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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Attribute.h"
- #include "../Core/Object.h"
- #include <cstddef>
- namespace Atomic
- {
- class Connection;
- class Deserializer;
- class Serializer;
- class XMLElement;
- class JSONValue;
- struct DirtyBits;
- struct NetworkState;
- struct ReplicationState;
- /// Base class for objects with automatic serialization through attributes.
- class ATOMIC_API Serializable : public Object
- {
- ATOMIC_OBJECT(Serializable, Object);
- public:
- /// Construct.
- Serializable(Context* context);
- /// Destruct.
- virtual ~Serializable();
- /// Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
- virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& src);
- /// Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
- virtual void OnGetAttribute(const AttributeInfo& attr, Variant& dest) const;
- /// Return attribute descriptions, or null if none defined.
- virtual const Vector<AttributeInfo>* GetAttributes() const;
- /// Return network replication attribute descriptions, or null if none defined.
- virtual const Vector<AttributeInfo>* GetNetworkAttributes() const;
- /// Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
- virtual bool Load(Deserializer& source, bool setInstanceDefault = false);
- /// Save as binary data. Return true if successful.
- virtual bool Save(Serializer& dest) const;
- /// Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
- virtual bool LoadXML(const XMLElement& source, bool setInstanceDefault = false);
- /// Save as XML data. Return true if successful.
- virtual bool SaveXML(XMLElement& dest) const;
- /// Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
- virtual bool LoadJSON(const JSONValue& source, bool setInstanceDefault = false);
- /// Save as JSON data. Return true if successful.
- virtual bool SaveJSON(JSONValue& dest) const;
- /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- virtual void ApplyAttributes() { }
- /// Return whether should save default-valued attributes into XML. Default false.
- virtual bool SaveDefaultAttributes() const { return false; }
- /// Mark for attribute check on the next network update.
- virtual void MarkNetworkUpdate() { }
- /// Set attribute by index. Return true if successfully set.
- bool SetAttribute(unsigned index, const Variant& value);
- /// Set attribute by name. Return true if successfully set.
- bool SetAttribute(const String& name, const Variant& value);
- /// Reset all editable attributes to their default values.
- void ResetToDefault();
- /// Remove instance's default values if they are set previously.
- void RemoveInstanceDefault();
- /// Set temporary flag. Temporary objects will not be saved.
- void SetTemporary(bool enable);
- /// Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
- void SetInterceptNetworkUpdate(const String& attributeName, bool enable);
- /// Allocate network attribute state.
- void AllocateNetworkState();
- /// Write initial delta network update.
- void WriteInitialDeltaUpdate(Serializer& dest, unsigned char timeStamp);
- /// Write a delta network update according to dirty attribute bits.
- void WriteDeltaUpdate(Serializer& dest, const DirtyBits& attributeBits, unsigned char timeStamp);
- /// Write a latest data network update.
- void WriteLatestDataUpdate(Serializer& dest, unsigned char timeStamp);
- /// Read and apply a network delta update. Return true if attributes were changed.
- bool ReadDeltaUpdate(Deserializer& source);
- /// Read and apply a network latest data update. Return true if attributes were changed.
- bool ReadLatestDataUpdate(Deserializer& source);
- /// Return attribute value by index. Return empty if illegal index.
- Variant GetAttribute(unsigned index) const;
- /// Return attribute value by name. Return empty if not found.
- Variant GetAttribute(const String& name) const;
- /// Return attribute default value by index. Return empty if illegal index.
- Variant GetAttributeDefault(unsigned index) const;
- /// Return attribute default value by name. Return empty if not found.
- Variant GetAttributeDefault(const String& name) const;
- /// Return number of attributes.
- unsigned GetNumAttributes() const;
- /// Return number of network replication attributes.
- unsigned GetNumNetworkAttributes() const;
- /// Return whether is temporary.
- bool IsTemporary() const { return temporary_; }
- /// Return whether an attribute's network updates are being intercepted.
- bool GetInterceptNetworkUpdate(const String& attributeName) const;
- /// Return the network attribute state, if allocated.
- NetworkState* GetNetworkState() const { return networkState_.Get(); }
- protected:
- /// Network attribute state.
- UniquePtr<NetworkState> networkState_;
- private:
- /// Set instance-level default value. Allocate the internal data structure as necessary.
- void SetInstanceDefault(const String& name, const Variant& defaultValue);
- /// Get instance-level default value.
- Variant GetInstanceDefault(const String& name) const;
- /// Attribute default value at each instance level.
- UniquePtr<VariantMap> instanceDefaultValues_;
- /// Temporary flag.
- bool temporary_;
- };
- /// Template implementation of the enum attribute accessor invoke helper class.
- template <typename T, typename U> class EnumAttributeAccessorImpl : public AttributeAccessor
- {
- public:
- typedef U (T::*GetFunctionPtr)() const;
- typedef void (T::*SetFunctionPtr)(U);
- /// Construct with function pointers.
- EnumAttributeAccessorImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
- getFunction_(getFunction),
- setFunction_(setFunction)
- {
- assert(getFunction_);
- assert(setFunction_);
- }
- /// Invoke getter function.
