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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace Atomic
- {
- class Node;
- }
- namespace AtomicEditor
- {
- class SceneEditor3D;
- class SelectionEditOp;
- class SceneEditHistory: public Object
- {
- ATOMIC_OBJECT(SceneEditHistory, Object);
- public:
- SceneEditHistory(Context* context, SceneEditor3D* sceneEditor);
- virtual ~SceneEditHistory();
- void BeginSelectionEdit();
- void EndSelectionEdit(bool begin = true);
- /// Removes a node from the edit history
- void RemoveNode(Node* node);
- void Undo();
- void Redo();
- private:
- void HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditBegin(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditEnd(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditNodeAdded(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditNodeRemoved(StringHash eventType, VariantMap& eventData);
- void AddUndoOp(SelectionEditOp* op);
- WeakPtr<SceneEditor3D> sceneEditor_;
- SelectionEditOp* curSelEditOp_;
- PODVector<SelectionEditOp*> undoHistory_;
- PODVector<SelectionEditOp*> redoHistory_;
- bool addingRemovingNodes_;
- };
- }
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