ZERO(
  29. 0.0f, 0.0f, 0.0f, 0.0f,
  30. 0.0f, 0.0f, 0.0f, 0.0f,
  31. 0.0f, 0.0f, 0.0f, 0.0f);
  32. const Matrix3x4 Matrix3x4::IDENTITY;
  33. void Matrix3x4::Decompose(Vector3& translation, Quaternion& rotation, Vector3& scale) const
  34. {
  35. translation.x_ = m03_;
  36. translation.y_ = m13_;
  37. translation.z_ = m23_;
  38. scale.x_ = sqrtf(m00_ * m00_ + m10_ * m10_ + m20_ * m20_);
  39. scale.y_ = sqrtf(m01_ * m01_ + m11_ * m11_ + m21_ * m21_);
  40. scale.z_ = sqrtf(m02_ * m02_ + m12_ * m12_ + m22_ * m22_);
  41. Vector3 invScale(1.0f / scale.x_, 1.0f / scale.y_, 1.0f / scale.z_);
  42. rotation = Quaternion(ToMatrix3().Scaled(invScale));
  43. }
  44. Matrix3x4 Matrix3x4::Inverse() const
  45. {
  46. float det = m00_ * m11_ * m22_ +
  47. m10_ * m21_ * m02_ +
  48. m20_ * m01_ * m12_ -
  49. m20_ * m11_ * m02_ -
  50. m10_ * m01_ * m22_ -
  51. m00_ * m21_ * m12_;
  52. float invDet = 1.0f / det;
  53. Matrix3x4 ret;
  54. ret.m00_ = (m11_ * m22_ - m21_ * m12_) * invDet;
  55. ret.m01_ = -(m01_ * m22_ - m21_ * m02_) * invDet;
  56. ret.m02_ = (m01_ * m12_ - m11_ * m02_) * invDet;
  57. ret.m03_ = -(m03_ * ret.m00_ + m13_ * ret.m01_ + m23_ * ret.m02_);
  58. ret.m10_ = -(m10_ * m22_ - m20_ * m12_) * invDet;
  59. ret.m11_ = (m00_ * m22_ - m20_ * m02_) * invDet;
  60. ret.m12_ = -(m00_ * m12_ - m10_ * m02_) * invDet;
  61. ret.m13_ = -(m03_ * ret.m10_ + m13_ * ret.m11_ + m23_ * ret.m12_);
  62. ret.m20_ = (m10_ * m21_ - m20_ * m11_) * invDet;
  63. ret.m21_ = -(m00_ * m21_ - m20_ * m01_) * invDet;
  64. ret.m22_ = (m00_ * m11_ - m10_ * m01_) * invDet;
  65. ret.m23_ = -(m03_ * ret.m20_ + m13_ * ret.m21_ + m23_ * ret.m22_);
  66. return ret;
  67. }
  68. String Matrix3x4::ToString() const
  69. {
  70. char tempBuffer[MATRIX_CONVERSION_BUFFER_LENGTH];
  71. sprintf(tempBuffer, "%g %g %g %g %g %g %g %g %g %g %g %g", m00_, m01_, m02_, m03_, m10_, m11_, m12_, m13_, m20_, m21_, m22_,
  72. m23_);
  73. return String(tempBuffer);
  74. }
  75. }