UIDragObject.h 2.0 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. namespace Atomic
  25. {
  26. class ATOMIC_API UIDragObject : public Object
  27. {
  28. ATOMIC_OBJECT(UIDragObject, Object);
  29. public:
  30. /// Construct.
  31. UIDragObject(Context* context, Object* object = NULL, const String& text = String::EMPTY, const String& icon = String::EMPTY);
  32. virtual ~UIDragObject();
  33. const String& GetText() { return text_; }
  34. const String& GetIcon() { return icon_; }
  35. Object* GetObject() { return object_; }
  36. const Vector<String>& GetFilenames() { return filenames_; }
  37. void SetText(const String& text) { text_ = text; }
  38. void SetIcon(const String& icon) { icon_ = icon; }
  39. void SetObject(Object* object) { object_ = object; }
  40. void AddFilename(const String& filename) {filenames_.Push(filename); }
  41. private:
  42. String text_;
  43. String icon_;
  44. Vector<String> filenames_;
  45. SharedPtr<Object> object_;
  46. };
  47. }