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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Math/Plane.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- // Static initialization order can not be relied on, so do not use Vector3 constants
- const Plane Plane::UP(Vector3(0.0f, 1.0f, 0.0f), Vector3(0.0f, 0.0f, 0.0f));
- void Plane::Transform(const Matrix3& transform)
- {
- Define(Matrix4(transform).Inverse().Transpose() * ToVector4());
- }
- void Plane::Transform(const Matrix3x4& transform)
- {
- Define(transform.ToMatrix4().Inverse().Transpose() * ToVector4());
- }
- void Plane::Transform(const Matrix4& transform)
- {
- Define(transform.Inverse().Transpose() * ToVector4());
- }
- Matrix3x4 Plane::ReflectionMatrix() const
- {
- return Matrix3x4(
- -2.0f * normal_.x_ * normal_.x_ + 1.0f,
- -2.0f * normal_.x_ * normal_.y_,
- -2.0f * normal_.x_ * normal_.z_,
- -2.0f * normal_.x_ * d_,
- -2.0f * normal_.y_ * normal_.x_,
- -2.0f * normal_.y_ * normal_.y_ + 1.0f,
- -2.0f * normal_.y_ * normal_.z_,
- -2.0f * normal_.y_ * d_,
- -2.0f * normal_.z_ * normal_.x_,
- -2.0f * normal_.z_ * normal_.y_,
- -2.0f * normal_.z_ * normal_.z_ + 1.0f,
- -2.0f * normal_.z_ * d_
- );
- }
- Plane Plane::Transformed(const Matrix3& transform) const
- {
- return Plane(Matrix4(transform).Inverse().Transpose() * ToVector4());
- }
- Plane Plane::Transformed(const Matrix3x4& transform) const
- {
- return Plane(transform.ToMatrix4().Inverse().Transpose() * ToVector4());
- }
- Plane Plane::Transformed(const Matrix4& transform) const
- {
- return Plane(transform.Inverse().Transpose() * ToVector4());
- }
- }
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