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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <TurboBadger/tb_widgets.h>
- #include <TurboBadger/tb_widgets_common.h>
- #include <TurboBadger/tb_window.h>
- #include "../IO/Log.h"
- #include "UI.h"
- #include "UIEvents.h"
- #include "UIDockWindow.h"
- using namespace tb;
- namespace Atomic
- {
- /// UIDockWindow is the host for UI content which has been transferred from the main window.
- UIDockWindow::UIDockWindow(Context* context, bool createWidget, const String& title, UIWidget *contentptr, int minwidth, int minheight ) : UIWindow(context, false)
- {
- if (createWidget)
- {
- tb:TBWidget *contents = contentptr->GetInternalWidget();
- widget_ = new TBDockWindow( title.CString(), contents, minwidth, minheight );
- widget_->SetDelegate(this);
- GetSubsystem<UI>()->WrapWidget(this, widget_);
- }
- }
- UIDockWindow::~UIDockWindow()
- {
- }
- /// ID of the redock widget. If specified, pressing the dock button, will move the content there.
- void UIDockWindow::SetDockOrigin( String dockid )
- {
- if (!widget_)
- return;
- ((TBDockWindow*)widget_)->SetDockOrigin(TBIDC(dockid.CString()));
- }
- /// This returns a pointer to the docked content.
- UIWidget *UIDockWindow::GetDockContent()
- {
- if (!widget_)
- return NULL;
- TBWidget* content = ((TBDockWindow*)widget_)->GetDockContent();
- if (!content)
- return 0;
- UI* ui = GetSubsystem<UI>();
- return ui->WrapWidget(content);
- }
- /// Returns if the UIDockWindow contains docked content.
- bool UIDockWindow::HasDockContent()
- {
- if (!widget_)
- return false;
- return ((TBDockWindow*)widget_)->HasDockContent();
- }
- /// Transfers the dock content to the target widget
- void UIDockWindow::Dock( UIWidget *target )
- {
- if (!widget_)
- return;
- if (!target)
- return;
- ((TBDockWindow*)widget_)->Dock( target->GetInternalWidget() );
- }
- /// Show the UIDockWindow, and optional position
- void UIDockWindow::Show( UIWidget *host, int xpos, int ypos )
- {
- if (!widget_)
- return;
- if (!host)
- return;
- ((TBDockWindow*)widget_)->Show( host->GetInternalWidget(), xpos, ypos );
- }
- bool UIDockWindow::OnEvent(const tb::TBWidgetEvent &ev)
- {
- return UIWidget::OnEvent(ev);
- }
- void UIDockWindow::SetAxis(UI_AXIS axis)
- {
- if (!widget_)
- return;
- widget_->SetAxis((AXIS) axis);
- }
- }
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