IPCPlayerApp.h 2.5 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "PlayerApp.h"
  24. #include <Atomic/IPC/IPC.h>
  25. namespace Atomic
  26. {
  27. class IPC;
  28. class IPCPlayerApp : public PlayerApp
  29. {
  30. ATOMIC_OBJECT(IPCPlayerApp, PlayerApp)
  31. public:
  32. /// Construct.
  33. IPCPlayerApp(Context* context);
  34. virtual ~IPCPlayerApp();
  35. /// Setup before engine initialization.
  36. virtual void Setup();
  37. /// Setup after engine initialization. L
  38. virtual void Start();
  39. /// Cleanup after the main loop.
  40. virtual void Stop();
  41. virtual void ProcessArguments();
  42. protected:
  43. private:
  44. void HandleIPCInitialize(StringHash eventType, VariantMap& eventData);
  45. void HandleLogMessage(StringHash eventType, VariantMap& eventData);
  46. void HandleJSError(StringHash eventType, VariantMap& eventData);
  47. void HandlePlayerWindowChanged(StringHash eventType, VariantMap& eventData);
  48. void HandleUpdatesPausedResumed(StringHash eventType, VariantMap& eventData);
  49. void HandleQuit(StringHash eventType, VariantMap& eventData);
  50. void HandleExitRequest(StringHash eventType, VariantMap& eventData);
  51. /// true if we're launched as a subprocess, otherwise top level process (generally for debugging)
  52. bool subprocess_;
  53. bool debugPlayer_;
  54. IPCHandle fd_[2];
  55. WeakPtr<IPC> ipc_;
  56. bool brokerActive_;
  57. };
  58. }