UIColorWheel.cpp 2.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <TurboBadger/tb_widgets.h>
  23. #include <TurboBadger/tb_atomic_widgets.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Graphics/Texture.h>
  26. #include "UIEvents.h"
  27. #include "UI.h"
  28. #include "UIColorWheel.h"
  29. using namespace tb;
  30. namespace Atomic
  31. {
  32. UIColorWheel::UIColorWheel(Context* context, bool createWidget) : UIWidget(context, false)
  33. {
  34. UI* ui = GetSubsystem<UI>();
  35. if (createWidget)
  36. {
  37. widget_ = new TBColorWheel();
  38. widget_->SetDelegate(this);
  39. ui->WrapWidget(this, widget_);
  40. }
  41. }
  42. UIColorWheel::~UIColorWheel()
  43. {
  44. }
  45. bool UIColorWheel::OnEvent(const tb::TBWidgetEvent &ev)
  46. {
  47. return UIWidget::OnEvent(ev);
  48. }
  49. float UIColorWheel::GetHue()
  50. {
  51. if (!widget_)
  52. return 0.0;
  53. return ((TBColorWheel*) widget_)->GetHue();
  54. }
  55. float UIColorWheel::GetSaturation()
  56. {
  57. if (!widget_)
  58. return 0.0;
  59. return ((TBColorWheel*) widget_)->GetSaturation();
  60. }
  61. void UIColorWheel::SetHueSaturation ( float hue, float saturation )
  62. {
  63. if (!widget_)
  64. return;
  65. ((TBColorWheel*) widget_)->SetHueSaturation ( hue, saturation );
  66. }
  67. }