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- //
- // Copyright (c) 2008-2016 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/HashMap.h"
- #include "../Container/HashSet.h"
- #include "../Core/Mutex.h"
- #include "../Container/Ptr.h"
- #include "../Container/RefCounted.h"
- #include "../Core/Thread.h"
- #include "../Math/StringHash.h"
- namespace Atomic
- {
- class Resource;
- class ResourceCache;
- /// Queue item for background loading of a resource.
- struct BackgroundLoadItem
- {
- /// Resource.
- SharedPtr<Resource> resource_;
- /// Resources depended on for loading.
- HashSet<Pair<StringHash, StringHash> > dependencies_;
- /// Resources that depend on this resource's loading.
- HashSet<Pair<StringHash, StringHash> > dependents_;
- /// Whether to send failure event.
- bool sendEventOnFailure_;
- };
- /// Background loader of resources. Owned by the ResourceCache.
- class BackgroundLoader : public RefCounted, public Thread
- {
- ATOMIC_REFCOUNTED(BackgroundLoader
- )
- public:
- /// Construct.
- BackgroundLoader(ResourceCache* owner);
- /// Destruct. Forcibly clear the load queue.
- ~BackgroundLoader();
- /// Resource background loading loop.
- virtual void ThreadFunction();
- /// Queue loading of a resource. The name must be sanitated to ensure consistent format. Return true if queued (not a duplicate and resource was a known type).
- bool QueueResource(StringHash type, const String& name, bool sendEventOnFailure, Resource* caller);
- /// Wait and finish possible loading of a resource when being requested from the cache.
- void WaitForResource(StringHash type, StringHash nameHash);
- /// Process resources that are ready to finish.
- void FinishResources(int maxMs);
- /// Return amount of resources in the load queue.
- unsigned GetNumQueuedResources() const;
- private:
- /// Finish one background loaded resource.
- void FinishBackgroundLoading(BackgroundLoadItem& item);
- /// Resource cache.
- ResourceCache* owner_;
- /// Mutex for thread-safe access to the background load queue.
- mutable Mutex backgroundLoadMutex_;
- /// Resources that are queued for background loading.
- HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem> backgroundLoadQueue_;
- };
- }
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