Constraint.cpp 18 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/DebugRenderer.h"
  26. #include "../IO/Log.h"
  27. #include "../Physics/Constraint.h"
  28. #include "../Physics/PhysicsUtils.h"
  29. #include "../Physics/PhysicsWorld.h"
  30. #include "../Physics/RigidBody.h"
  31. #include "../Scene/Scene.h"
  32. // ATOMIC BEGIN
  33. #include <Bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h>
  34. #include <Bullet/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h>
  35. #include <Bullet/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
  36. #include <Bullet/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h>
  37. #include <Bullet/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
  38. // ATOMIC END
  39. namespace Atomic
  40. {
  41. static const char* typeNames[] =
  42. {
  43. "Point",
  44. "Hinge",
  45. "Slider",
  46. "ConeTwist",
  47. 0
  48. };
  49. extern const char* PHYSICS_CATEGORY;
  50. Constraint::Constraint(Context* context) :
  51. Component(context),
  52. constraintType_(CONSTRAINT_POINT),
  53. position_(Vector3::ZERO),
  54. rotation_(Quaternion::IDENTITY),
  55. otherPosition_(Vector3::ZERO),
  56. otherRotation_(Quaternion::IDENTITY),
  57. highLimit_(Vector2::ZERO),
  58. lowLimit_(Vector2::ZERO),
  59. erp_(0.0f),
  60. cfm_(0.0f),
  61. otherBodyNodeID_(0),
  62. disableCollision_(false),
  63. recreateConstraint_(true),
  64. framesDirty_(false),
  65. retryCreation_(false)
  66. {
  67. }
  68. Constraint::~Constraint()
  69. {
  70. ReleaseConstraint();
  71. if (physicsWorld_)
  72. physicsWorld_->RemoveConstraint(this);
  73. }
  74. void Constraint::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<Constraint>(PHYSICS_CATEGORY);
  77. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  78. ATOMIC_ENUM_ATTRIBUTE("Constraint Type", constraintType_, typeNames, CONSTRAINT_POINT, AM_DEFAULT);
  79. ATOMIC_ATTRIBUTE("Position", Vector3, position_, Vector3::ZERO, AM_DEFAULT);
  80. ATOMIC_ATTRIBUTE("Rotation", Quaternion, rotation_, Quaternion::IDENTITY, AM_DEFAULT);
  81. ATOMIC_ATTRIBUTE("Other Body Position", Vector3, otherPosition_, Vector3::ZERO, AM_DEFAULT);
  82. ATOMIC_ATTRIBUTE("Other Body Rotation", Quaternion, otherRotation_, Quaternion::IDENTITY, AM_DEFAULT);
  83. ATOMIC_ATTRIBUTE("Other Body NodeID", unsigned, otherBodyNodeID_, 0, AM_DEFAULT | AM_NODEID);
  84. ATOMIC_ACCESSOR_ATTRIBUTE("High Limit", GetHighLimit, SetHighLimit, Vector2, Vector2::ZERO, AM_DEFAULT);
  85. ATOMIC_ACCESSOR_ATTRIBUTE("Low Limit", GetLowLimit, SetLowLimit, Vector2, Vector2::ZERO, AM_DEFAULT);
  86. ATOMIC_ACCESSOR_ATTRIBUTE("ERP Parameter", GetERP, SetERP, float, 0.0f, AM_DEFAULT);
  87. ATOMIC_ACCESSOR_ATTRIBUTE("CFM Parameter", GetCFM, SetCFM, float, 0.0f, AM_DEFAULT);
  88. ATOMIC_ATTRIBUTE("Disable Collision", bool, disableCollision_, false, AM_DEFAULT);
  89. }
  90. void Constraint::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  91. {
  92. Serializable::OnSetAttribute(attr, src);
  93. if (!attr.accessor_)
  94. {
  95. // Convenience for editing static constraints: if not connected to another body, adjust world position to match local
  96. // (when deserializing, the proper other body position will be read after own position, so this calculation is safely
  97. // overridden and does not accumulate constraint error
  98. if (attr.offset_ == offsetof(Constraint, position_) && constraint_ && !otherBody_)
