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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/Str.h"
- #include "../Math/MathDefs.h"
- namespace Atomic
- {
- /// Two-dimensional vector with integer values.
- class ATOMIC_API IntVector2
- {
- public:
- /// Construct a zero vector.
- IntVector2() :
- x_(0),
- y_(0)
- {
- }
- /// Construct from coordinates.
- IntVector2(int x, int y) :
- x_(x),
- y_(y)
- {
- }
- /// Construct from an int array.
- IntVector2(const int* data) :
- x_(data[0]),
- y_(data[1])
- {
- }
- // ATOMIC BEGIN
- /// Construct from an int array.
- IntVector2(const float* data) :
- x_((int)data[0]),
- y_((int)data[1])
- {
- }
- // ATOMIC END
- /// Copy-construct from another vector.
- IntVector2(const IntVector2& rhs) :
- x_(rhs.x_),
- y_(rhs.y_)
- {
- }
- /// Assign from another vector.
- IntVector2& operator =(const IntVector2& rhs)
- {
- x_ = rhs.x_;
- y_ = rhs.y_;
- return *this;
- }
- /// Test for equality with another vector.
- bool operator ==(const IntVector2& rhs) const { return x_ == rhs.x_ && y_ == rhs.y_; }
- /// Test for inequality with another vector.
- bool operator !=(const IntVector2& rhs) const { return x_ != rhs.x_ || y_ != rhs.y_; }
- /// Add a vector.
- IntVector2 operator +(const IntVector2& rhs) const { return IntVector2(x_ + rhs.x_, y_ + rhs.y_); }
- /// Return negation.
- IntVector2 operator -() const { return IntVector2(-x_, -y_); }
- /// Subtract a vector.
- IntVector2 operator -(const IntVector2& rhs) const { return IntVector2(x_ - rhs.x_, y_ - rhs.y_); }
- /// Multiply with a scalar.
- IntVector2 operator *(int rhs) const { return IntVector2(x_ * rhs, y_ * rhs); }
- /// Divide by a scalar.
- IntVector2 operator /(int rhs) const { return IntVector2(x_ / rhs, y_ / rhs); }
- /// Add-assign a vector.
- IntVector2& operator +=(const IntVector2& rhs)
- {
- x_ += rhs.x_;
- y_ += rhs.y_;
- return *this;
- }
- /// Subtract-assign a vector.
- IntVector2& operator -=(const IntVector2& rhs)
- {
- x_ -= rhs.x_;
- y_ -= rhs.y_;
- return *this;
- }
- /// Multiply-assign a scalar.
- IntVector2& operator *=(int rhs)
- {
- x_ *= rhs;
- y_ *= rhs;
- return *this;
- }
- /// Divide-assign a scalar.
- IntVector2& operator /=(int rhs)
- {
- x_ /= rhs;
- y_ /= rhs;
- return *this;
- }
- /// Return integer data.
- const int* Data() const { return &x_; }
- /// Return as string.
- String ToString() const;
- /// Return hash value for HashSet & HashMap.
- unsigned ToHash() const { return (unsigned)x_ * 31 + (unsigned)y_; }
- /// Return length.
- float Length() const { return sqrtf((float)(x_ * x_ + y_ * y_)); }
- /// X coordinate.
- int x_;
- /// Y coordinate.
- int y_;
- /// Zero vector.
- static const IntVector2 ZERO;
- /// (-1,0) vector.
- static const IntVector2 LEFT;
- /// (1,0) vector.
- static const IntVector2 RIGHT;
- /// (0,1) vector.
- static const IntVector2 UP;
- /// (0,-1) vector.
- static const IntVector2 DOWN;
- /// (1,1) vector.
- static const IntVector2 ONE;
- };
- /// Two-dimensional vector.
- class ATOMIC_API Vector2
- {
- public:
- /// Construct a zero vector.
- Vector2() :
- x_(0.0f),
- y_(0.0f)
- {
- }
- /// Copy-construct from another vector.
- Vector2(const Vector2& vector) :
- x_(vector.x_),
- y_(vector.y_)
- {
- }
- /// Construct from an IntVector2.
- explicit Vector2(const IntVector2& vector) :
- x_((float)vector.x_),
- y_((float)vector.y_)
- {
- }
- /// Construct from coordinates.
- Vector2(float x, float y) :
- x_(x),
- y_(y)
- {
- }
- /// Construct from a float array.
