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- // Portions Copyright (c) 2008-2015 the Urho3D project.
- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <Atomic/UI/UISceneView.h>
- using namespace Atomic;
- namespace Atomic
- {
- class Scene;
- class Node;
- class Camera;
- class DebugRenderer;
- class Octree;
- }
- namespace AtomicEditor
- {
- class SceneEditor3D;
- class SceneView3D: public UISceneView
- {
- ATOMIC_OBJECT(SceneView3D, UISceneView);
- public:
- SceneView3D(Context* context, SceneEditor3D* sceneEditor);
- virtual ~SceneView3D();
- Ray GetCameraRay();
- bool OnEvent(const TBWidgetEvent &ev);
- void SetPitch(float pitch) { pitch_ = pitch; }
- void SetYaw(float yaw) { yaw_ = yaw; }
- void FrameSelection();
- void Enable();
- void Disable();
- bool IsEnabled() { return enabled_; }
- DebugRenderer* GetDebugRenderer() { return debugRenderer_; }
- SceneEditor3D* GetSceneEditor3D() { return sceneEditor_; }
- private:
- bool MouseInView();
- bool GetOrbitting();
- bool GetZooming();
- bool GetChangingCameraSpeed();
- void ToggleGrid();
- void HandleMouseMove(StringHash eventType, VariantMap& eventData);
- void UpdateDragNode(int mouseX, int mouseY);
- void HandleDragEnded(StringHash eventType, VariantMap& eventData);
- void HandleDragExitWidget(StringHash eventType, VariantMap& eventData);
- void HandleDragEnterWidget(StringHash eventType, VariantMap& eventData);
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
- void HandleUIWidgetFocusEscaped(StringHash eventType, VariantMap& eventData);
- void HandleUIUnhandledShortcut(StringHash eventType, VariantMap& eventData);
- void MoveCamera(float timeStep);
- void CheckCameraSpeedBounds();
- void SnapCameraToView(int snapView);
- void SelectView();
- // stores the last known position of the perspective camera
- void SavePerspectiveCameraPosition();
- WeakPtr<SceneEditor3D> sceneEditor_;
- float yaw_;
- float pitch_;
- Vector3 perspectCamPosition_;
- float perspectiveYaw_;
- float perspectivePitch_;
- bool mouseLeftDown_;
- bool mouseMoved_;
- bool enabled_;
- bool gridEnabled_;
- // Checks whether your switching from an orthographic view
- bool fromOrthographic_;
- bool cameraMove_;
- float cameraMoveTime_;
- float cameraMoveSpeed_;
- Vector3 cameraMoveStart_;
- Vector3 cameraMoveTarget_;
- SharedPtr<Camera> camera_;
- SharedPtr<DebugRenderer> debugRenderer_;
- SharedPtr<Octree> octree_;
- BoundingBox framedBBox_;
- SharedPtr<Scene> preloadResourceScene_;
- String dragAssetGUID_;
- SharedPtr<Node> dragNode_;
- };
- }
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