  99. {
  100. btTransform ownBody = constraint_->getRigidBodyA().getWorldTransform();
  101. btVector3 worldPos = ownBody * ToBtVector3(position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass());
  102. otherPosition_ = ToVector3(worldPos);
  103. }
  104. // Certain attribute changes require recreation of the constraint
  105. if (attr.offset_ == offsetof(Constraint, constraintType_) || attr.offset_ == offsetof(Constraint, otherBodyNodeID_) ||
  106. attr.offset_ == offsetof(Constraint, disableCollision_))
  107. recreateConstraint_ = true;
  108. else
  109. framesDirty_ = true;
  110. }
  111. }
  112. void Constraint::ApplyAttributes()
  113. {
  114. if (recreateConstraint_)
  115. {
  116. if (otherBody_)
  117. otherBody_->RemoveConstraint(this);
  118. otherBody_.Reset();
  119. Scene* scene = GetScene();
  120. if (scene && otherBodyNodeID_)
  121. {
  122. Node* otherNode = scene->GetNode(otherBodyNodeID_);
  123. if (otherNode)
  124. otherBody_ = otherNode->GetComponent<RigidBody>();
  125. }
  126. CreateConstraint();
  127. }
  128. else if (framesDirty_)
  129. {
  130. ApplyFrames();
  131. framesDirty_ = false;
  132. }
  133. }
  134. void Constraint::OnSetEnabled()
  135. {
  136. if (constraint_)
  137. constraint_->setEnabled(IsEnabledEffective());
  138. }
  139. void Constraint::GetDependencyNodes(PODVector<Node*>& dest)
  140. {
  141. if (otherBody_ && otherBody_->GetNode())
  142. dest.Push(otherBody_->GetNode());
  143. }
  144. void Constraint::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  145. {
  146. if (debug && physicsWorld_ && constraint_)
  147. {
  148. physicsWorld_->SetDebugRenderer(debug);
  149. physicsWorld_->SetDebugDepthTest(depthTest);
  150. physicsWorld_->GetWorld()->debugDrawConstraint(constraint_.Get());
  151. physicsWorld_->SetDebugRenderer(0);
  152. }
  153. }
  154. void Constraint::SetConstraintType(ConstraintType type)
  155. {
  156. if (type != constraintType_)
  157. {
  158. constraintType_ = type;
  159. CreateConstraint();
  160. MarkNetworkUpdate();
  161. }
  162. }
  163. void Constraint::SetOtherBody(RigidBody* body)
  164. {
  165. if (otherBody_ != body)
  166. {
  167. if (otherBody_)
  168. otherBody_->RemoveConstraint(this);
  169. otherBody_ = body;
  170. // Update the connected body attribute
  171. Node* otherNode = otherBody_ ? otherBody_->GetNode() : 0;
  172. otherBodyNodeID_ = otherNode ? otherNode->GetID() : 0;
  173. CreateConstraint();
  174. MarkNetworkUpdate();
  175. }
  176. }
  177. void Constraint::SetPosition(const Vector3& position)
  178. {
  179. if (position != position_)
  180. {
  181. position_ = position;
  182. ApplyFrames();
  183. MarkNetworkUpdate();
  184. }
  185. }
  186. void Constraint::SetRotation(const Quaternion& rotation)
  187. {
  188. if (rotation != rotation_)
  189. {
  190. rotation_ = rotation;
  191. ApplyFrames();
  192. MarkNetworkUpdate();
  193. }
  194. }
  195. void Constraint::SetAxis(const Vector3& axis)
  196. {
  197. switch (constraintType_)
  198. {
  199. case CONSTRAINT_POINT:
  200. case CONSTRAINT_HINGE:
  201. rotation_ = Quaternion(Vector3::FORWARD, axis);
  202. break;
  203. case CONSTRAINT_SLIDER:
  204. case CONSTRAINT_CONETWIST:
  205. rotation_ = Quaternion(Vector3::RIGHT, axis);
  206. break;
  207. default:
  208. break;
  209. }
  210. ApplyFrames();
  211. MarkNetworkUpdate();
  212. }
