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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/Scene/SceneEvents.h>
- #include "SceneEditor3D.h"
- #include "SceneEditor3DEvents.h"
- #include "SceneEditOp.h"
- #include "SceneSelection.h"
- #include "SceneEditHistory.h"
- namespace AtomicEditor
- {
- SceneEditHistory::SceneEditHistory(Context* context, SceneEditor3D* sceneEditor) : Object(context),
- sceneEditor_(sceneEditor),
- curSelEditOp_(0),
- addingRemovingNodes_(false)
- {
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENENODESELECTED, ATOMIC_HANDLER(SceneEditHistory, HandleSceneNodeSelected));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITBEGIN, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditBegin));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITEND, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditEnd));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITADDREMOVENODES, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditAddRemoveNodes));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEADDED, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditNodeAdded));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEREMOVED, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditNodeRemoved));
- }
- SceneEditHistory::~SceneEditHistory()
- {
- }
- void SceneEditHistory::HandleSceneEditBegin(StringHash eventType, VariantMap& eventData)
- {
- assert(0);
- BeginSelectionEdit();
- }
- void SceneEditHistory::HandleSceneEditEnd(StringHash eventType, VariantMap& eventData)
- {
- EndSelectionEdit();
- }
- void SceneEditHistory::HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData)
- {
- bool end = eventData[SceneEditAddRemoveNodes::P_END].GetBool();
- if (end)
- {
- addingRemovingNodes_ = false;
- EndSelectionEdit(true);
- }
- else
- {
- addingRemovingNodes_ = true;
- EndSelectionEdit(false);
- curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
- }
- }
- void SceneEditHistory::HandleSceneEditNodeAdded(StringHash eventType, VariantMap& eventData)
- {
- if (!addingRemovingNodes_)
- return;
- assert(curSelEditOp_);
- Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
- Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
- curSelEditOp_->NodeAdded(node, parent);
- }
- void SceneEditHistory::HandleSceneEditNodeRemoved(StringHash eventType, VariantMap& eventData)
- {
- if (!addingRemovingNodes_)
- return;
- assert(curSelEditOp_);
- Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
- Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
- curSelEditOp_->NodeRemoved(node, parent);
- }
- void SceneEditHistory::AddUndoOp(SelectionEditOp* op)
- {
- undoHistory_.Push(op);
- sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
- for (unsigned i = 0; i < redoHistory_.Size(); i++)
- {
- delete redoHistory_[i];
- }
- redoHistory_.Clear();
- }
- void SceneEditHistory::BeginSelectionEdit()
- {
- assert(!curSelEditOp_);
- Vector<SharedPtr<Node>>& nodes = sceneEditor_->GetSelection()->GetNodes();
- if (!nodes.Size())
- return;
- curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
- curSelEditOp_->SetNodes(nodes);
- }
- void SceneEditHistory::EndSelectionEdit(bool begin)
- {
- if (!curSelEditOp_)
- return;
- curSelEditOp_->RegisterEdit();
- if (curSelEditOp_->Commit())
- {
- AddUndoOp(curSelEditOp_);
- }
- else
- {
- delete curSelEditOp_;
- }
- curSelEditOp_ = 0;
- if (begin)
- BeginSelectionEdit();
- }
- void SceneEditHistory::Undo()
- {
- if (!undoHistory_.Size())
- return;
- SelectionEditOp* op = undoHistory_.Back();
- undoHistory_.Pop();
- op->Undo();
- sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
- redoHistory_.Push(op);
- if (curSelEditOp_)
- {
- delete curSelEditOp_;
- curSelEditOp_ = 0;
- }
- BeginSelectionEdit();
- }
- void SceneEditHistory::Redo()
- {
- if (!redoHistory_.Size())
- return;
- SelectionEditOp* op = redoHistory_.Back();
- redoHistory_.Pop();
- op->Redo();
- sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
- undoHistory_.Push(op);
- if (curSelEditOp_)
- {
- delete curSelEditOp_;
- curSelEditOp_ = 0;
- }
- BeginSelectionEdit();
- }
- void SceneEditHistory::HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData)
- {
- if (eventData[SceneNodeSelected::P_QUIET].GetBool())
- return;
- if (curSelEditOp_)
- {
- EndSelectionEdit();
- }
- else
- BeginSelectionEdit();
- }
- void SceneEditHistory::RemoveNode(Node *node)
- {
- PODVector<SelectionEditOp*> remove;
- for (unsigned i = 0; i < undoHistory_.Size(); i++)
- {
- SelectionEditOp* op = undoHistory_[i];
- if (op->EraseNode(node))
- {
- assert(!remove.Contains(op));
- remove.Push(op);
- }
- }
- for (unsigned i = 0; i < redoHistory_.Size(); i++)
- {
- SelectionEditOp* op = redoHistory_[i];
- if (op->EraseNode(node))
- {
- assert(!remove.Contains(op));
- remove.Push(op);
- }
- }
- for (unsigned i = 0; i < remove.Size(); i++)
- {
- PODVector<SelectionEditOp*>::Iterator itr = undoHistory_.Find(remove[i]);
- if (itr != undoHistory_.End())
- {
- delete *itr;
- undoHistory_.Erase(itr);
- }
- else
- {
- itr = redoHistory_.Find(remove[i]);
- delete *itr;
- redoHistory_.Erase(itr);
- }
- }
- }
- }
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