JSAudio.cpp 1.9 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "JSAPI.h"
  23. #include "JSAudio.h"
  24. #include <Atomic/Audio/Sound.h>
  25. #include <Atomic/Audio/SoundStream.h>
  26. namespace Atomic
  27. {
  28. static int Sound_SetData(duk_context* ctx)
  29. {
  30. duk_push_this(ctx);
  31. Sound* sound = js_to_class_instance<Sound>(ctx, -1, 0);
  32. void* data;
  33. duk_size_t dataSize;
  34. if (!js_check_is_buffer_and_get_data(ctx, -2, &data, &dataSize))
  35. {
  36. return 0;
  37. }
  38. // copy the buffer into the sound
  39. sound->SetData(data, (unsigned)dataSize);
  40. return 0;
  41. }
  42. void jsapi_init_audio(JSVM* vm)
  43. {
  44. duk_context* ctx = vm->GetJSContext();
  45. js_class_get_prototype(ctx, "Atomic", "Sound");
  46. duk_push_c_function(ctx, Sound_SetData, 1);
  47. duk_put_prop_string(ctx, -2, "setData");
  48. duk_pop(ctx);
  49. }
  50. }