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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Resource/Resource.h"
- #include "../Scene/AnimationDefs.h"
- namespace Atomic
- {
- class ValueAnimation;
- class ValueAnimationInfo;
- class XMLElement;
- class JSONValue;
- /// Object animation class, an object animation include one or more attribute animations and theirs wrap mode and speed for an Animatable object.
- class ATOMIC_API ObjectAnimation : public Resource
- {
- ATOMIC_OBJECT(ObjectAnimation, Resource);
- public:
- /// Construct.
- ObjectAnimation(Context* context);
- /// Destruct.
- virtual ~ObjectAnimation();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- virtual bool BeginLoad(Deserializer& source);
- /// Save resource. Return true if successful.
- virtual bool Save(Serializer& dest) const;
- /// Load from XML data. Return true if successful.
- bool LoadXML(const XMLElement& source);
- /// Save as XML data. Return true if successful.
- bool SaveXML(XMLElement& dest) const;
- /// Load from JSON data. Return true if successful.
- bool LoadJSON(const JSONValue& source);
- /// Save as JSON data. Return true if successful.
- bool SaveJSON(JSONValue& dest) const;
- /// Add attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/@component#1/attribute.
- void AddAttributeAnimation
- (const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
- /// Remove attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/@component#1/attribute.
- void RemoveAttributeAnimation(const String& name);
- /// Remove attribute animation.
- void RemoveAttributeAnimation(ValueAnimation* attributeAnimation);
- /// Return attribute animation by name.
- ValueAnimation* GetAttributeAnimation(const String& name) const;
- /// Return attribute animation wrap mode by name.
- WrapMode GetAttributeAnimationWrapMode(const String& name) const;
- /// Return attribute animation speed by name.
- float GetAttributeAnimationSpeed(const String& name) const;
- /// Return all attribute animations infos.
- const HashMap<String, SharedPtr<ValueAnimationInfo> >& GetAttributeAnimationInfos() const { return attributeAnimationInfos_; }
- /// Return attribute animation info by name.
- ValueAnimationInfo* GetAttributeAnimationInfo(const String& name) const;
- private:
- /// Send attribute animation added event.
- void SendAttributeAnimationAddedEvent(const String& name);
- /// Send attribute animation remove event.
- void SendAttributeAnimationRemovedEvent(const String& name);
- /// Name to attribute animation info mapping.
- HashMap<String, SharedPtr<ValueAnimationInfo> > attributeAnimationInfos_;
- };
- }
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