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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Navigation/NavigationMesh.h"
- class dtTileCache;
- struct dtTileCacheAlloc;
- struct dtTileCacheCompressor;
- struct dtTileCacheMeshProcess;
- struct dtTileCacheLayer;
- struct dtTileCacheContourSet;
- struct dtTileCachePolyMesh;
- namespace Atomic
- {
- class OffMeshConnection;
- class Obstacle;
- class ATOMIC_API DynamicNavigationMesh : public NavigationMesh
- {
- ATOMIC_OBJECT(DynamicNavigationMesh, NavigationMesh)
- friend class Obstacle;
- friend struct MeshProcess;
- public:
- /// Constructor.
- DynamicNavigationMesh(Context*);
- /// Destructor.
- virtual ~DynamicNavigationMesh();
- /// Register with engine context.
- static void RegisterObject(Context*);
- /// Allocate the navigation mesh without building any tiles. Bounding box is not padded. Return true if successful.
- virtual bool Allocate(const BoundingBox& boundingBox, unsigned maxTiles);
- /// Build/rebuild the entire navigation mesh.
- virtual bool Build();
- /// Build/rebuild a portion of the navigation mesh.
- virtual bool Build(const BoundingBox& boundingBox);
- /// Rebuild part of the navigation mesh in the rectangular area. Return true if successful.
- virtual bool Build(const IntVector2& from, const IntVector2& to);
- /// Return tile data.
- virtual PODVector<unsigned char> GetTileData(const IntVector2& tile) const;
- /// Return whether the Obstacle is touching the given tile.
- bool IsObstacleInTile(Obstacle* obstacle, const IntVector2& tile) const;
- /// Add tile to navigation mesh.
- virtual bool AddTile(const PODVector<unsigned char>& tileData);
- /// Remove tile from navigation mesh.
- virtual void RemoveTile(const IntVector2& tile);
- /// Remove all tiles from navigation mesh.
- virtual void RemoveAllTiles();
- /// Visualize the component as debug geometry.
- virtual void DrawDebugGeometry(DebugRenderer* debug, bool depthTest);
- /// Add debug geometry to the debug renderer.
- void DrawDebugGeometry(bool depthTest);
- /// Set navigation data attribute.
- virtual void SetNavigationDataAttr(const PODVector<unsigned char>& value);
- /// Return navigation data attribute.
- virtual PODVector<unsigned char> GetNavigationDataAttr() const;
- /// Set the maximum number of obstacles allowed.
- void SetMaxObstacles(unsigned maxObstacles) { maxObstacles_ = maxObstacles; }
- /// Set the maximum number of layers that navigation construction can create.
- void SetMaxLayers(unsigned maxLayers);
- /// Return the maximum number of obstacles allowed.
- unsigned GetMaxObstacles() const { return maxObstacles_; }
- /// Return the maximum number of layers permitted to build.
- unsigned GetMaxLayers() const { return maxLayers_; }
- /// Draw debug geometry for Obstacles.
- void SetDrawObstacles(bool enable) { drawObstacles_ = enable; }
- /// Return whether to draw Obstacles.
- bool GetDrawObstacles() const { return drawObstacles_; }
- protected:
- struct TileCacheData;
- /// Subscribe to events when assigned to a scene.
- virtual void OnSceneSet(Scene* scene);
- /// Trigger the tile cache to make updates to the nav mesh if necessary.
- void HandleSceneSubsystemUpdate(StringHash eventType, VariantMap& eventData);
- /// Used by Obstacle class to add itself to the tile cache, if 'silent' an event will not be raised.
- void AddObstacle(Obstacle* obstacle, bool silent = false);
- /// Used by Obstacle class to update itself.
- void ObstacleChanged(Obstacle* obstacle);
- /// Used by Obstacle class to remove itself from the tile cache, if 'silent' an event will not be raised.
- void RemoveObstacle(Obstacle*, bool silent = false);
- /// Build one tile of the navigation mesh. Return true if successful.
- int BuildTile(Vector<NavigationGeometryInfo>& geometryList, int x, int z, TileCacheData* tiles);
- /// Build tiles in the rectangular area. Return number of built tiles.
- unsigned BuildTiles(Vector<NavigationGeometryInfo>& geometryList, const IntVector2& from, const IntVector2& to);
- /// Off-mesh connections to be rebuilt in the mesh processor.
- PODVector<OffMeshConnection*> CollectOffMeshConnections(const BoundingBox& bounds);
- /// Release the navigation mesh, query, and tile cache.
- virtual void ReleaseNavigationMesh();
- private:
- /// Write tiles data.
- void WriteTiles(Serializer& dest, int x, int z) const;
- /// Read tiles data to the navigation mesh.
- bool ReadTiles(Deserializer& source, bool silent);
- /// Free the tile cache.
- void ReleaseTileCache();
- /// Detour tile cache instance that works with the nav mesh.
- dtTileCache* tileCache_;
- /// Used by dtTileCache to allocate blocks of memory.
- UniquePtr<dtTileCacheAlloc> allocator_;
- /// Used by dtTileCache to compress the original tiles to use when reconstructing for changes.
- UniquePtr<dtTileCacheCompressor> compressor_;
- /// Mesh processor used by Detour, in this case a 'pass-through' processor.
- UniquePtr<dtTileCacheMeshProcess> meshProcessor_;
- /// Maximum number of obstacle objects allowed.
- unsigned maxObstacles_;
- /// Maximum number of layers that are allowed to be constructed.
- unsigned maxLayers_;
- /// Debug draw Obstacles.
- bool drawObstacles_;
- /// Queue of tiles to be built.
- PODVector<IntVector2> tileQueue_;
- };
- }
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