AEEditorApp.cpp 5.8 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Input/Input.h>
  23. #include <Atomic/UI/UI.h>
  24. #include <AtomicJS/Javascript/Javascript.h>
  25. #include <Atomic/IPC/IPC.h>
  26. #include <Atomic/Engine/EngineDefs.h>
  27. // This can be removed once bone hack is fixed
  28. #include <Atomic/Graphics/AnimatedModel.h>
  29. #include <ToolCore/License/LicenseSystem.h>
  30. #include <ToolCore/ToolSystem.h>
  31. #include <ToolCore/ToolEnvironment.h>
  32. #include <ToolCore/NETTools/NETBuildSystem.h>
  33. #include "../EditorMode/AEEditorMode.h"
  34. #include "../EditorMode/AEEditorNETService.h"
  35. #include "../Components/EditorComponents.h"
  36. #include "AEEditorPrefs.h"
  37. #include "AEEditorApp.h"
  38. using namespace ToolCore;
  39. // Fix these externs
  40. namespace Atomic
  41. {
  42. void jsapi_init_webview(JSVM* vm, const VariantMap& engineParameters);
  43. extern void jsb_package_atomicnetscript_init(JSVM* vm);
  44. }
  45. namespace ToolCore
  46. {
  47. extern void jsapi_init_toolcore(JSVM* vm);
  48. }
  49. using namespace ToolCore;
  50. namespace AtomicEditor
  51. {
  52. extern void jsapi_init_editor(JSVM* vm);
  53. AEEditorApp::AEEditorApp(Context* context) :
  54. AppBase(context)
  55. {
  56. }
  57. AEEditorApp::~AEEditorApp()
  58. {
  59. }
  60. void AEEditorApp::Setup()
  61. {
  62. context_->RegisterSubsystem(new AEEditorPrefs(context_));
  63. context_->SetEditorContext(true);
  64. AppBase::Setup();
  65. RegisterEditorComponentLibrary(context_);
  66. // Register IPC system
  67. context_->RegisterSubsystem(new IPC(context_));
  68. ToolEnvironment* env = new ToolEnvironment(context_);
  69. context_->RegisterSubsystem(env);
  70. env->Initialize();
  71. ToolSystem* system = new ToolSystem(context_);
  72. context_->RegisterSubsystem(system);
  73. engineParameters_["WindowTitle"] = "AtomicEditor";
  74. engineParameters_["WindowResizable"] = true;
  75. engineParameters_["FullScreen"] = false;
  76. engineParameters_["LogLevel"] = LOG_DEBUG;
  77. FileSystem* filesystem = GetSubsystem<FileSystem>();
  78. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicEditor", "Logs") + "AtomicEditor.log";
  79. #ifdef ATOMIC_PLATFORM_OSX
  80. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  81. #endif
  82. #ifdef ATOMIC_DEV_BUILD
  83. engineParameters_["ResourcePrefixPaths"] = "";
  84. String resourcePaths = env->GetCoreDataDir() + ";" + env->GetEditorDataDir();
  85. // for dev builds, add the compile editor scripts from artifacts
  86. resourcePaths += ";" + env->GetRootSourceDir() + "Artifacts/Build/Resources/EditorData/";
  87. engineParameters_["ResourcePaths"] = resourcePaths;
  88. #else
  89. #ifdef ATOMIC_PLATFORM_OSX
  90. engineParameters_["ResourcePrefixPaths"] = filesystem->GetProgramDir() + "../Resources";
  91. #else
  92. engineParameters_["ResourcePrefixPaths"] = filesystem->GetProgramDir() + "Resources";
  93. #endif
  94. engineParameters_["ResourcePaths"] = "CoreData;EditorData";
  95. #endif // ATOMIC_DEV_BUILD
  96. engineParameters_[EP_PROFILER_LISTEN] = false;
  97. GetSubsystem<AEEditorPrefs>()->ReadPreferences(engineParameters_);
  98. // Register JS packages
  99. JSVM::RegisterPackage(jsapi_init_toolcore);
  100. JSVM::RegisterPackage(jsapi_init_editor);
  101. JSVM::RegisterPackage(jsb_package_atomicnetscript_init);
  102. #ifdef ATOMIC_WEBVIEW
  103. JSVM::RegisterPackage(jsapi_init_webview, engineParameters_);
  104. #endif
  105. }
  106. void AEEditorApp::Start()
  107. {
  108. GetSubsystem<AEEditorPrefs>()->ValidateWindow();
  109. context_->RegisterSubsystem(new EditorMode(context_));
  110. context_->RegisterSubsystem(new NETBuildSystem(context_));
  111. context_->RegisterSubsystem(new EditorNETService(context_));
  112. AppBase::Start();
  113. vm_->SetModuleSearchPaths("AtomicEditor/JavaScript;AtomicEditor/EditorScripts;AtomicEditor/EditorScripts/AtomicEditor");
  114. // move UI initialization to JS
  115. UI* ui = GetSubsystem<UI>();
  116. ui->Initialize("AtomicEditor/resources/language/lng_en.tb.txt");
  117. duk_get_global_string(vm_->GetJSContext(), "require");
  118. duk_push_string(vm_->GetJSContext(), "main");
  119. if (duk_pcall(vm_->GetJSContext(), 1) != 0)
  120. {
  121. vm_->SendJSErrorEvent();
  122. ErrorExit("Error executing main.js");
  123. }
  124. GetSubsystem<LicenseSystem>()->Initialize();
  125. Input* input = GetSubsystem<Input>();
  126. // Ensure exclusive fullscreen is disabled in Editor application
  127. input->SetToggleFullscreen(false);
  128. input->SetMouseVisible(true);
  129. }
  130. void AEEditorApp::Stop()
  131. {
  132. IPC* ipc = GetSubsystem<IPC>();
  133. if (ipc)
  134. {
  135. ipc->Shutdown();
  136. }
  137. AppBase::Stop();
  138. }
  139. void AEEditorApp::ProcessArguments()
  140. {
  141. AppBase::ProcessArguments();
  142. }
  143. }