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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <TurboBadger/tb_widgets.h>
- #include <TurboBadger/tb_atomic_widgets.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/Graphics/Texture.h>
- #include "UIEvents.h"
- #include "UI.h"
- #include "UIColorWheel.h"
- using namespace tb;
- namespace Atomic
- {
- UIColorWheel::UIColorWheel(Context* context, bool createWidget) : UIWidget(context, false)
- {
- UI* ui = GetSubsystem<UI>();
- if (createWidget)
- {
- widget_ = new TBColorWheel();
- widget_->SetDelegate(this);
- ui->WrapWidget(this, widget_);
- }
- }
- UIColorWheel::~UIColorWheel()
- {
- }
- bool UIColorWheel::OnEvent(const tb::TBWidgetEvent &ev)
- {
- return UIWidget::OnEvent(ev);
- }
- float UIColorWheel::GetHue()
- {
- if (!widget_)
- return 0.0;
- return ((TBColorWheel*) widget_)->GetHue();
- }
- float UIColorWheel::GetSaturation()
- {
- if (!widget_)
- return 0.0;
- return ((TBColorWheel*) widget_)->GetSaturation();
- }
- void UIColorWheel::SetHueSaturation ( float hue, float saturation )
- {
- if (!widget_)
- return;
- ((TBColorWheel*) widget_)->SetHueSaturation ( hue, saturation );
- }
- }
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