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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "UIWidget.h"
- #include <Atomic/Graphics/Texture2D.h>
- #include <Atomic/Graphics/Viewport.h>
- #include <Atomic/Scene/Scene.h>
- #include <TurboBadger/tb_widgets.h>
- using namespace tb;
- namespace Atomic
- {
- class UISceneView;
- class UIRenderer;
- class ATOMIC_API SceneViewWidget : public tb::TBWidget
- {
- friend class UISceneView;
- public:
- // For safe typecasting
- TBOBJECT_SUBCLASS(SceneViewWidget, tb::TBWidget);
- SceneViewWidget();
- virtual void OnPaint(const PaintProps &paint_props);
- private:
- WeakPtr<UISceneView> sceneView_;
- PODVector<float> vertexData_;
- };
- class ATOMIC_API UISceneView : public UIWidget
- {
- friend class SceneViewWidget;
- ATOMIC_OBJECT(UISceneView, UIWidget)
- public:
- UISceneView(Context* context, bool createWidget = true);
- virtual ~UISceneView();
- /// React to resize.
- void OnResize(const IntVector2& newSize);
- /// Define the scene and camera to use in rendering. When ownScene is true the View3D will take ownership of them with shared pointers.
- void SetView(Scene* scene, Camera* camera);
- /// Set render texture pixel format. Default is RGB.
- void SetFormat(unsigned format);
- /// Set render target auto update mode. Default is true.
- void SetAutoUpdate(bool enable);
- /// Queue manual update on the render texture.
- void QueueUpdate();
- /// Return render texture pixel format.
- unsigned GetFormat() const { return rttFormat_; }
- /// Return whether render target updates automatically.
- bool GetAutoUpdate() const { return autoUpdate_; }
- /// Return scene.
- Scene* GetScene() const;
- /// Return camera scene node.
- Node* GetCameraNode() const;
- /// Return render texture.
- Texture2D* GetRenderTexture() const;
- /// Return depth stencil texture.
- Texture2D* GetDepthTexture() const;
- /// Return viewport.
- Viewport* GetViewport() const;
- void SetResizeRequired() {resizeRequired_ = true;}
- const IntVector2& GetSize() const { return size_; }
- protected:
- void HandleEndFrame(StringHash eventType, VariantMap& eventData);
- /// Renderable texture.
- SharedPtr<Texture2D> renderTexture_;
- /// Depth stencil texture.
- SharedPtr<Texture2D> depthTexture_;
- /// Viewport.
- SharedPtr<Viewport> viewport_;
- /// Scene.
- SharedPtr<Scene> scene_;
- /// Camera scene node.
- SharedPtr<Node> cameraNode_;
- /// Render texture format.
- unsigned rttFormat_;
- /// Render texture auto update mode.
- bool autoUpdate_;
- bool resizeRequired_;
- IntVector2 size_;
- virtual bool OnEvent(const tb::TBWidgetEvent &ev);
- private:
- UIRenderer* renderer_;
- };
- }
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