SceneEditHistory.h 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. using namespace Atomic;
  25. namespace Atomic
  26. {
  27. class Node;
  28. }
  29. namespace AtomicEditor
  30. {
  31. class SceneEditor3D;
  32. class SelectionEditOp;
  33. class SceneEditHistory: public Object
  34. {
  35. ATOMIC_OBJECT(SceneEditHistory, Object);
  36. public:
  37. SceneEditHistory(Context* context, SceneEditor3D* sceneEditor);
  38. virtual ~SceneEditHistory();
  39. void BeginSelectionEdit();
  40. void EndSelectionEdit(bool begin = true);
  41. /// Removes a node from the edit history
  42. void RemoveNode(Node* node);
  43. void Undo();
  44. void Redo();
  45. private:
  46. void HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData);
  47. void HandleSceneEditBegin(StringHash eventType, VariantMap& eventData);
  48. void HandleSceneEditEnd(StringHash eventType, VariantMap& eventData);
  49. void HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData);
  50. void HandleSceneEditNodeAdded(StringHash eventType, VariantMap& eventData);
  51. void HandleSceneEditNodeRemoved(StringHash eventType, VariantMap& eventData);
  52. void AddUndoOp(SelectionEditOp* op);
  53. WeakPtr<SceneEditor3D> sceneEditor_;
  54. SelectionEditOp* curSelEditOp_;
  55. PODVector<SelectionEditOp*> undoHistory_;
  56. PODVector<SelectionEditOp*> redoHistory_;
  57. bool addingRemovingNodes_;
  58. };
  59. }