- explicit Vector2(const float* data) :
- x_(data[0]),
- y_(data[1])
- {
- }
- /// Assign from another vector.
- Vector2& operator =(const Vector2& rhs)
- {
- x_ = rhs.x_;
- y_ = rhs.y_;
- return *this;
- }
- /// Test for equality with another vector without epsilon.
- bool operator ==(const Vector2& rhs) const { return x_ == rhs.x_ && y_ == rhs.y_; }
- /// Test for inequality with another vector without epsilon.
- bool operator !=(const Vector2& rhs) const { return x_ != rhs.x_ || y_ != rhs.y_; }
- /// Add a vector.
- Vector2 operator +(const Vector2& rhs) const { return Vector2(x_ + rhs.x_, y_ + rhs.y_); }
- /// Return negation.
- Vector2 operator -() const { return Vector2(-x_, -y_); }
- /// Subtract a vector.
- Vector2 operator -(const Vector2& rhs) const { return Vector2(x_ - rhs.x_, y_ - rhs.y_); }
- /// Multiply with a scalar.
- Vector2 operator *(float rhs) const { return Vector2(x_ * rhs, y_ * rhs); }
- /// Multiply with a vector.
- Vector2 operator *(const Vector2& rhs) const { return Vector2(x_ * rhs.x_, y_ * rhs.y_); }
- /// Divide by a scalar.
- Vector2 operator /(float rhs) const { return Vector2(x_ / rhs, y_ / rhs); }
- /// Divide by a vector.
- Vector2 operator /(const Vector2& rhs) const { return Vector2(x_ / rhs.x_, y_ / rhs.y_); }
- /// Add-assign a vector.
- Vector2& operator +=(const Vector2& rhs)
- {
- x_ += rhs.x_;
- y_ += rhs.y_;
- return *this;
- }
- /// Subtract-assign a vector.
- Vector2& operator -=(const Vector2& rhs)
- {
- x_ -= rhs.x_;
- y_ -= rhs.y_;
- return *this;
- }
- /// Multiply-assign a scalar.
- Vector2& operator *=(float rhs)
- {
- x_ *= rhs;
- y_ *= rhs;
- return *this;
- }
- /// Multiply-assign a vector.
- Vector2& operator *=(const Vector2& rhs)
- {
- x_ *= rhs.x_;
- y_ *= rhs.y_;
- return *this;
- }
- /// Divide-assign a scalar.
- Vector2& operator /=(float rhs)
- {
- float invRhs = 1.0f / rhs;
- x_ *= invRhs;
- y_ *= invRhs;
- return *this;
- }
- /// Divide-assign a vector.
- Vector2& operator /=(const Vector2& rhs)
- {
- x_ /= rhs.x_;
- y_ /= rhs.y_;
- return *this;
- }
- /// Normalize to unit length.
- void Normalize()
- {
- float lenSquared = LengthSquared();
- if (!Atomic::Equals(lenSquared, 1.0f) && lenSquared > 0.0f)
- {
- float invLen = 1.0f / sqrtf(lenSquared);
- x_ *= invLen;
- y_ *= invLen;
- }
- }
- /// Return length.
- float Length() const { return sqrtf(x_ * x_ + y_ * y_); }
- /// Return squared length.
- float LengthSquared() const { return x_ * x_ + y_ * y_; }
- /// Calculate dot product.
- float DotProduct(const Vector2& rhs) const { return x_ * rhs.x_ + y_ * rhs.y_; }
- /// Calculate absolute dot product.
- float AbsDotProduct(const Vector2& rhs) const { return Atomic::Abs(x_ * rhs.x_) + Atomic::Abs(y_ * rhs.y_); }
- /// Project vector onto axis.
- float ProjectOntoAxis(const Vector2& axis) const { return DotProduct(axis.Normalized()); }
- /// Returns the angle between this vector and another vector in degrees.
- float Angle(const Vector2& rhs) const { return Atomic::Acos(DotProduct(rhs) / (Length() * rhs.Length())); }
- /// Return absolute vector.
- Vector2 Abs() const { return Vector2(Atomic::Abs(x_), Atomic::Abs(y_)); }
- /// Linear interpolation with another vector.
- Vector2 Lerp(const Vector2& rhs, float t) const { return *this * (1.0f - t) + rhs * t; }
- /// Test for equality with another vector with epsilon.
