ScriptComponent.h 2.4 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Scene/Component.h>
  24. namespace Atomic
  25. {
  26. class ScriptComponentFile;
  27. class ATOMIC_API ScriptComponent : public Component
  28. {
  29. ATOMIC_OBJECT(ScriptComponent, Component)
  30. public:
  31. /// Construct.
  32. ScriptComponent(Context* context);
  33. /// Destruct.
  34. virtual ~ScriptComponent();
  35. static void RegisterObject(Context* context);
  36. virtual const String& GetComponentClassName() const = 0;
  37. virtual ScriptComponentFile* GetComponentFile() const = 0;
  38. /// Get script field value map
  39. VariantMap& GetFieldValues() { return fieldValues_; }
  40. /// Load from binary data. Return true if successful.
  41. bool Load(Deserializer& source, bool setInstanceDefault);
  42. /// Load from XML data. Return true if successful.
  43. bool LoadXML(const XMLElement& source, bool setInstanceDefault);
  44. /// Save as binary data. Return true if successful.
  45. virtual bool Save(Serializer& dest) const;
  46. /// Save as XML data. Return true if successful.
  47. virtual bool SaveXML(XMLElement& dest) const;
  48. protected:
  49. const VariantMap& GetFieldValuesAttr() const;
  50. void SetFieldValuesAttr(const VariantMap& value);
  51. VariantMap fieldValues_;
  52. mutable VariantMap fieldValuesAttr_;
  53. mutable bool saving_;
  54. bool loading_;
  55. };
  56. }