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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Context.h"
- #include "../Resource/JSONValue.h"
- namespace Atomic
- {
- /// %Localization subsystem. Stores all the strings in all languages.
- class ATOMIC_API Localization : public Object
- {
- ATOMIC_OBJECT(Localization, Object);
- public:
- /// Construct.
- Localization(Context* context);
- /// Destruct. Free all resources.
- virtual ~Localization();
- /// Return the number of languages.
- int GetNumLanguages() const { return (int)languages_.Size(); }
- /// Return the index number of current language. The index is determined by the order of loading.
- int GetLanguageIndex() const { return languageIndex_; }
- /// Return the index number of language. The index is determined by the order of loading.
- int GetLanguageIndex(const String& language);
- /// Return the name of current language.
- String GetLanguage();
- /// Return the name of language.
- String GetLanguage(int index);
- /// Set current language.
- void SetLanguage(int index);
- /// Set current language.
- void SetLanguage(const String& language);
- /// Return a string in the current language. Returns String::EMPTY if id is empty. Returns id if translation is not found and logs a warning.
- String Get(const String& id);
- /// Clear all loaded strings.
- void Reset();
- /// Load strings from JSONValue.
- void LoadJSON(const JSONValue& source);
- /// Load strings from JSONFile. The file should be UTF8 without BOM.
- void LoadJSONFile(const String& name);
- private:
- /// Language names.
- Vector<String> languages_;
- /// Index of current language.
- int languageIndex_;
- /// Storage strings: <Language <StringId, Value> >.
- HashMap<StringHash, HashMap<StringHash, String> > strings_;
- };
- }
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