| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- //
- // Copyright (c) 2008-2014 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Math/Color.h"
- #include "../Graphics/GraphicsDefs.h"
- #include "../Math/Rect.h"
- namespace Atomic
- {
- class PixelShader;
- class Graphics;
- class Matrix3x4;
- class Texture;
- static const unsigned UI_VERTEX_SIZE = 6;
- /// %UI rendering draw call.
- class ATOMIC_API UIBatch
- {
- public:
- /// Construct with defaults.
- UIBatch();
- /// Construct.
- UIBatch(BlendMode blendMode, const IntRect& scissor, Texture* texture, PODVector<float>* vertexData);
- /// Set new color for the batch. Overrides gradient.
- void SetColor(const Color& color, bool overrideAlpha = false);
- /// Restore UI element's default color.
- void SetDefaultColor();
- /// Add a quad.
- void AddQuad(int x, int y, int width, int height, int texOffsetX, int texOffsetY, int texWidth = 0, int texHeight = 0);
- /// Add a quad using a transform matrix.
- void AddQuad(const Matrix3x4& transform, int x, int y, int width, int height, int texOffsetX, int texOffsetY, int texWidth = 0, int texHeight = 0);
- /// Add a quad with tiled texture.
- void AddQuad(int x, int y, int width, int height, int texOffsetX, int texOffsetY, int texWidth, int texHeight, bool tiled);
- /// Merge with another batch.
- bool Merge(const UIBatch& batch);
- /// Add or merge a batch.
- static void AddOrMerge(const UIBatch& batch, PODVector<UIBatch>& batches);
- /// Blending mode.
- BlendMode blendMode_;
- /// Scissor rectangle.
- IntRect scissor_;
- /// Texture.
- Texture* texture_;
- /// Inverse texture size.
- Vector2 invTextureSize_;
- /// Current color. By default calculated from the element.
- unsigned color_;
- /// Vertex data.
- PODVector<float>* vertexData_;
- /// Vertex data start index.
- unsigned vertexStart_;
- /// Vertex data end index.
- unsigned vertexEnd_;
- /// Gradient flag.
- bool useGradient_;
- };
- }
|