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- //
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Variant.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include "ScriptSystem.h"
- namespace Atomic
- {
- /// Wraps a VariantMap as a RefCounted so we can easily send it to script code
- /// For performance sensitive code, specialized marshaling should be used instead (for example physics event data)
- class ScriptVariantMap : public RefCounted
- {
- ATOMIC_REFCOUNTED(ScriptVariantMap)
- public:
- ScriptVariantMap() : RefCounted()
- {
- }
- virtual ~ScriptVariantMap()
- {
- }
- bool GetBool(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return 0;
- return variant->GetBool();
- }
- int GetInt(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return 0;
- return variant->GetInt();
- }
- unsigned GetUInt(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return 0;
- return variant->GetUInt();
- }
- float GetFloat(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return 0;
- return variant->GetFloat();
- }
- const IntVector2& GetIntVector2(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return IntVector2::ZERO;
- return variant->GetIntVector2();
- }
- const Vector3& GetVector3(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return Vector3::ZERO;
- return variant->GetVector3();
- }
- const Quaternion& GetQuaternion(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return Quaternion::IDENTITY;
- return variant->GetQuaternion();
- }
- void* GetVoidPtr(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return nullptr;
- return variant->GetVoidPtr();
- }
- RefCounted* GetPtr(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return 0;
- return variant->GetPtr();
- }
- const String& GetString(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return String::EMPTY;
- return variant->GetString();
- }
- const VariantVector& GetVariantVector(StringHash key) const
- {
- static VariantVector empty;
- Variant* variant = vmap_[key];
- if (!variant)
- return empty;
- return variant->GetVariantVector();
- }
- VariantType GetVariantType(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (!variant)
- return VAR_NONE;
- return variant->GetType();
- }
- Resource* GetResourceFromRef(StringHash key) const
- {
- Variant* variant = vmap_[key];
- if (variant && variant->GetType() == VAR_RESOURCEREF)
- {
- const ResourceRef& ref = variant->GetResourceRef();
- if (!ref.name_.Length())
- return 0;
- return ScriptSystem::GetContext()->GetSubsystem<ResourceCache>()->GetResource(ref.type_, ref.name_);
- }
- return 0;
- }
- void SetBool(StringHash key, bool value)
- {
- vmap_[key] = value;
- }
- void SetUInt(StringHash key, unsigned value)
- {
- vmap_[key] = value;
- }
- void SetString(StringHash key, String value)
- {
- vmap_[key] = value;
- }
- void Clear()
- {
- vmap_.Clear();
- }
- bool Contains(StringHash key) const
- {
- return vmap_.Contains(key);
- }
- void CopySourceVariantMap(const VariantMap& src) { vmap_ = src; }
- VariantMap& GetVariantMap() { return vmap_; }
- private:
- VariantMap vmap_;
- };
- }
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