- virtual void Get(const Serializable* ptr, Variant& dest) const
- {
- assert(ptr);
- const T* classPtr = static_cast<const T*>(ptr);
- dest = (int)(classPtr->*getFunction_)();
- }
- /// Invoke setter function.
- virtual void Set(Serializable* ptr, const Variant& value)
- {
- assert(ptr);
- T* classPtr = static_cast<T*>(ptr);
- (classPtr->*setFunction_)((U)value.GetInt());
- }
- /// Class-specific pointer to getter function.
- GetFunctionPtr getFunction_;
- /// Class-specific pointer to setter function.
- SetFunctionPtr setFunction_;
- };
- /// Template implementation of the enum attribute accessor that uses free functions invoke helper class.
- template <typename T, typename U> class EnumAttributeAccessorFreeImpl : public AttributeAccessor
- {
- public:
- typedef U(*GetFunctionPtr)(const T*);
- typedef void(*SetFunctionPtr)(T*, U);
- /// Construct with function pointers.
- EnumAttributeAccessorFreeImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
- getFunction_(getFunction),
- setFunction_(setFunction)
- {
- assert(getFunction_);
- assert(setFunction_);
- }
- /// Invoke getter function.
- virtual void Get(const Serializable* ptr, Variant& dest) const
- {
- assert(ptr);
- const T* classPtr = static_cast<const T*>(ptr);
- dest = (*getFunction_)(classPtr);
- }
- /// Invoke setter function.
- virtual void Set(Serializable* ptr, const Variant& value)
- {
- assert(ptr);
- T* classPtr = static_cast<T*>(ptr);
- (*setFunction_)(classPtr, (U)value.GetInt());
- }
- /// Class-specific pointer to getter function.
- GetFunctionPtr getFunction_;
- /// Class-specific pointer to setter function.
- SetFunctionPtr setFunction_;
- };
- /// Attribute trait (default use const reference for object type).
- template <typename T> struct AttributeTrait
- {
- /// Get function return type.
- typedef const T& ReturnType;
- /// Set function parameter type.
- typedef const T& ParameterType;
- };
- /// Int attribute trait.
- template <> struct AttributeTrait<int>
- {
- typedef int ReturnType;
- typedef int ParameterType;
- };
- /// unsigned attribute trait.
- template <> struct AttributeTrait<unsigned>
- {
- typedef unsigned ReturnType;
- typedef unsigned ParameterType;
- };
- /// Bool attribute trait.
- template <> struct AttributeTrait<bool>
- {
- typedef bool ReturnType;
- typedef bool ParameterType;
- };
- /// Float attribute trait.
- template <> struct AttributeTrait<float>
- {
- typedef float ReturnType;
- typedef float ParameterType;
- };
- /// Mixed attribute trait (use const reference for set function only).
- template <typename T> struct MixedAttributeTrait
- {
- typedef T ReturnType;
- typedef const T& ParameterType;
- };
- /// Template implementation of the attribute accessor invoke helper class.
- template <typename T, typename U, typename Trait> class AttributeAccessorImpl : public AttributeAccessor
- {
- public:
- typedef typename Trait::ReturnType (T::*GetFunctionPtr)() const;
- typedef void (T::*SetFunctionPtr)(typename Trait::ParameterType);
- /// Construct with function pointers.
- AttributeAccessorImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
- getFunction_(getFunction),
- setFunction_(setFunction)
- {
- assert(getFunction_);
- assert(setFunction_);
- }
- /// Invoke getter function.
- virtual void Get(const Serializable* ptr, Variant& dest) const
- {
- assert(ptr);
- const T* classPtr = static_cast<const T*>(ptr);
- dest = (classPtr->*getFunction_)();
- }
- /// Invoke setter function.
- virtual void Set(Serializable* ptr, const Variant& value)
- {
- assert(ptr);
- T* classPtr = static_cast<T*>(ptr);
- (classPtr->*setFunction_)(value.Get<U>());
- }
- /// Class-specific pointer to getter function.
- GetFunctionPtr getFunction_;
- /// Class-specific pointer to setter function.
- SetFunctionPtr setFunction_;
- };
- /// Template implementation of the attribute accessor that uses free functions invoke helper class.
- template <typename T, typename U, typename Trait> class AttributeAccessorFreeImpl : public AttributeAccessor
- {
- public:
- typedef typename Trait::ReturnType(*GetFunctionPtr)(const T*);
- typedef void(*SetFunctionPtr)(T*, typename Trait::ParameterType);
- /// Construct with function pointers.
- AttributeAccessorFreeImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
- getFunction_(getFunction),
- setFunction_(setFunction)
- {
- assert(getFunction_);
- assert(setFunction_);
- }
- /// Invoke getter function.
- virtual void Get(const Serializable* ptr, Variant& dest) const
- {
- assert(ptr);
- const T* classPtr = static_cast<const T*>(ptr);
- dest = (*getFunction_)(classPtr);
- }
- /// Invoke setter function.
