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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Engine/Application.h>
- namespace Atomic
- {
- class JSVM;
- class AppBase : public Application
- {
- ATOMIC_OBJECT(AppBase, Application)
- public:
- /// Construct.
- AppBase(Context* context);
- virtual ~AppBase();
- /// Setup before engine initialization.
- virtual void Setup();
- /// Setup after engine initialization. L
- virtual void Start();
- /// Cleanup after the main loop.
- virtual void Stop();
- /// Run a single frame, return's true if engine is exiting
- bool RunFrame();
- virtual void Shutdown() { Stop(); }
- /// Called before initializing application for inserting arguments
- static void AddArgument(const String& argument);
- /// Returns the number of arguments specified on the commandline and added with AddArgument
- static unsigned GetNumArguments();
- /// Returns an argument from the list of arguments specified on the commandline or added with AddArgument
- static String GetArgument(unsigned index);
- virtual void ProcessArguments();
- static void AddEngineConfigSearchPath(const String& path) { engineConfigSearchPaths_.Push(path); }
- /// Returns whether a debugger is attached to the process (currently Windows only)
- static bool GetDebuggerAttached();
- protected:
- void ReadEngineConfig();
- static Vector<String> arguments_;
- static Vector<String> engineConfigSearchPaths_;
- SharedPtr<JSVM> vm_;
- private:
- void HandleLogMessage(StringHash eventType, VariantMap& eventData);
- void HandleJSError(StringHash eventType, VariantMap& eventData);
- };
- }
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