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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Math/Frustum.h"
- #include "../Math/Polyhedron.h"
- #include "../DebugNew.h"
- #ifdef _MSC_VER
- #pragma warning(disable:6293)
- #endif
- namespace Atomic
- {
- Polyhedron::~Polyhedron()
- {
- }
- void Polyhedron::Define(const BoundingBox& box)
- {
- Vector3 vertices[8];
- vertices[0] = box.min_;
- vertices[1] = Vector3(box.max_.x_, box.min_.y_, box.min_.z_);
- vertices[2] = Vector3(box.min_.x_, box.max_.y_, box.min_.z_);
- vertices[3] = Vector3(box.max_.x_, box.max_.y_, box.min_.z_);
- vertices[4] = Vector3(box.min_.x_, box.min_.y_, box.max_.z_);
- vertices[5] = Vector3(box.max_.x_, box.min_.y_, box.max_.z_);
- vertices[6] = Vector3(box.min_.x_, box.max_.y_, box.max_.z_);
- vertices[7] = box.max_;
- faces_.Resize(6);
- SetFace(0, vertices[3], vertices[7], vertices[5], vertices[1]);
- SetFace(1, vertices[6], vertices[2], vertices[0], vertices[4]);
- SetFace(2, vertices[6], vertices[7], vertices[3], vertices[2]);
- SetFace(3, vertices[1], vertices[5], vertices[4], vertices[0]);
- SetFace(4, vertices[7], vertices[6], vertices[4], vertices[5]);
- SetFace(5, vertices[2], vertices[3], vertices[1], vertices[0]);
- }
- void Polyhedron::Define(const Frustum& frustum)
- {
- const Vector3* vertices = frustum.vertices_;
- faces_.Resize(6);
- SetFace(0, vertices[0], vertices[4], vertices[5], vertices[1]);
- SetFace(1, vertices[7], vertices[3], vertices[2], vertices[6]);
- SetFace(2, vertices[7], vertices[4], vertices[0], vertices[3]);
- SetFace(3, vertices[1], vertices[5], vertices[6], vertices[2]);
- SetFace(4, vertices[4], vertices[7], vertices[6], vertices[5]);
- SetFace(5, vertices[3], vertices[0], vertices[1], vertices[2]);
- }
- void Polyhedron::AddFace(const Vector3& v0, const Vector3& v1, const Vector3& v2)
- {
- faces_.Resize(faces_.Size() + 1);
- PODVector<Vector3>& face = faces_[faces_.Size() - 1];
- face.Resize(3);
- face[0] = v0;
- face[1] = v1;
- face[2] = v2;
- }
- void Polyhedron::AddFace(const Vector3& v0, const Vector3& v1, const Vector3& v2, const Vector3& v3)
- {
- faces_.Resize(faces_.Size() + 1);
- PODVector<Vector3>& face = faces_[faces_.Size() - 1];
- face.Resize(4);
- face[0] = v0;
- face[1] = v1;
- face[2] = v2;
- face[3] = v3;
- }
- void Polyhedron::AddFace(const PODVector<Vector3>& face)
- {
- faces_.Push(face);
- }
- void Polyhedron::Clip(const Plane& plane)
- {
- clippedVertices_.Clear();
- for (unsigned i = 0; i < faces_.Size(); ++i)
- {
- PODVector<Vector3>& face = faces_[i];
- Vector3 lastVertex;
- float lastDistance = 0.0f;
- outFace_.Clear();
- for (unsigned j = 0; j < face.Size(); ++j)
- {
- float distance = plane.Distance(face[j]);
- if (distance >= 0.0f)
- {
- if (lastDistance < 0.0f)
- {
- float t = lastDistance / (lastDistance - distance);
- Vector3 clippedVertex = lastVertex + t * (face[j] - lastVertex);
- outFace_.Push(clippedVertex);
- clippedVertices_.Push(clippedVertex);
- }
- outFace_.Push(face[j]);
- }
- else
- {
- if (lastDistance >= 0.0f && j != 0)
- {
- float t = lastDistance / (lastDistance - distance);
- Vector3 clippedVertex = lastVertex + t * (face[j] - lastVertex);
- outFace_.Push(clippedVertex);
- clippedVertices_.Push(clippedVertex);
- }
- }
- lastVertex = face[j];
- lastDistance = distance;
- }
- // Recheck the distances of the last and first vertices and add the final clipped vertex if applicable
- float distance = plane.Distance(face[0]);
- if ((lastDistance < 0.0f && distance >= 0.0f) || (lastDistance >= 0.0f && distance < 0.0f))
- {
- float t = lastDistance / (lastDistance - distance);
- Vector3 clippedVertex = lastVertex + t * (face[0] - lastVertex);
- outFace_.Push(clippedVertex);
- clippedVertices_.Push(clippedVertex);
- }
- // Do not keep faces which are less than triangles
- if (outFace_.Size() < 3)
- outFace_.Clear();
- face = outFace_;
- }
- // Remove empty faces
