JSAPI.h 3.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Duktape/duktape.h>
  24. typedef void* JS_HEAP_PTR;
  25. #include "../Javascript/JSVM.h"
  26. #define JS_GLOBALSTASH_INDEX_REFCOUNTED_REGISTRY 0
  27. #define JS_GLOBALSTASH_VARIANTMAP_CACHE 1
  28. // indexers for instance objects
  29. #define JS_INSTANCE_INDEX_FINALIZED 0
  30. namespace Atomic
  31. {
  32. class JSVM;
  33. class Object;
  34. void js_class_declare_internal(JSVM* vm, void* uniqueClassID, const char* package, const char* classname, duk_c_function constructor);
  35. template<typename T>
  36. void js_class_declare(JSVM* vm, const char* package, const char* classname, duk_c_function constructor)
  37. {
  38. js_class_declare_internal(vm, (void*) T::GetClassIDStatic(), package, classname, constructor);
  39. }
  40. void js_constructor_basecall(duk_context* ctx, const char* package, const char* baseclass);
  41. void js_setup_prototype(JSVM* vm, const char* package, const char* classname, const char* basePackage, const char* basename, bool hasProperties = false);
  42. void js_class_push_propertyobject(JSVM* vm, const char* package, const char* classname);
  43. void js_class_get_prototype(duk_context* ctx, const char* package, const char *classname);
  44. void js_class_get_constructor(duk_context* ctx, const char* package, const char *classname);
  45. // setup a native event wrapper on module object at the top of the stack
  46. void js_define_native_event(duk_context* ctx, const String& eventType, const String& eventName);
  47. /// Pushes variant value or undefined if can't be pushed
  48. void js_push_variant(duk_context* ctx, const Variant &v, int arrayIndex = -1);
  49. void js_push_variantmap(duk_context* ctx, const VariantMap &vmap);
  50. // Get a default value for the given variant type and set variantOut
  51. void js_get_default_variant(VariantType variantType, Variant& variantOut);
  52. /// Sets a variant value from the duktape stack
  53. void js_to_variant(duk_context* ctx, int variantIdx, Variant &v, VariantType variantType = VAR_NONE);
  54. void js_object_to_variantmap(duk_context* ctx, int objIdx, VariantMap &v);
  55. /// Returns true if the item is a buffer, and if data and size are passed, they are given values to access the buffer data.
  56. duk_bool_t js_check_is_buffer_and_get_data(duk_context* ctx, duk_idx_t idx, void** data, duk_size_t* size);
  57. }