  213. void Constraint::SetOtherPosition(const Vector3& position)
  214. {
  215. if (position != otherPosition_)
  216. {
  217. otherPosition_ = position;
  218. ApplyFrames();
  219. MarkNetworkUpdate();
  220. }
  221. }
  222. void Constraint::SetOtherRotation(const Quaternion& rotation)
  223. {
  224. if (rotation != otherRotation_)
  225. {
  226. otherRotation_ = rotation;
  227. ApplyFrames();
  228. MarkNetworkUpdate();
  229. }
  230. }
  231. void Constraint::SetOtherAxis(const Vector3& axis)
  232. {
  233. switch (constraintType_)
  234. {
  235. case CONSTRAINT_POINT:
  236. case CONSTRAINT_HINGE:
  237. otherRotation_ = Quaternion(Vector3::FORWARD, axis);
  238. break;
  239. case CONSTRAINT_SLIDER:
  240. case CONSTRAINT_CONETWIST:
  241. otherRotation_ = Quaternion(Vector3::RIGHT, axis);
  242. break;
  243. default:
  244. break;
  245. }
  246. ApplyFrames();
  247. MarkNetworkUpdate();
  248. }
  249. void Constraint::SetWorldPosition(const Vector3& position)
  250. {
  251. if (constraint_)
  252. {
  253. btTransform ownBodyInverse = constraint_->getRigidBodyA().getWorldTransform().inverse();
  254. btTransform otherBodyInverse = constraint_->getRigidBodyB().getWorldTransform().inverse();
  255. btVector3 worldPos = ToBtVector3(position);
  256. position_ = (ToVector3(ownBodyInverse * worldPos) + ownBody_->GetCenterOfMass()) / cachedWorldScale_;
  257. otherPosition_ = ToVector3(otherBodyInverse * worldPos);
  258. if (otherBody_)
  259. {
  260. otherPosition_ += otherBody_->GetCenterOfMass();
  261. otherPosition_ /= otherBody_->GetNode()->GetWorldScale();
  262. }
  263. ApplyFrames();
  264. MarkNetworkUpdate();
  265. }
  266. else
  267. ATOMIC_LOGWARNING("Constraint not created, world position could not be stored");
  268. }
  269. void Constraint::SetHighLimit(const Vector2& limit)
  270. {
  271. if (limit != highLimit_)
  272. {
  273. highLimit_ = limit;
  274. ApplyLimits();
  275. MarkNetworkUpdate();
  276. }
  277. }
  278. void Constraint::SetLowLimit(const Vector2& limit)
  279. {
  280. if (limit != lowLimit_)
  281. {
  282. lowLimit_ = limit;
  283. ApplyLimits();
  284. MarkNetworkUpdate();
  285. }
  286. }
  287. void Constraint::SetERP(float erp)
  288. {
  289. erp = Max(erp, 0.0f);
  290. if (erp != erp_)
  291. {
  292. erp_ = erp;
  293. ApplyLimits();
  294. MarkNetworkUpdate();
  295. }
  296. }
  297. void Constraint::SetCFM(float cfm)
  298. {
  299. cfm = Max(cfm, 0.0f);
  300. if (cfm != cfm_)
  301. {
  302. cfm_ = cfm;
  303. ApplyLimits();
  304. MarkNetworkUpdate();
  305. }
  306. }
  307. void Constraint::SetDisableCollision(bool disable)
  308. {
  309. if (disable != disableCollision_)
  310. {
  311. disableCollision_ = disable;
  312. CreateConstraint();
  313. MarkNetworkUpdate();
  314. }
  315. }
  316. Vector3 Constraint::GetWorldPosition() const
  317. {
  318. if (constraint_)
  319. {
  320. btTransform ownBody = constraint_->getRigidBodyA().getWorldTransform();
  321. return ToVector3(ownBody * ToBtVector3(position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass()));
  322. }
  323. else
  324. return Vector3::ZERO;
  325. }
  326. void Constraint::ReleaseConstraint()
  327. {
  328. if (constraint_)
  329. {
  330. if (ownBody_)
  331. ownBody_->RemoveConstraint(this);
  332. if (otherBody_)
  333. otherBody_->RemoveConstraint(this);
  334. if (physicsWorld_)
  335. physicsWorld_->GetWorld()->removeConstraint(constraint_.Get());
