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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- namespace Atomic
- {
- class UIWidget;
- class UILayout;
- class UIImageWidget;
- class UITextField;
- class UIDragObject;
- /// UIDragDrop subsystem
- class ATOMIC_API UIDragDrop : public Object
- {
- ATOMIC_OBJECT(UIDragDrop, Object);
- public:
- /// Construct.
- UIDragDrop(Context* context);
- virtual ~UIDragDrop();
- void FileDragEntered();
- void FileDragAddFile(const String& filename);
- void FileDragConclude();
- /// Returns true when dragging an object
- bool GetDraggingObject() { return dragObject_.NotNull(); }
- private:
- void HandleUIUpdate(StringHash eventType, VariantMap& eventData);
- void HandleMouseUp(StringHash eventType, VariantMap& eventData);
- void HandleMouseMove(StringHash eventType, VariantMap& eventData);
- void DragEnd();
- // attached to mouse UI
- SharedPtr<UILayout> dragLayout_;
- SharedPtr<UIImageWidget> dragImage_;
- SharedPtr<UITextField> dragText_;
- SharedPtr<UIWidget> currentTargetWidget_;
- SharedPtr<UIWidget> dragSourceWidget_;
- SharedPtr<UIDragObject> dragObject_;
- // initial mouse down position to handle whether or not to start a drag operation
- IntVector2 mouseDownPosition_;
- };
- }
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