UILayout.cpp 3.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <TurboBadger/tb_widgets.h>
  23. #include <TurboBadger/tb_widgets_common.h>
  24. #include <TurboBadger/tb_layout.h>
  25. #include "UI.h"
  26. #include "UIEvents.h"
  27. #include "UIWidget.h"
  28. #include "UILayout.h"
  29. using namespace tb;
  30. namespace Atomic
  31. {
  32. UILayoutParams::UILayoutParams(Context* context) : Object(context)
  33. {
  34. }
  35. UILayoutParams::~UILayoutParams()
  36. {
  37. }
  38. UILayout::UILayout(Context* context, UI_AXIS axis, bool createWidget) : UIWidget(context, false)
  39. {
  40. if (createWidget)
  41. {
  42. widget_ = new TBLayout();
  43. widget_->SetDelegate(this);
  44. widget_->SetGravity(WIDGET_GRAVITY_ALL);
  45. widget_->SetAxis((AXIS) axis);
  46. GetSubsystem<UI>()->WrapWidget(this, widget_);
  47. }
  48. }
  49. UILayout::~UILayout()
  50. {
  51. }
  52. void UILayout::SetSpacing(int spacing)
  53. {
  54. if (!widget_)
  55. return;
  56. ((tb::TBLayout*)widget_)->SetSpacing(spacing);
  57. }
  58. void UILayout::SetLayoutPosition(UI_LAYOUT_POSITION position)
  59. {
  60. if (!widget_)
  61. return;
  62. ((tb::TBLayout*)widget_)->SetLayoutPosition( (LAYOUT_POSITION) position);
  63. }
  64. void UILayout::SetLayoutDistributionPosition(UI_LAYOUT_DISTRIBUTION_POSITION distribution_pos)
  65. {
  66. if (!widget_)
  67. return;
  68. ((tb::TBLayout*)widget_)->SetLayoutDistributionPosition( (LAYOUT_DISTRIBUTION_POSITION) distribution_pos);
  69. }
  70. void UILayout::SetLayoutSize(UI_LAYOUT_SIZE size)
  71. {
  72. if (!widget_)
  73. return;
  74. ((tb::TBLayout*)widget_)->SetLayoutSize((LAYOUT_SIZE) size);
  75. }
  76. void UILayout::SetAxis(UI_AXIS axis)
  77. {
  78. if (!widget_)
  79. return;
  80. ((tb::TBLayout*)widget_)->SetAxis((AXIS) axis);
  81. }
  82. void UILayout::SetLayoutDistribution(UI_LAYOUT_DISTRIBUTION distribution)
  83. {
  84. if (!widget_)
  85. return;
  86. ((tb::TBLayout*)widget_)->SetLayoutDistribution((LAYOUT_DISTRIBUTION) distribution);
  87. }
  88. bool UILayout::OnEvent(const tb::TBWidgetEvent &ev)
  89. {
  90. return UIWidget::OnEvent(ev);
  91. }
  92. /// one step to configure the main 5 fields in a UILayout
  93. void UILayout::SetLayoutConfig ( const String &settings )
  94. {
  95. if (!widget_)
  96. return;
  97. ((tb::TBLayout*)widget_)->SetLayoutConfig(settings.CString());
  98. }
  99. }