| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <TurboBadger/tb_core.h>
- #include <TurboBadger/tb_system.h>
- #include <TurboBadger/tb_debug.h>
- #include <TurboBadger/tb_node_tree.h>
- #include <TurboBadger/tb_widgets_reader.h>
- #include "../Graphics/Graphics.h"
- #include "../Graphics/Texture2D.h"
- #include "UIRenderer.h"
- namespace Atomic
- {
- class TBUIBitmap : public tb::TBBitmap
- {
- public:
- TBUIBitmap(UIRenderer *renderer);
- virtual ~TBUIBitmap();
- bool Init(int width, int height, tb::uint32 *data);
- virtual int Width() { return width_; }
- virtual int Height() { return height_; }
- virtual void SetData(tb::uint32 *data);
- public:
- UIRenderer *renderer_;
- int width_;
- int height_;
- SharedPtr<Texture2D> texture_;
- };
- TBUIBitmap::TBUIBitmap(UIRenderer *renderer)
- : renderer_(renderer), width_(0), height_(0)
- {
- }
- UIRenderer::UIRenderer(Context* context)
- {
- context_ = context;
- }
- UIRenderer::~UIRenderer()
- {
- }
- void UIRenderer::BeginPaint(int render_target_w, int render_target_h)
- {
- TBRendererBatcher::BeginPaint(render_target_w, render_target_h);
- }
- void UIRenderer::EndPaint()
- {
- TBRendererBatcher::EndPaint();
- }
- tb::TBBitmap *UIRenderer::CreateBitmap(int width, int height, tb::uint32 *data)
- {
- TBUIBitmap *bitmap = new TBUIBitmap(this);
- if (!bitmap->Init(width, height, data))
- {
- delete bitmap;
- return nullptr;
- }
- return bitmap;
- }
- void UIRenderer::RenderBatch(Batch *batch)
- {
- if (!batch->vertex_count)
- return;
- Texture2D* texture = NULL;
- if (batch->bitmap)
- {
- TBUIBitmap* tbuibitmap = (TBUIBitmap*)batch->bitmap;
- texture = tbuibitmap->texture_;
- }
- UIBatch b(BLEND_ALPHA , currentScissor_, texture, vertexData_);
- unsigned begin = b.vertexData_->Size();
- b.vertexData_->Resize(begin + batch->vertex_count * UI_VERTEX_SIZE);
- float* dest = &(b.vertexData_->At(begin));
- b.vertexEnd_ = b.vertexData_->Size();
- for (int i = 0; i < batch->vertex_count; i++)
- {
- Vertex* v = &batch->vertex[i];
- dest[0] = v->x; dest[1] = v->y; dest[2] = 0.0f;
- ((unsigned&)dest[3]) = v->col;
- dest[4] = v->u; dest[5] = v->v;
- dest += UI_VERTEX_SIZE;
- }
- UIBatch::AddOrMerge(b, *batches_);
- }
- void UIRenderer::SetClipRect(const tb::TBRect &rect)
- {
- currentScissor_.top_ = rect.y;
- currentScissor_.bottom_ = rect.y + rect.h;
- currentScissor_.left_ = rect.x;
- currentScissor_.right_ = rect.x + rect.w;
- }
- TBUIBitmap::~TBUIBitmap()
- {
- // Must flush and unbind before we delete the texture
- renderer_->FlushBitmap(this);
- }
- bool TBUIBitmap::Init(int width, int height, tb::uint32 *data)
- {
- assert(width == tb::TBGetNearestPowerOfTwo(width));
- assert(height == tb::TBGetNearestPowerOfTwo(height));
- width_ = width;
- height_ = height;
- texture_ = new Texture2D(renderer_->GetContext());
- texture_->SetMipsToSkip(QUALITY_LOW, 0); // No quality reduction
- texture_->SetNumLevels(1);
- texture_->SetAddressMode(COORD_U, ADDRESS_BORDER);
- texture_->SetAddressMode(COORD_V, ADDRESS_BORDER),
- texture_->SetBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
- texture_->SetSize(width_, height_, Graphics::GetRGBAFormat(), TEXTURE_STATIC);
- SetData(data);
- return true;
- }
- void TBUIBitmap::SetData(tb::uint32 *data)
- {
- renderer_->FlushBitmap(this);
- texture_->SetData(0, 0, 0, width_, height_, data);
- }
- }
|