UIDockWindow.h 2.7 KB

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  1. //
  2. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include<TurboBadger/tb_atomic_widgets.h>
  24. #include "UIWidget.h"
  25. #include "UIWindow.h"
  26. namespace Atomic
  27. {
  28. class ATOMIC_API UIDockWindow : public UIWindow
  29. {
  30. ATOMIC_OBJECT(UIDockWindow, UIWindow)
  31. public:
  32. /// UIDockWindow is the host for UI content which has been transferred from the main window.
  33. /// Context is a required argument, this is the application context.
  34. /// createWidget is if the UIDockWindow should be created, should be set to true.
  35. /// title is the string in the titlebar of the UIDockWindow
  36. /// contentptr is the pointer to the widget which the UIDockWindow will display
  37. /// minwidth is the minimum width for the UIDockWindow
  38. /// minheight is the minimum height for the UIDockWindow
  39. UIDockWindow(Context* context, bool createWidget = true, const String& title = String::EMPTY, UIWidget *contentptr = NULL, int minwidth = 800, int minheight=400 );
  40. virtual ~UIDockWindow();
  41. void SetDockOrigin( String dockid ); /// ID of the redock widget. If specified, pressing the dock button, will move the content there.
  42. UIWidget *GetDockContent(); /// This returns a pointer to the docked content.
  43. bool HasDockContent(); /// Returns if the UIDockWindow contains docked content.
  44. void Dock( UIWidget *target ); /// Transfers the dock content to the target widget
  45. void Show( UIWidget *host, int xpos = 50, int ypos = 50 ); /// Show the UIDockWindow, and optional position
  46. void SetAxis(UI_AXIS axis); /// Axis orientation of titlebar, UI_AXIS_Y = top(default), UI_AXIS_X = left side
  47. protected:
  48. virtual bool OnEvent(const tb::TBWidgetEvent &ev);
  49. private:
  50. };
  51. }