UITextureWidget.h 1.8 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "UIWidget.h"
  24. namespace Atomic
  25. {
  26. class Texture;
  27. class UIRenderer;
  28. /// A widget that can render a Texture2D, so the image data
  29. /// doesn't need to be loaded 2x (once for Texture2D and once for say a UIImageWidget)
  30. class ATOMIC_API UITextureWidget : public UIWidget
  31. {
  32. friend class TBTextureWidget;
  33. ATOMIC_OBJECT(UITextureWidget, UIWidget)
  34. public:
  35. UITextureWidget(Context* context, bool createWidget = true);
  36. virtual ~UITextureWidget();
  37. void SetTexture(Texture *texture);
  38. Texture* GetTexture();
  39. protected:
  40. virtual bool OnEvent(const tb::TBWidgetEvent &ev);
  41. private:
  42. SharedPtr<Texture> texture_;
  43. UIRenderer* renderer_;
  44. };
  45. }