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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Math/Matrix3x4.h"
- namespace Atomic
- {
- /// Surface in three-dimensional space.
- class ATOMIC_API Plane
- {
- public:
- /// Construct a degenerate plane with zero normal and parameter.
- Plane() :
- d_(0.0f)
- {
- }
- /// Copy-construct from another plane.
- Plane(const Plane& plane) :
- normal_(plane.normal_),
- absNormal_(plane.absNormal_),
- d_(plane.d_)
- {
- }
- /// Construct from 3 vertices.
- Plane(const Vector3& v0, const Vector3& v1, const Vector3& v2)
- {
- Define(v0, v1, v2);
- }
- /// Construct from a normal vector and a point on the plane.
- Plane(const Vector3& normal, const Vector3& point)
- {
- Define(normal, point);
- }
- /// Construct from a 4-dimensional vector, where the w coordinate is the plane parameter.
- Plane(const Vector4& plane)
- {
- Define(plane);
- }
- /// Assign from another plane.
- Plane& operator =(const Plane& rhs)
- {
- normal_ = rhs.normal_;
- absNormal_ = rhs.absNormal_;
- d_ = rhs.d_;
- return *this;
- }
- /// Define from 3 vertices.
- void Define(const Vector3& v0, const Vector3& v1, const Vector3& v2)
- {
- Vector3 dist1 = v1 - v0;
- Vector3 dist2 = v2 - v0;
- Define(dist1.CrossProduct(dist2), v0);
- }
- /// Define from a normal vector and a point on the plane.
- void Define(const Vector3& normal, const Vector3& point)
- {
- normal_ = normal.Normalized();
- absNormal_ = normal_.Abs();
- d_ = -normal_.DotProduct(point);
- }
- /// Define from a 4-dimensional vector, where the w coordinate is the plane parameter.
- void Define(const Vector4& plane)
- {
- normal_ = Vector3(plane.x_, plane.y_, plane.z_);
- absNormal_ = normal_.Abs();
- d_ = plane.w_;
- }
- /// Transform with a 3x3 matrix.
- void Transform(const Matrix3& transform);
- /// Transform with a 3x4 matrix.
- void Transform(const Matrix3x4& transform);
- /// Transform with a 4x4 matrix.
- void Transform(const Matrix4& transform);
- /// Project a point on the plane.
- Vector3 Project(const Vector3& point) const { return point - normal_ * (normal_.DotProduct(point) + d_); }
- /// Return signed distance to a point.
- float Distance(const Vector3& point) const { return normal_.DotProduct(point) + d_; }
- /// Reflect a normalized direction vector.
- Vector3 Reflect(const Vector3& direction) const { return direction - (2.0f * normal_.DotProduct(direction) * normal_); }
- /// Return a reflection matrix.
- Matrix3x4 ReflectionMatrix() const;
- /// Return transformed by a 3x3 matrix.
- Plane Transformed(const Matrix3& transform) const;
- /// Return transformed by a 3x4 matrix.
- Plane Transformed(const Matrix3x4& transform) const;
- /// Return transformed by a 4x4 matrix.
- Plane Transformed(const Matrix4& transform) const;
- /// Return as a vector.
- Vector4 ToVector4() const { return Vector4(normal_, d_); }
- /// Plane normal.
- Vector3 normal_;
- /// Plane absolute normal.
- Vector3 absNormal_;
- /// Plane constant.
- float d_;
- /// Plane at origin with normal pointing up.
- static const Plane UP;
- };
- }
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