NavigationEvents.h 6.7 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. namespace Atomic
  25. {
  26. /// Complete rebuild of navigation mesh.
  27. ATOMIC_EVENT(E_NAVIGATION_MESH_REBUILT, NavigationMeshRebuilt)
  28. {
  29. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  30. ATOMIC_PARAM(P_MESH, Mesh); // NavigationMesh pointer
  31. }
  32. /// Partial bounding box rebuild of navigation mesh.
  33. ATOMIC_EVENT(E_NAVIGATION_AREA_REBUILT, NavigationAreaRebuilt)
  34. {
  35. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  36. ATOMIC_PARAM(P_MESH, Mesh); // NavigationMesh pointer
  37. ATOMIC_PARAM(P_BOUNDSMIN, BoundsMin); // Vector3
  38. ATOMIC_PARAM(P_BOUNDSMAX, BoundsMax); // Vector3
  39. }
  40. /// Mesh tile is added to navigation mesh.
  41. ATOMIC_EVENT(E_NAVIGATION_TILE_ADDED, NavigationTileAdded)
  42. {
  43. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  44. ATOMIC_PARAM(P_MESH, Mesh); // NavigationMesh pointer
  45. ATOMIC_PARAM(P_TILE, Tile); // IntVector2
  46. }
  47. /// Mesh tile is removed from navigation mesh.
  48. ATOMIC_EVENT(E_NAVIGATION_TILE_REMOVED, NavigationTileRemoved)
  49. {
  50. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  51. ATOMIC_PARAM(P_MESH, Mesh); // NavigationMesh pointer
  52. ATOMIC_PARAM(P_TILE, Tile); // IntVector2
  53. }
  54. /// All mesh tiles are removed from navigation mesh.
  55. ATOMIC_EVENT(E_NAVIGATION_ALL_TILES_REMOVED, NavigationAllTilesRemoved)
  56. {
  57. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  58. ATOMIC_PARAM(P_MESH, Mesh); // NavigationMesh pointer
  59. }
  60. /// Crowd agent formation.
  61. ATOMIC_EVENT(E_CROWD_AGENT_FORMATION, CrowdAgentFormation)
  62. {
  63. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  64. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  65. ATOMIC_PARAM(P_INDEX, Index); // unsigned
  66. ATOMIC_PARAM(P_SIZE, Size); // unsigned
  67. ATOMIC_PARAM(P_POSITION, Position); // Vector3 [in/out]
  68. }
  69. /// Crowd agent formation specific to a node.
  70. ATOMIC_EVENT(E_CROWD_AGENT_NODE_FORMATION, CrowdAgentNodeFormation)
  71. {
  72. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  73. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  74. ATOMIC_PARAM(P_INDEX, Index); // unsigned
  75. ATOMIC_PARAM(P_SIZE, Size); // unsigned
  76. ATOMIC_PARAM(P_POSITION, Position); // Vector3 [in/out]
  77. }
  78. /// Crowd agent has been repositioned.
  79. ATOMIC_EVENT(E_CROWD_AGENT_REPOSITION, CrowdAgentReposition)
  80. {
  81. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  82. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  83. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  84. ATOMIC_PARAM(P_VELOCITY, Velocity); // Vector3
  85. ATOMIC_PARAM(P_ARRIVED, Arrived); // bool
  86. ATOMIC_PARAM(P_TIMESTEP, TimeStep); // float
  87. }
  88. /// Crowd agent has been repositioned, specific to a node
  89. ATOMIC_EVENT(E_CROWD_AGENT_NODE_REPOSITION, CrowdAgentNodeReposition)
  90. {
  91. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  92. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  93. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  94. ATOMIC_PARAM(P_VELOCITY, Velocity); // Vector3
  95. ATOMIC_PARAM(P_ARRIVED, Arrived); // bool
  96. ATOMIC_PARAM(P_TIMESTEP, TimeStep); // float
  97. }
  98. /// Crowd agent's internal state has become invalidated. This is a special case of CrowdAgentStateChanged event.
  99. ATOMIC_EVENT(E_CROWD_AGENT_FAILURE, CrowdAgentFailure)
  100. {
  101. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  102. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  103. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  104. ATOMIC_PARAM(P_VELOCITY, Velocity); // Vector3
  105. ATOMIC_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
  106. ATOMIC_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
  107. }
  108. /// Crowd agent's internal state has become invalidated. This is a special case of CrowdAgentStateChanged event.
  109. ATOMIC_EVENT(E_CROWD_AGENT_NODE_FAILURE, CrowdAgentNodeFailure)
  110. {
  111. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  112. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  113. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  114. ATOMIC_PARAM(P_VELOCITY, Velocity); // Vector3
  115. ATOMIC_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
  116. ATOMIC_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
  117. }
  118. /// Crowd agent's state has been changed.
  119. ATOMIC_EVENT(E_CROWD_AGENT_STATE_CHANGED, CrowdAgentStateChanged)
  120. {
  121. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  122. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  123. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  124. ATOMIC_PARAM(P_VELOCITY, Velocity); // Vector3
  125. ATOMIC_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
  126. ATOMIC_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
  127. }
  128. /// Crowd agent's state has been changed.
  129. ATOMIC_EVENT(E_CROWD_AGENT_NODE_STATE_CHANGED, CrowdAgentNodeStateChanged)
  130. {
  131. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  132. ATOMIC_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
  133. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  134. ATOMIC_PARAM(P_VELOCITY, Velocity); // Vector3
  135. ATOMIC_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
  136. ATOMIC_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
  137. }
  138. /// Addition of obstacle to dynamic navigation mesh.
  139. ATOMIC_EVENT(E_NAVIGATION_OBSTACLE_ADDED, NavigationObstacleAdded)
  140. {
  141. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  142. ATOMIC_PARAM(P_OBSTACLE, Obstacle); // Obstacle pointer
  143. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  144. ATOMIC_PARAM(P_RADIUS, Radius); // float
  145. ATOMIC_PARAM(P_HEIGHT, Height); // float
  146. }
  147. /// Removal of obstacle from dynamic navigation mesh.
  148. ATOMIC_EVENT(E_NAVIGATION_OBSTACLE_REMOVED, NavigationObstacleRemoved)
  149. {
  150. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  151. ATOMIC_PARAM(P_OBSTACLE, Obstacle); // Obstacle pointer
  152. ATOMIC_PARAM(P_POSITION, Position); // Vector3
  153. ATOMIC_PARAM(P_RADIUS, Radius); // float
  154. ATOMIC_PARAM(P_HEIGHT, Height); // float
  155. }
  156. }