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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Math/Vector3.h"
- #include <cstdio>
- #include "../DebugNew.h"
- namespace Atomic
- {
- const Vector3 Vector3::ZERO;
- const Vector3 Vector3::LEFT(-1.0f, 0.0f, 0.0f);
- const Vector3 Vector3::RIGHT(1.0f, 0.0f, 0.0f);
- const Vector3 Vector3::UP(0.0f, 1.0f, 0.0f);
- const Vector3 Vector3::DOWN(0.0f, -1.0f, 0.0f);
- const Vector3 Vector3::FORWARD(0.0f, 0.0f, 1.0f);
- const Vector3 Vector3::BACK(0.0f, 0.0f, -1.0f);
- const Vector3 Vector3::ONE(1.0f, 1.0f, 1.0f);
- const IntVector3 IntVector3::ZERO;
- const IntVector3 IntVector3::LEFT(-1, 0, 0);
- const IntVector3 IntVector3::RIGHT(1, 0, 0);
- const IntVector3 IntVector3::UP(0, 1, 0);
- const IntVector3 IntVector3::DOWN(0, -1, 0);
- const IntVector3 IntVector3::FORWARD(0, 0, 1);
- const IntVector3 IntVector3::BACK(0, 0, -1);
- const IntVector3 IntVector3::ONE(1, 1, 1);
- String Vector3::ToString() const
- {
- char tempBuffer[CONVERSION_BUFFER_LENGTH];
- sprintf(tempBuffer, "%g %g %g", x_, y_, z_);
- return String(tempBuffer);
- }
- String IntVector3::ToString() const
- {
- char tempBuffer[CONVERSION_BUFFER_LENGTH];
- sprintf(tempBuffer, "%d %d %d", x_, y_, z_);
- return String(tempBuffer);
- }
- }
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