- for (unsigned i = faces_.Size() - 1; i < faces_.Size(); --i)
- {
- if (faces_[i].Empty())
- faces_.Erase(i);
- }
- // Create a new face from the clipped vertices. First remove duplicates
- for (unsigned i = 0; i < clippedVertices_.Size(); ++i)
- {
- for (unsigned j = clippedVertices_.Size() - 1; j > i; --j)
- {
- if (clippedVertices_[j].Equals(clippedVertices_[i]))
- clippedVertices_.Erase(j);
- }
- }
- if (clippedVertices_.Size() > 3)
- {
- outFace_.Clear();
- // Start with the first vertex
- outFace_.Push(clippedVertices_.Front());
- clippedVertices_.Erase(0);
- while (!clippedVertices_.Empty())
- {
- // Then add the vertex which is closest to the last added
- const Vector3& lastAdded = outFace_.Back();
- float bestDistance = M_INFINITY;
- unsigned bestIndex = 0;
- for (unsigned i = 0; i < clippedVertices_.Size(); ++i)
- {
- float distance = (clippedVertices_[i] - lastAdded).LengthSquared();
- if (distance < bestDistance)
- {
- bestDistance = distance;
- bestIndex = i;
- }
- }
- outFace_.Push(clippedVertices_[bestIndex]);
- clippedVertices_.Erase(bestIndex);
- }
- faces_.Push(outFace_);
- }
- }
- void Polyhedron::Clip(const Frustum& frustum)
- {
- for (unsigned i = 0; i < NUM_FRUSTUM_PLANES; ++i)
- Clip(frustum.planes_[i]);
- }
- void Polyhedron::Clip(const BoundingBox& box)
- {
- Vector3 vertices[8];
- vertices[0] = box.min_;
- vertices[1] = Vector3(box.max_.x_, box.min_.y_, box.min_.z_);
- vertices[2] = Vector3(box.min_.x_, box.max_.y_, box.min_.z_);
- vertices[3] = Vector3(box.max_.x_, box.max_.y_, box.min_.z_);
- vertices[4] = Vector3(box.min_.x_, box.min_.y_, box.max_.z_);
- vertices[5] = Vector3(box.max_.x_, box.min_.y_, box.max_.z_);
- vertices[6] = Vector3(box.min_.x_, box.max_.y_, box.max_.z_);
- vertices[7] = box.max_;
- Clip(Plane(vertices[5], vertices[7], vertices[3]));
- Clip(Plane(vertices[0], vertices[2], vertices[6]));
- Clip(Plane(vertices[3], vertices[7], vertices[6]));
- Clip(Plane(vertices[4], vertices[5], vertices[1]));
- Clip(Plane(vertices[4], vertices[6], vertices[7]));
- Clip(Plane(vertices[1], vertices[3], vertices[2]));
- }
- void Polyhedron::Clear()
- {
- faces_.Clear();
- }
- void Polyhedron::Transform(const Matrix3& transform)
- {
- for (unsigned i = 0; i < faces_.Size(); ++i)
- {
- PODVector<Vector3>& face = faces_[i];
- for (unsigned j = 0; j < face.Size(); ++j)
- face[j] = transform * face[j];
- }
- }
- void Polyhedron::Transform(const Matrix3x4& transform)
- {
- for (unsigned i = 0; i < faces_.Size(); ++i)
- {
- PODVector<Vector3>& face = faces_[i];
- for (unsigned j = 0; j < face.Size(); ++j)
- face[j] = transform * face[j];
- }
- }
- Polyhedron Polyhedron::Transformed(const Matrix3& transform) const
- {
- Polyhedron ret;
- ret.faces_.Resize(faces_.Size());
- for (unsigned i = 0; i < faces_.Size(); ++i)
- {
- const PODVector<Vector3>& face = faces_[i];
- PODVector<Vector3>& newFace = ret.faces_[i];
- newFace.Resize(face.Size());
- for (unsigned j = 0; j < face.Size(); ++j)
- newFace[j] = transform * face[j];
- }
- return ret;
- }
- Polyhedron Polyhedron::Transformed(const Matrix3x4& transform) const
- {
- Polyhedron ret;
- ret.faces_.Resize(faces_.Size());
- for (unsigned i = 0; i < faces_.Size(); ++i)
- {
- const PODVector<Vector3>& face = faces_[i];
- PODVector<Vector3>& newFace = ret.faces_[i];
- newFace.Resize(face.Size());
- for (unsigned j = 0; j < face.Size(); ++j)
- newFace[j] = transform * face[j];
- }
- return ret;
- }
- void Polyhedron::SetFace(unsigned index, const Vector3& v0, const Vector3& v1, const Vector3& v2)
- {
- PODVector<Vector3>& face = faces_[index];
- face.Resize(3);
- face[0] = v0;
- face[1] = v1;
- face[2] = v2;
- }
- void Polyhedron::SetFace(unsigned index, const Vector3& v0, const Vector3& v1, const Vector3& v2, const Vector3& v3)
- {
- PODVector<Vector3>& face = faces_[index];
- face.Resize(4);
- face[0] = v0;
- face[1] = v1;
- face[2] = v2;
- face[3] = v3;
- }
- }
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