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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- namespace Atomic
- {
- class ATOMIC_API UIDragObject : public Object
- {
- ATOMIC_OBJECT(UIDragObject, Object);
- public:
- /// Construct.
- UIDragObject(Context* context, Object* object = NULL, const String& text = String::EMPTY, const String& icon = String::EMPTY);
- virtual ~UIDragObject();
- const String& GetText() { return text_; }
- const String& GetIcon() { return icon_; }
- Object* GetObject() { return object_; }
- const Vector<String>& GetFilenames() { return filenames_; }
- void SetText(const String& text) { text_ = text; }
- void SetIcon(const String& icon) { icon_ = icon; }
- void SetObject(Object* object) { object_ = object; }
- void AddFilename(const String& filename) {filenames_.Push(filename); }
- private:
- String text_;
- String icon_;
- Vector<String> filenames_;
- SharedPtr<Object> object_;
- };
- }
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