- bool Equals(const Vector2& rhs) const { return Atomic::Equals(x_, rhs.x_) && Atomic::Equals(y_, rhs.y_); }
- /// Return whether is NaN.
- bool IsNaN() const { return Atomic::IsNaN(x_) || Atomic::IsNaN(y_); }
- /// Return normalized to unit length.
- Vector2 Normalized() const
- {
- float lenSquared = LengthSquared();
- if (!Atomic::Equals(lenSquared, 1.0f) && lenSquared > 0.0f)
- {
- float invLen = 1.0f / sqrtf(lenSquared);
- return *this * invLen;
- }
- else
- return *this;
- }
- /// Return float data.
- const float* Data() const { return &x_; }
- /// Return as string.
- String ToString() const;
- /// X coordinate.
- float x_;
- /// Y coordinate.
- float y_;
- /// Zero vector.
- static const Vector2 ZERO;
- /// (-1,0) vector.
- static const Vector2 LEFT;
- /// (1,0) vector.
- static const Vector2 RIGHT;
- /// (0,1) vector.
- static const Vector2 UP;
- /// (0,-1) vector.
- static const Vector2 DOWN;
- /// (1,1) vector.
- static const Vector2 ONE;
- };
- /// Multiply Vector2 with a scalar
- inline Vector2 operator *(float lhs, const Vector2& rhs) { return rhs * lhs; }
- /// Multiply IntVector2 with a scalar.
- inline IntVector2 operator *(int lhs, const IntVector2& rhs) { return rhs * lhs; }
- /// Per-component linear interpolation between two 2-vectors.
- inline Vector2 VectorLerp(const Vector2& lhs, const Vector2& rhs, const Vector2& t) { return lhs + (rhs - lhs) * t; }
- /// Per-component min of two 2-vectors.
- inline Vector2 VectorMin(const Vector2& lhs, const Vector2& rhs) { return Vector2(Min(lhs.x_, rhs.x_), Min(lhs.y_, rhs.y_)); }
- /// Per-component max of two 2-vectors.
- inline Vector2 VectorMax(const Vector2& lhs, const Vector2& rhs) { return Vector2(Max(lhs.x_, rhs.x_), Max(lhs.y_, rhs.y_)); }
- /// Per-component floor of 2-vector.
- inline Vector2 VectorFloor(const Vector2& vec) { return Vector2(Floor(vec.x_), Floor(vec.y_)); }
- /// Per-component round of 2-vector.
- inline Vector2 VectorRound(const Vector2& vec) { return Vector2(Round(vec.x_), Round(vec.y_)); }
- /// Per-component ceil of 2-vector.
- inline Vector2 VectorCeil(const Vector2& vec) { return Vector2(Ceil(vec.x_), Ceil(vec.y_)); }
- /// Per-component floor of 2-vector. Returns IntVector2.
- inline IntVector2 VectorFloorToInt(const Vector2& vec) { return IntVector2(FloorToInt(vec.x_), FloorToInt(vec.y_)); }
- /// Per-component round of 2-vector. Returns IntVector2.
- inline IntVector2 VectorRoundToInt(const Vector2& vec) { return IntVector2(RoundToInt(vec.x_), RoundToInt(vec.y_)); }
- /// Per-component ceil of 2-vector. Returns IntVector2.
- inline IntVector2 VectorCeilToInt(const Vector2& vec) { return IntVector2(CeilToInt(vec.x_), CeilToInt(vec.y_)); }
- /// Per-component min of two 2-vectors.
- inline IntVector2 VectorMin(const IntVector2& lhs, const IntVector2& rhs) { return IntVector2(Min(lhs.x_, rhs.x_), Min(lhs.y_, rhs.y_)); }
- /// Per-component max of two 2-vectors.
- inline IntVector2 VectorMax(const IntVector2& lhs, const IntVector2& rhs) { return IntVector2(Max(lhs.x_, rhs.x_), Max(lhs.y_, rhs.y_)); }
- /// Return a random value from [0, 1) from 2-vector seed.
- /// http://stackoverflow.com/questions/12964279/whats-the-origin-of-this-glsl-rand-one-liner
- inline float StableRandom(const Vector2& seed) { return Fract(Sin(seed.DotProduct(Vector2(12.9898f, 78.233f)) * M_RADTODEG) * 43758.5453f); }
- /// Return a random value from [0, 1) from scalar seed.
- inline float StableRandom(float seed) { return StableRandom(Vector2(seed, seed)); }
- }
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