UIDragDrop.h 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. namespace Atomic
  25. {
  26. class UIWidget;
  27. class UILayout;
  28. class UIImageWidget;
  29. class UITextField;
  30. class UIDragObject;
  31. /// UIDragDrop subsystem
  32. class ATOMIC_API UIDragDrop : public Object
  33. {
  34. ATOMIC_OBJECT(UIDragDrop, Object);
  35. public:
  36. /// Construct.
  37. UIDragDrop(Context* context);
  38. virtual ~UIDragDrop();
  39. void FileDragEntered();
  40. void FileDragAddFile(const String& filename);
  41. void FileDragConclude();
  42. /// Returns true when dragging an object
  43. bool GetDraggingObject() { return dragObject_.NotNull(); }
  44. private:
  45. void HandleUIUpdate(StringHash eventType, VariantMap& eventData);
  46. void HandleMouseUp(StringHash eventType, VariantMap& eventData);
  47. void HandleMouseMove(StringHash eventType, VariantMap& eventData);
  48. void DragEnd();
  49. // attached to mouse UI
  50. SharedPtr<UILayout> dragLayout_;
  51. SharedPtr<UIImageWidget> dragImage_;
  52. SharedPtr<UITextField> dragText_;
  53. SharedPtr<UIWidget> currentTargetWidget_;
  54. SharedPtr<UIWidget> dragSourceWidget_;
  55. SharedPtr<UIDragObject> dragObject_;
  56. // initial mouse down position to handle whether or not to start a drag operation
  57. IntVector2 mouseDownPosition_;
  58. };
  59. }