| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace Atomic
- {
- class Node;
- class Scene;
- }
- namespace AtomicEditor
- {
- class SceneEditor3D;
- class SceneSelection: public Object
- {
- ATOMIC_OBJECT(SceneSelection, Object);
- public:
- SceneSelection(Context* context, SceneEditor3D* sceneEditor);
- virtual ~SceneSelection();
- Vector<SharedPtr<Node>>& GetNodes() { return nodes_; }
- void Cut();
- void Copy();
- void Paste();
- void Delete();
- /// Add a node to the selection, if clear specified removes current nodes first
- void AddNode(Node* node, bool clear = false);
- void RemoveNode(Node* node, bool quiet = false);
- void GetBounds(BoundingBox& bbox);
- bool Contains(Node* node);
- Node* GetSelectedNode(unsigned index) const;
- unsigned GetSelectedNodeCount() const { return nodes_.Size(); }
- void Clear();
- private:
- void DrawNodeDebug(Node* node, DebugRenderer* debug, bool drawNode = true);
- void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
- void HandleNodeRemoved(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditPrefabSave(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditPrefabRevert(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditPrefabBreak(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditPrefabCopy(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditPrefabPaste(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditComponentCopy(StringHash eventType, VariantMap& eventData);
- void HandleSceneEditComponentPaste(StringHash eventType, VariantMap& eventData);
- WeakPtr<SceneEditor3D> sceneEditor3D_;
- WeakPtr<Scene> scene_;
- Vector<SharedPtr<Node>> clipBoardNodes_;
- Vector<SharedPtr<Node>> nodes_;
- Component* copiedComponent_;
- Vector3 nodePosition_;
- Quaternion nodeRotation_;
- Vector3 nodeScale_;
- Vector<String> componentAttributeNames_;
- Vector<Variant> componentAttributeValues_;
- bool hasCopied_;
- };
- }
|