SceneEditHistory.cpp 6.6 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/Scene/SceneEvents.h>
  24. #include "SceneEditor3D.h"
  25. #include "SceneEditor3DEvents.h"
  26. #include "SceneEditOp.h"
  27. #include "SceneSelection.h"
  28. #include "SceneEditHistory.h"
  29. namespace AtomicEditor
  30. {
  31. SceneEditHistory::SceneEditHistory(Context* context, SceneEditor3D* sceneEditor) : Object(context),
  32. sceneEditor_(sceneEditor),
  33. curSelEditOp_(0),
  34. addingRemovingNodes_(false)
  35. {
  36. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENENODESELECTED, ATOMIC_HANDLER(SceneEditHistory, HandleSceneNodeSelected));
  37. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITBEGIN, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditBegin));
  38. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITEND, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditEnd));
  39. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITADDREMOVENODES, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditAddRemoveNodes));
  40. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEADDED, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditNodeAdded));
  41. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEREMOVED, ATOMIC_HANDLER(SceneEditHistory, HandleSceneEditNodeRemoved));
  42. }
  43. SceneEditHistory::~SceneEditHistory()
  44. {
  45. }
  46. void SceneEditHistory::HandleSceneEditBegin(StringHash eventType, VariantMap& eventData)
  47. {
  48. assert(0);
  49. BeginSelectionEdit();
  50. }
  51. void SceneEditHistory::HandleSceneEditEnd(StringHash eventType, VariantMap& eventData)
  52. {
  53. EndSelectionEdit();
  54. }
  55. void SceneEditHistory::HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData)
  56. {
  57. bool end = eventData[SceneEditAddRemoveNodes::P_END].GetBool();
  58. if (end)
  59. {
  60. addingRemovingNodes_ = false;
  61. EndSelectionEdit(true);
  62. }
  63. else
  64. {
  65. addingRemovingNodes_ = true;
  66. EndSelectionEdit(false);
  67. curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
  68. }
  69. }
  70. void SceneEditHistory::HandleSceneEditNodeAdded(StringHash eventType, VariantMap& eventData)
  71. {
  72. if (!addingRemovingNodes_)
  73. return;
  74. assert(curSelEditOp_);
  75. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  76. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  77. curSelEditOp_->NodeAdded(node, parent);
  78. }
  79. void SceneEditHistory::HandleSceneEditNodeRemoved(StringHash eventType, VariantMap& eventData)
  80. {
  81. if (!addingRemovingNodes_)
  82. return;
  83. assert(curSelEditOp_);
  84. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  85. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  86. curSelEditOp_->NodeRemoved(node, parent);
  87. }
  88. void SceneEditHistory::AddUndoOp(SelectionEditOp* op)
  89. {
  90. undoHistory_.Push(op);
  91. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  92. for (unsigned i = 0; i < redoHistory_.Size(); i++)
  93. {
  94. delete redoHistory_[i];
  95. }
  96. redoHistory_.Clear();
  97. }
  98. void SceneEditHistory::BeginSelectionEdit()
  99. {
  100. assert(!curSelEditOp_);
  101. Vector<SharedPtr<Node>>& nodes = sceneEditor_->GetSelection()->GetNodes();
  102. if (!nodes.Size())
  103. return;
  104. curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
  105. curSelEditOp_->SetNodes(nodes);
  106. }
  107. void SceneEditHistory::EndSelectionEdit(bool begin)
  108. {
  109. if (!curSelEditOp_)
  110. return;
  111. curSelEditOp_->RegisterEdit();
  112. if (curSelEditOp_->Commit())
  113. {
  114. AddUndoOp(curSelEditOp_);
  115. }
  116. else
  117. {
  118. delete curSelEditOp_;
  119. }
  120. curSelEditOp_ = 0;
  121. if (begin)
  122. BeginSelectionEdit();
  123. }
  124. void SceneEditHistory::Undo()
  125. {
  126. if (!undoHistory_.Size())
  127. return;
  128. SelectionEditOp* op = undoHistory_.Back();
  129. undoHistory_.Pop();
  130. op->Undo();
  131. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  132. redoHistory_.Push(op);
  133. if (curSelEditOp_)
  134. {
  135. delete curSelEditOp_;
  136. curSelEditOp_ = 0;
  137. }
  138. BeginSelectionEdit();
  139. }
  140. void SceneEditHistory::Redo()
  141. {
  142. if (!redoHistory_.Size())
  143. return;
  144. SelectionEditOp* op = redoHistory_.Back();
  145. redoHistory_.Pop();
  146. op->Redo();
  147. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  148. undoHistory_.Push(op);
  149. if (curSelEditOp_)
  150. {
  151. delete curSelEditOp_;
  152. curSelEditOp_ = 0;
  153. }
  154. BeginSelectionEdit();
  155. }
  156. void SceneEditHistory::HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData)
  157. {
  158. if (eventData[SceneNodeSelected::P_QUIET].GetBool())
  159. return;
  160. if (curSelEditOp_)
  161. {
  162. EndSelectionEdit();
  163. }
  164. else
  165. BeginSelectionEdit();
  166. }
  167. void SceneEditHistory::RemoveNode(Node *node)
  168. {
  169. PODVector<SelectionEditOp*> remove;
  170. for (unsigned i = 0; i < undoHistory_.Size(); i++)
  171. {
  172. SelectionEditOp* op = undoHistory_[i];
  173. if (op->EraseNode(node))
  174. {
  175. assert(!remove.Contains(op));
  176. remove.Push(op);
  177. }
  178. }
  179. for (unsigned i = 0; i < redoHistory_.Size(); i++)
  180. {
  181. SelectionEditOp* op = redoHistory_[i];
  182. if (op->EraseNode(node))
  183. {
  184. assert(!remove.Contains(op));
  185. remove.Push(op);
  186. }
  187. }
  188. for (unsigned i = 0; i < remove.Size(); i++)
  189. {
  190. PODVector<SelectionEditOp*>::Iterator itr = undoHistory_.Find(remove[i]);
  191. if (itr != undoHistory_.End())
  192. {
  193. delete *itr;
  194. undoHistory_.Erase(itr);
  195. }
  196. else
  197. {
  198. itr = redoHistory_.Find(remove[i]);
  199. delete *itr;
  200. redoHistory_.Erase(itr);
  201. }
  202. }
  203. }
  204. }