- virtual void Set(Serializable* ptr, const Variant& value)
- {
- assert(ptr);
- T* classPtr = static_cast<T*>(ptr);
- (*setFunction_)(classPtr, value.Get<U>());
- }
- /// Class-specific pointer to getter function.
- GetFunctionPtr getFunction_;
- /// Class-specific pointer to setter function.
- SetFunctionPtr setFunction_;
- };
- // The following macros need to be used within a class member function such as ClassName::RegisterObject().
- // A variable called "context" needs to exist in the current scope and point to a valid Context object.
- /// Copy attributes from a base class.
- #define ATOMIC_COPY_BASE_ATTRIBUTES(sourceClassName) context->CopyBaseAttributes<sourceClassName, ClassName>()
- /// Remove attribute by name.
- #define ATOMIC_REMOVE_ATTRIBUTE(name) context->RemoveAttribute<ClassName>(name)
- /// Define an attribute that points to a memory offset in the object.
- #define ATOMIC_ATTRIBUTE(name, typeName, variable, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(Atomic::GetVariantType<typeName >(), name, offsetof(ClassName, variable), defaultValue, mode))
- /// Define an attribute that points to a memory offset in the object, and uses zero-based enum values, which are mapped to names through an array of C string pointers.
- #define ATOMIC_ENUM_ATTRIBUTE(name, variable, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(name, offsetof(ClassName, variable), enumNames, defaultValue, mode))
- /// Define an attribute that uses get and set functions.
- #define ATOMIC_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(Atomic::GetVariantType<typeName >(), name, new Atomic::AttributeAccessorImpl<ClassName, typeName, Atomic::AttributeTrait<typeName > >(&ClassName::getFunction, &ClassName::setFunction), defaultValue, mode))
- /// Define an attribute that uses get and set free functions.
- #define ATOMIC_ACCESSOR_ATTRIBUTE_FREE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(Atomic::GetVariantType<typeName >(), name, new Atomic::AttributeAccessorFreeImpl<ClassName, typeName, Atomic::AttributeTrait<typeName > >(getFunction, setFunction), defaultValue, mode))
- /// Define an attribute that uses get and set functions, and uses zero-based enum values, which are mapped to names through an array of C string pointers.
- #define ATOMIC_ENUM_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, typeName, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(name, new Atomic::EnumAttributeAccessorImpl<ClassName, typeName >(&ClassName::getFunction, &ClassName::setFunction), enumNames, defaultValue, mode))
- /// Define an attribute that uses get and set free functions, and uses zero-based enum values, which are mapped to names through an array of C string pointers.
- #define ATOMIC_ENUM_ACCESSOR_ATTRIBUTE_FREE(name, getFunction, setFunction, typeName, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(name, new Atomic::EnumAttributeAccessorFreeImpl<ClassName, typeName >(getFunction, setFunction), enumNames, defaultValue, mode))
- /// Define an attribute that uses get and set functions, where the get function returns by value, but the set function uses a reference.
- #define ATOMIC_MIXED_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(Atomic::GetVariantType<typeName >(), name, new Atomic::AttributeAccessorImpl<ClassName, typeName, Atomic::MixedAttributeTrait<typeName > >(&ClassName::getFunction, &ClassName::setFunction), defaultValue, mode))
- /// Define an attribute that uses get and set free functions, where the get function returns by value, but the set function uses a reference.
- #define ATOMIC_MIXED_ACCESSOR_ATTRIBUTE_FREE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(Atomic::GetVariantType<typeName >(), name, new Atomic::AttributeAccessorFreeImpl<ClassName, typeName, Atomic::MixedAttributeTrait<typeName > >(getFunction, setFunction), defaultValue, mode))
- /// Update the default value of an already registered attribute.
- #define ATOMIC_UPDATE_ATTRIBUTE_DEFAULT_VALUE(name, defaultValue) context->UpdateAttributeDefaultValue<ClassName>(name, defaultValue)
- /// Define a variant structure attribute that uses get and set functions.
- #define ATOMIC_ACCESSOR_VARIANT_VECTOR_STRUCTURE_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, variantStructureElementNames, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(Atomic::GetVariantType<typeName >(), name, new Atomic::AttributeAccessorImpl<ClassName, typeName, Atomic::AttributeTrait<typeName > >(&ClassName::getFunction, &ClassName::setFunction), defaultValue, variantStructureElementNames, mode))
- /// Define a variant structure attribute that uses get and set functions, where the get function returns by value, but the set function uses a reference.
- #define ATOMIC_MIXED_ACCESSOR_VARIANT_VECTOR_STRUCTURE_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, variantStructureElementNames, mode) context->RegisterAttribute<ClassName>(Atomic::AttributeInfo(Atomic::GetVariantType<typeName >(), name, new Atomic::AttributeAccessorImpl<ClassName, typeName, Atomic::MixedAttributeTrait<typeName > >(&ClassName::getFunction, &ClassName::setFunction), defaultValue, variantStructureElementNames, mode))
- }
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