IPCPlayerApp.cpp 10 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. #include <Atomic/Core/CoreEvents.h>//
  22. #include <Atomic/IO/IOEvents.h>
  23. #include <Atomic/Input/InputEvents.h>
  24. #include <Atomic/Graphics/Graphics.h>
  25. #include <Atomic/Graphics/GraphicsEvents.h>
  26. #include <Atomic/IPC/IPCEvents.h>
  27. #include <AtomicJS/Javascript/JSIPCEvents.h>
  28. #include "IPCPlayerAppEvents.h"
  29. #include <Atomic/Engine/Engine.h>
  30. #include <Atomic/IPC/IPC.h>
  31. #include <AtomicJS/Javascript/Javascript.h>
  32. #include <AtomicJS/Javascript/JSDebugger.h>
  33. #include <Atomic/UI/SystemUI/DebugHud.h>
  34. #include "IPCPlayerApp.h"
  35. namespace Atomic
  36. {
  37. IPCPlayerApp::IPCPlayerApp(Context* context) :
  38. PlayerApp(context),
  39. subprocess_(false),
  40. debugPlayer_(false),
  41. brokerActive_(false)
  42. {
  43. fd_[0] = INVALID_IPCHANDLE_VALUE;
  44. fd_[1] = INVALID_IPCHANDLE_VALUE;
  45. }
  46. IPCPlayerApp::~IPCPlayerApp()
  47. {
  48. }
  49. void IPCPlayerApp::Setup()
  50. {
  51. PlayerApp::Setup();
  52. // This should be configurable
  53. engineParameters_.InsertNew("LogLevel", LOG_DEBUG);
  54. ipc_ = new IPC(context_);
  55. context_->RegisterSubsystem(ipc_);
  56. }
  57. void IPCPlayerApp::ProcessArguments()
  58. {
  59. PlayerApp::ProcessArguments();
  60. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  61. if (!fileSystem)
  62. {
  63. ErrorExit("IPCPlayerApp::ProcessArguments FileSystem subsystem does not exist");
  64. }
  65. String resourcePrefix;
  66. engineParameters_["ResourcePrefixPaths"] = "";
  67. for (unsigned i = 0; i < arguments_.Size(); ++i)
  68. {
  69. if (arguments_[i].Length() > 1)
  70. {
  71. String argument = arguments_[i].ToLower();
  72. String value = i + 1 < arguments_.Size() ? arguments_[i + 1] : String::EMPTY;
  73. if (argument.StartsWith("--ipc-server=") || argument.StartsWith("--ipc-client="))
  74. {
  75. subprocess_ = true;
  76. }
  77. else if (argument == "--debug")
  78. {
  79. debugPlayer_ = true;
  80. }
  81. else if (argument == "--resourceprefix" && value.Length())
  82. {
  83. resourcePrefix = value;
  84. engineParameters_["ResourcePrefixPaths"] = resourcePrefix;
  85. }
  86. else if (argument == "--project" && value.Length())
  87. {
  88. value = AddTrailingSlash(value);
  89. AddEngineConfigSearchPath(value + "Settings/");
  90. // check that cache exists
  91. if (!fileSystem->DirExists(value + "Cache"))
  92. {
  93. ErrorExit("Project cache folder does not exist, projects must be loaded into the Atomic Editor at least once before using the --player command line mode");
  94. return;
  95. }
  96. #ifdef ATOMIC_DEV_BUILD
  97. String resourcePaths = ToString("%s/Resources/CoreData;%s/Resources/PlayerData;%sResources;%s;%sCache",
  98. ATOMIC_ROOT_SOURCE_DIR, ATOMIC_ROOT_SOURCE_DIR, value.CString(), value.CString(), value.CString());
  99. #else
  100. #ifdef __APPLE__
  101. if (!resourcePrefix.Length())
  102. {
  103. engineParameters_["ResourcePrefixPaths"] = fileSystem->GetProgramDir() + "../Resources";
  104. }
  105. #else
  106. if (!resourcePrefix.Length())
  107. {
  108. engineParameters_["ResourcePrefixPaths"] = fileSystem->GetProgramDir() + "Resources";
  109. }
  110. #endif
  111. String resourcePaths = ToString("CoreData;PlayerData;%s/;%s/Resources;%s;%sCache",
  112. value.CString(), value.CString(), value.CString(), value.CString());
  113. #endif
  114. ATOMIC_LOGINFOF("Adding ResourcePaths: %s", resourcePaths.CString());
  115. engineParameters_["ResourcePaths"] = resourcePaths;
  116. }
  117. }
  118. }
  119. // IPC client player should not auto exit if a subprocess
  120. if (subprocess_)
  121. engine_->SetAutoExit(false);
  122. }
  123. void IPCPlayerApp::Start()
  124. {
  125. if (subprocess_)
  126. {
  127. // do not execute main in the player app
  128. executeJSMain_ = false;
  129. }
  130. PlayerApp::Start();
  131. int id = -1;
  132. if (IPC::ProcessArguments(arguments_, id, fd_[0], fd_[1]))
  133. {
  134. SubscribeToEvent(E_IPCINITIALIZE, ATOMIC_HANDLER(IPCPlayerApp, HandleIPCInitialize));
  135. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(IPCPlayerApp, HandleLogMessage));
  136. SubscribeToEvent(E_JSERROR, ATOMIC_HANDLER(IPCPlayerApp, HandleJSError));
  137. SubscribeToEvent(E_EXITREQUESTED, ATOMIC_HANDLER(IPCPlayerApp, HandleExitRequest));
