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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../AppBase.h"
- namespace Atomic
- {
- /// Player launch mode
- enum PlayerLaunchMode
- {
- /// Standalone redistributable player
- PLAYER_LAUNCH_STANDALONE = 0,
- /// Editor binary play mode
- PLAYER_LAUNCH_ATOMICEDITOR,
- /// Launched from an external IDE such as Visual Studio
- PLAYER_LAUNCH_EXTERNALEDITOR
- };
- class PlayerApp : public AppBase
- {
- ATOMIC_OBJECT(PlayerApp, AppBase)
- public:
- /// Construct.
- PlayerApp(Context* context);
- virtual ~PlayerApp();
- /// Setup before engine initialization.
- virtual void Setup();
- /// Setup after engine initialization. L
- virtual void Start();
- /// Cleanup after the main loop.
- virtual void Stop();
- virtual void ProcessArguments();
- /// Get the player launch mode
- static PlayerLaunchMode GetLaunchMode() { return launchMode_; }
- protected:
- /// Set the player launch mode
- static void SetLaunchMode(PlayerLaunchMode launchMode) { launchMode_ = launchMode; }
- static PlayerLaunchMode launchMode_;
- bool executeJSMain_;
- private:
- bool playerMetrics_;
- };
- }
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