  336. constraint_.Reset();
  337. }
  338. }
  339. void Constraint::ApplyFrames()
  340. {
  341. if (!constraint_ || !node_ || (otherBody_ && !otherBody_->GetNode()))
  342. return;
  343. cachedWorldScale_ = node_->GetWorldScale();
  344. Vector3 ownBodyScaledPosition = position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass();
  345. Vector3 otherBodyScaledPosition =
  346. otherBody_ ? otherPosition_ * otherBody_->GetNode()->GetWorldScale() - otherBody_->GetCenterOfMass() : otherPosition_;
  347. switch (constraint_->getConstraintType())
  348. {
  349. case POINT2POINT_CONSTRAINT_TYPE:
  350. {
  351. btPoint2PointConstraint* pointConstraint = static_cast<btPoint2PointConstraint*>(constraint_.Get());
  352. pointConstraint->setPivotA(ToBtVector3(ownBodyScaledPosition));
  353. pointConstraint->setPivotB(ToBtVector3(otherBodyScaledPosition));
  354. }
  355. break;
  356. case HINGE_CONSTRAINT_TYPE:
  357. {
  358. btHingeConstraint* hingeConstraint = static_cast<btHingeConstraint*>(constraint_.Get());
  359. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  360. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  361. hingeConstraint->setFrames(ownFrame, otherFrame);
  362. }
  363. break;
  364. case SLIDER_CONSTRAINT_TYPE:
  365. {
  366. btSliderConstraint* sliderConstraint = static_cast<btSliderConstraint*>(constraint_.Get());
  367. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  368. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  369. sliderConstraint->setFrames(ownFrame, otherFrame);
  370. }
  371. break;
  372. case CONETWIST_CONSTRAINT_TYPE:
  373. {
  374. btConeTwistConstraint* coneTwistConstraint = static_cast<btConeTwistConstraint*>(constraint_.Get());
  375. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  376. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  377. coneTwistConstraint->setFrames(ownFrame, otherFrame);
  378. }
  379. break;
  380. default:
  381. break;
  382. }
  383. }
  384. void Constraint::OnNodeSet(Node* node)
  385. {
  386. if (node)
  387. {
  388. node->AddListener(this);
  389. cachedWorldScale_ = node->GetWorldScale();
  390. }
  391. }
  392. void Constraint::OnSceneSet(Scene* scene)
  393. {
  394. if (scene)
  395. {
  396. if (scene == node_)
  397. ATOMIC_LOGWARNING(GetTypeName() + " should not be created to the root scene node");
  398. physicsWorld_ = scene->GetOrCreateComponent<PhysicsWorld>();
  399. physicsWorld_->AddConstraint(this);
  400. // Create constraint now if necessary (attributes modified before adding to scene)
  401. if (retryCreation_)
  402. CreateConstraint();
  403. }
  404. else
  405. {
  406. ReleaseConstraint();
  407. if (physicsWorld_)
  408. physicsWorld_->RemoveConstraint(this);
  409. // Recreate when moved to a scene again
  410. retryCreation_ = true;
  411. }
  412. }
  413. void Constraint::OnMarkedDirty(Node* node)
  414. {
  415. /// \todo This does not catch the connected body node's scale changing
  416. if (HasWorldScaleChanged(cachedWorldScale_, node->GetWorldScale()))
  417. ApplyFrames();
  418. }
  419. void Constraint::CreateConstraint()
  420. {
  421. ATOMIC_PROFILE(CreateConstraint);
  422. cachedWorldScale_ = node_->GetWorldScale();
  423. ReleaseConstraint();
  424. ownBody_ = GetComponent<RigidBody>();
  425. btRigidBody* ownBody = ownBody_ ? ownBody_->GetBody() : 0;
  426. btRigidBody* otherBody = otherBody_ ? otherBody_->GetBody() : 0;