  138. SubscribeToEvent(E_SCREENMODE, ATOMIC_HANDLER(IPCPlayerApp, HandlePlayerWindowChanged));
  139. SubscribeToEvent(E_WINDOWPOS, ATOMIC_HANDLER(IPCPlayerApp, HandlePlayerWindowChanged));
  140. SubscribeToEvent(E_UPDATESPAUSEDRESUMED, ATOMIC_HANDLER(IPCPlayerApp, HandleUpdatesPausedResumed));
  141. if (ipc_->InitWorker((unsigned)id, fd_[0], fd_[1]))
  142. {
  143. brokerActive_ = true;
  144. }
  145. else if (subprocess_)
  146. {
  147. ATOMIC_LOGERROR("IPCPlayerApp::Start() - Unable to initialize IPC Worker");
  148. }
  149. }
  150. if (subprocess_)
  151. {
  152. JSVM* vm = JSVM::GetJSVM(0);
  153. if (!vm->ExecuteMain())
  154. {
  155. SendEvent(E_EXITREQUESTED);
  156. }
  157. SubscribeToEvent(E_PLAYERQUIT, ATOMIC_HANDLER(IPCPlayerApp, HandleQuit));
  158. }
  159. GetSubsystem<Graphics>()->RaiseWindow();
  160. if (debugPlayer_)
  161. {
  162. ATOMIC_LOGDEBUG("Starting JSDebugger Subsystem");
  163. context_->RegisterSubsystem(new JSDebugger(context_));
  164. context_->GetSubsystem<JSDebugger>()->Reconnect();
  165. }
  166. }
  167. void IPCPlayerApp::HandleQuit(StringHash eventType, VariantMap& eventData)
  168. {
  169. engine_->Exit();
  170. }
  171. void IPCPlayerApp::Stop()
  172. {
  173. if (debugPlayer_)
  174. {
  175. context_->GetSubsystem<JSDebugger>()->Shutdown();
  176. }
  177. PlayerApp::Stop();
  178. }
  179. void IPCPlayerApp::HandleIPCInitialize(StringHash eventType, VariantMap& eventData)
  180. {
  181. brokerActive_ = true;
  182. // If the parent application has a profile mode up, sync
  183. DebugHud* debugHud = GetSubsystem<DebugHud>();
  184. if (debugHud)
  185. {
  186. unsigned mode = eventData["debugHudMode"].GetUInt();
  187. // Only set if we haven't set the mode in player code
  188. if (mode && !debugHud->GetMode())
  189. {
  190. debugHud->SetMode(mode);
  191. debugHud->SetProfilerMode((DebugHudProfileMode)eventData["debugHudProfilerMode"].GetUInt());
  192. }
  193. }
  194. }
  195. void IPCPlayerApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  196. {
  197. if (brokerActive_)
  198. {
  199. if (ipc_.Null())
  200. return;
  201. String errName = eventData[JSError::P_ERRORNAME].GetString();
  202. String errStack = eventData[JSError::P_ERRORSTACK].GetString();
  203. String errMessage = eventData[JSError::P_ERRORMESSAGE].GetString();
  204. String errFilename = eventData[JSError::P_ERRORFILENAME].GetString();
  205. int errLineNumber = eventData[JSError::P_ERRORLINENUMBER].GetInt();
  206. VariantMap ipcErrorData;
  207. ipcErrorData[IPCJSError::P_ERRORNAME] = errName;
  208. ipcErrorData[IPCJSError::P_ERRORSTACK] = errStack;
  209. ipcErrorData[IPCJSError::P_ERRORMESSAGE] = errMessage;
  210. ipcErrorData[IPCJSError::P_ERRORFILENAME] = errFilename;
  211. ipcErrorData[IPCJSError::P_ERRORLINENUMBER] = errLineNumber;
  212. ipc_->SendEventToBroker(E_IPCJSERROR, ipcErrorData);
  213. ATOMIC_LOGERROR("SENDING E_IPCJSERROR");
  214. }
  215. }
  216. void IPCPlayerApp::HandlePlayerWindowChanged(StringHash eventType, VariantMap& eventData)
  217. {
  218. Graphics* graphics = GetSubsystem<Graphics>();
  219. using namespace IPCPlayerWindowChanged;
  220. VariantMap data;
  221. data[P_POSX] = graphics->GetWindowPosition().x_;
  222. data[P_POSY] = graphics->GetWindowPosition().y_;
  223. data[P_WIDTH] = graphics->GetWidth();
  224. data[P_HEIGHT] = graphics->GetHeight();
  225. data[P_MONITOR] = graphics->GetCurrentMonitor();
  226. data[P_MAXIMIZED] = graphics->GetMaximized();
  227. ipc_->SendEventToBroker(E_IPCPLAYERWINDOWCHANGED, data);
  228. }
  229. void IPCPlayerApp::HandleUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  230. {
  231. ipc_->SendEventToBroker(E_IPCPLAYERUPDATESPAUSEDRESUMED, eventData);
  232. }
  233. void IPCPlayerApp::HandleExitRequest(StringHash eventType, VariantMap& eventData)
  234. {
  235. UnsubscribeFromEvent(E_LOGMESSAGE);
  236. SendEvent(E_PLAYERQUIT);
  237. }
  238. void IPCPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  239. {
  240. using namespace LogMessage;
  241. if (brokerActive_)
  242. {
  243. if (ipc_.Null())
  244. return;
  245. VariantMap logEvent;
  246. logEvent[IPCWorkerLog::P_LEVEL] = eventData[P_LEVEL].GetInt();
  247. logEvent[IPCWorkerLog::P_MESSAGE] = eventData[P_MESSAGE].GetString();
  248. ipc_->SendEventToBroker(E_IPCWORKERLOG, logEvent);
  249. }
  250. }
  251. }