| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "UIWidget.h"
- namespace Atomic
- {
- class Texture;
- class UIRenderer;
- /// A widget that can render a Texture2D, so the image data
- /// doesn't need to be loaded 2x (once for Texture2D and once for say a UIImageWidget)
- class ATOMIC_API UITextureWidget : public UIWidget
- {
- friend class TBTextureWidget;
- ATOMIC_OBJECT(UITextureWidget, UIWidget)
- public:
- UITextureWidget(Context* context, bool createWidget = true);
- virtual ~UITextureWidget();
- void SetTexture(Texture *texture);
- Texture* GetTexture();
- protected:
- virtual bool OnEvent(const tb::TBWidgetEvent &ev);
- private:
- SharedPtr<Texture> texture_;
- UIRenderer* renderer_;
- };
- }
|