  427. // If no physics world available now mark for retry later
  428. if (!physicsWorld_ || !ownBody)
  429. {
  430. retryCreation_ = true;
  431. return;
  432. }
  433. if (!otherBody)
  434. otherBody = &btTypedConstraint::getFixedBody();
  435. Vector3 ownBodyScaledPosition = position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass();
  436. Vector3 otherBodyScaledPosition = otherBody_ ? otherPosition_ * otherBody_->GetNode()->GetWorldScale() -
  437. otherBody_->GetCenterOfMass() : otherPosition_;
  438. switch (constraintType_)
  439. {
  440. case CONSTRAINT_POINT:
  441. {
  442. constraint_ = new btPoint2PointConstraint(*ownBody, *otherBody, ToBtVector3(ownBodyScaledPosition),
  443. ToBtVector3(otherBodyScaledPosition));
  444. }
  445. break;
  446. case CONSTRAINT_HINGE:
  447. {
  448. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  449. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  450. constraint_ = new btHingeConstraint(*ownBody, *otherBody, ownFrame, otherFrame);
  451. }
  452. break;
  453. case CONSTRAINT_SLIDER:
  454. {
  455. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  456. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  457. constraint_ = new btSliderConstraint(*ownBody, *otherBody, ownFrame, otherFrame, false);
  458. }
  459. break;
  460. case CONSTRAINT_CONETWIST:
  461. {
  462. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  463. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  464. constraint_ = new btConeTwistConstraint(*ownBody, *otherBody, ownFrame, otherFrame);
  465. }
  466. break;
  467. default:
  468. break;
  469. }
  470. if (constraint_)
  471. {
  472. constraint_->setUserConstraintPtr(this);
  473. constraint_->setEnabled(IsEnabledEffective());
  474. ownBody_->AddConstraint(this);
  475. if (otherBody_)
  476. otherBody_->AddConstraint(this);
  477. ApplyLimits();
  478. physicsWorld_->GetWorld()->addConstraint(constraint_.Get(), disableCollision_);
  479. }
  480. recreateConstraint_ = false;
  481. framesDirty_ = false;
  482. retryCreation_ = false;
  483. }
  484. void Constraint::ApplyLimits()
  485. {
  486. if (!constraint_)
  487. return;
  488. switch (constraint_->getConstraintType())
  489. {
  490. case HINGE_CONSTRAINT_TYPE:
  491. {
  492. btHingeConstraint* hingeConstraint = static_cast<btHingeConstraint*>(constraint_.Get());
  493. hingeConstraint->setLimit(lowLimit_.x_ * M_DEGTORAD, highLimit_.x_ * M_DEGTORAD);
  494. }
  495. break;
  496. case SLIDER_CONSTRAINT_TYPE:
  497. {
  498. btSliderConstraint* sliderConstraint = static_cast<btSliderConstraint*>(constraint_.Get());
  499. sliderConstraint->setUpperLinLimit(highLimit_.x_);
  500. sliderConstraint->setUpperAngLimit(highLimit_.y_ * M_DEGTORAD);
  501. sliderConstraint->setLowerLinLimit(lowLimit_.x_);
  502. sliderConstraint->setLowerAngLimit(lowLimit_.y_ * M_DEGTORAD);
  503. }
  504. break;
  505. case CONETWIST_CONSTRAINT_TYPE:
  506. {
  507. btConeTwistConstraint* coneTwistConstraint = static_cast<btConeTwistConstraint*>(constraint_.Get());
  508. coneTwistConstraint->setLimit(highLimit_.y_ * M_DEGTORAD, highLimit_.y_ * M_DEGTORAD, highLimit_.x_ * M_DEGTORAD);
  509. }
  510. break;
  511. default:
  512. break;
  513. }
  514. if (erp_ != 0.0f)
  515. constraint_->setParam(BT_CONSTRAINT_STOP_ERP, erp_);
  516. if (cfm_ != 0.0f)
  517. constraint_->setParam(BT_CONSTRAINT_STOP_CFM, cfm_);
  518. }
  519. }