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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Attribute.h"
- #include "../Container/HashMap.h"
- #include "../Container/HashSet.h"
- #include "../Container/Ptr.h"
- #include "../Math/StringHash.h"
- #include <cstring>
- namespace Atomic
- {
- static const unsigned MAX_NETWORK_ATTRIBUTES = 64;
- class Component;
- class Connection;
- class Node;
- class Scene;
- struct ReplicationState;
- struct ComponentReplicationState;
- struct NodeReplicationState;
- struct SceneReplicationState;
- /// Dirty attribute bits structure for network replication.
- struct ATOMIC_API DirtyBits
- {
- /// Construct empty.
- DirtyBits() :
- count_(0)
- {
- memset(data_, 0, MAX_NETWORK_ATTRIBUTES / 8);
- }
- /// Copy-construct.
- DirtyBits(const DirtyBits& bits) :
- count_(bits.count_)
- {
- memcpy(data_, bits.data_, MAX_NETWORK_ATTRIBUTES / 8);
- }
- /// Set a bit.
- void Set(unsigned index)
- {
- if (index < MAX_NETWORK_ATTRIBUTES)
- {
- unsigned byteIndex = index >> 3;
- unsigned bit = (unsigned)(1 << (index & 7));
- if ((data_[byteIndex] & bit) == 0)
- {
- data_[byteIndex] |= bit;
- ++count_;
- }
- }
- }
- /// Clear a bit.
- void Clear(unsigned index)
- {
- if (index < MAX_NETWORK_ATTRIBUTES)
- {
- unsigned byteIndex = index >> 3;
- unsigned bit = (unsigned)(1 << (index & 7));
- if ((data_[byteIndex] & bit) != 0)
- {
- data_[byteIndex] &= ~bit;
- --count_;
- }
- }
- }
- /// Clear all bits.
- void ClearAll()
- {
- memset(data_, 0, MAX_NETWORK_ATTRIBUTES / 8);
- count_ = 0;
- }
- /// Return if bit is set.
- bool IsSet(unsigned index) const
- {
- if (index < MAX_NETWORK_ATTRIBUTES)
- {
- unsigned byteIndex = index >> 3;
- unsigned bit = (unsigned)(1 << (index & 7));
- return (data_[byteIndex] & bit) != 0;
- }
- else
- return false;
- }
- /// Return number of set bits.
- unsigned Count() const { return count_; }
- /// Bit data.
- unsigned char data_[MAX_NETWORK_ATTRIBUTES / 8];
- /// Number of set bits.
- unsigned char count_;
- };
- /// Per-object attribute state for network replication, allocated on demand.
- struct ATOMIC_API NetworkState
- {
- /// Construct with defaults.
- NetworkState() :
- interceptMask_(0)
- {
- }
- /// Cached network attribute infos.
- const Vector<AttributeInfo>* attributes_;
- /// Current network attribute values.
- Vector<Variant> currentValues_;
- /// Previous network attribute values.
- Vector<Variant> previousValues_;
- /// Replication states that are tracking this object.
- PODVector<ReplicationState*> replicationStates_;
- /// Previous user variables.
- VariantMap previousVars_;
- /// Bitmask for intercepting network messages. Used on the client only.
- unsigned long long interceptMask_;
- };
- /// Base class for per-user network replication states.
- struct ATOMIC_API ReplicationState
- {
- /// Parent network connection.
- Connection* connection_;
- };
- /// Per-user component network replication state.
- struct ATOMIC_API ComponentReplicationState : public ReplicationState
- {
- /// Parent node replication state.
- NodeReplicationState* nodeState_;
- /// Link to the actual component.
- WeakPtr<Component> component_;
- /// Dirty attribute bits.
- DirtyBits dirtyAttributes_;
- };
- /// Per-user node network replication state.
- struct ATOMIC_API NodeReplicationState : public ReplicationState
- {
- /// Construct.
- NodeReplicationState() :
- ReplicationState(),
- priorityAcc_(0.0f),
- markedDirty_(false)
- {
- }
- /// Parent scene replication state.
- SceneReplicationState* sceneState_;
- /// Link to the actual node.
- WeakPtr<Node> node_;
- /// Dirty attribute bits.
- DirtyBits dirtyAttributes_;
- /// Dirty user vars.
- HashSet<StringHash> dirtyVars_;
- /// Components by ID.
- HashMap<unsigned, ComponentReplicationState> componentStates_;
- /// Interest management priority accumulator.
- float priorityAcc_;
- /// Whether exists in the SceneState's dirty set.
- bool markedDirty_;
- };
- /// Per-user scene network replication state.
- struct ATOMIC_API SceneReplicationState : public ReplicationState
- {
- /// Nodes by ID.
- HashMap<unsigned, NodeReplicationState> nodeStates_;
- /// Dirty node IDs.
- HashSet<unsigned> dirtyNodes_;
- void Clear()
- {
- nodeStates_.Clear();
- dirtyNodes_.Clear();
- }
- };
- }
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