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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/HashMap.h"
- #include "../Container/Ptr.h"
- namespace Atomic
- {
- class Component;
- class Node;
- /// Utility class that resolves node & component IDs after a scene or partial scene load.
- class ATOMIC_API SceneResolver
- {
- public:
- /// Construct.
- SceneResolver();
- /// Destruct.
- ~SceneResolver();
- /// Reset. Clear all remembered nodes and components.
- void Reset();
- /// Remember a created node.
- void AddNode(unsigned oldID, Node* node);
- /// Remember a created component.
- void AddComponent(unsigned oldID, Component* component);
- /// Resolve component and node ID attributes and reset.
- void Resolve();
- private:
- /// Nodes.
- HashMap<unsigned, WeakPtr<Node> > nodes_;
- /// Components.
- HashMap<unsigned, WeakPtr<Component> > components_;
- };
- }
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