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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Network/NetworkPriority.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- const char* NETWORK_CATEGORY = "Network";
- static const float DEFAULT_BASE_PRIORITY = 100.0f;
- static const float DEFAULT_DISTANCE_FACTOR = 0.0f;
- static const float DEFAULT_MIN_PRIORITY = 0.0f;
- static const float UPDATE_THRESHOLD = 100.0f;
- NetworkPriority::NetworkPriority(Context* context) :
- Component(context),
- basePriority_(DEFAULT_BASE_PRIORITY),
- distanceFactor_(DEFAULT_DISTANCE_FACTOR),
- minPriority_(DEFAULT_MIN_PRIORITY),
- alwaysUpdateOwner_(true)
- {
- }
- NetworkPriority::~NetworkPriority()
- {
- }
- void NetworkPriority::RegisterObject(Context* context)
- {
- context->RegisterFactory<NetworkPriority>(NETWORK_CATEGORY);
- ATOMIC_ATTRIBUTE("Base Priority", float, basePriority_, DEFAULT_BASE_PRIORITY, AM_DEFAULT);
- ATOMIC_ATTRIBUTE("Distance Factor", float, distanceFactor_, DEFAULT_DISTANCE_FACTOR, AM_DEFAULT);
- ATOMIC_ATTRIBUTE("Minimum Priority", float, minPriority_, DEFAULT_MIN_PRIORITY, AM_DEFAULT);
- ATOMIC_ATTRIBUTE("Always Update Owner", bool, alwaysUpdateOwner_, true, AM_DEFAULT);
- }
- void NetworkPriority::SetBasePriority(float priority)
- {
- basePriority_ = Max(priority, 0.0f);
- MarkNetworkUpdate();
- }
- void NetworkPriority::SetDistanceFactor(float factor)
- {
- distanceFactor_ = Max(factor, 0.0f);
- MarkNetworkUpdate();
- }
- void NetworkPriority::SetMinPriority(float priority)
- {
- minPriority_ = Max(priority, 0.0f);
- MarkNetworkUpdate();
- }
- void NetworkPriority::SetAlwaysUpdateOwner(bool enable)
- {
- alwaysUpdateOwner_ = enable;
- MarkNetworkUpdate();
- }
- bool NetworkPriority::CheckUpdate(float distance, float& accumulator)
- {
- float currentPriority = Max(basePriority_ - distanceFactor_ * distance, minPriority_);
- accumulator += currentPriority;
- if (accumulator >= UPDATE_THRESHOLD)
- {
- accumulator = fmodf(accumulator, UPDATE_THRESHOLD);
- return true;
- }
- else
- return false;
- }
- }
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