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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/Resource/ResourceCache.h>
- #ifdef ATOMIC_PHYSICS
- #include <Atomic/Physics/PhysicsEvents.h>
- #include <Atomic/Physics/PhysicsWorld.h>
- #endif
- #include <Atomic/Scene/Scene.h>
- #include <Atomic/Scene/SceneEvents.h>
- #include "JSVM.h"
- #include "JSComponentFile.h"
- #include "JSComponent.h"
- namespace Atomic
- {
- extern const char* LOGIC_CATEGORY;
- class JSComponentFactory : public ObjectFactory
- {
- ATOMIC_REFCOUNTED(JSComponentFactory)
- public:
- /// Construct.
- JSComponentFactory(Context* context) :
- ObjectFactory(context)
- {
- typeInfo_ = JSComponent::GetTypeInfoStatic();
- }
- /// Create an object of the specific type.
- SharedPtr<Object> CreateObject(const XMLElement& source = XMLElement::EMPTY)
- {
- // if in editor, just create the JSComponent
- if (context_->GetEditorContext())
- {
- return SharedPtr<Object>(new JSComponent(context_));
- }
- // At runtime, a XML JSComponent may refer to a "scriptClass"
- // component which is new'd in JS and creates the component itself
- // we peek ahead here to see if we have a JSComponentFile and if it is a script class
- String componentRef;
- if (source != XMLElement::EMPTY)
- {
- XMLElement attrElem = source.GetChild("attribute");
- while (attrElem)
- {
- if (attrElem.GetAttribute("name") == "ComponentFile")
- {
- componentRef = attrElem.GetAttribute("value");
- break;
- }
- attrElem = attrElem.GetNext("attribute");
- }
- }
- SharedPtr<Object> ptr;
- if (componentRef.Length())
- {
- Vector<String> split = componentRef.Split(';');
- if (split.Size() == 2)
- {
- ResourceCache* cache = context_->GetSubsystem<ResourceCache>();
- JSComponentFile* componentFile = cache->GetResource<JSComponentFile>(split[1]);
- if (componentFile)
- ptr = componentFile->CreateJSComponent();
- else
- {
- ATOMIC_LOGERRORF("Unable to load component file %s", split[1].CString());
- }
- }
- }
- if (ptr.Null())
- {
- ptr = new JSComponent(context_);
- }
- return ptr;
- }
- };
- JSComponent::JSComponent(Context* context) :
- ScriptComponent(context),
- updateEventMask_(USE_UPDATE | USE_POSTUPDATE | USE_FIXEDUPDATE | USE_FIXEDPOSTUPDATE),
- currentEventMask_(0),
- instanceInitialized_(false),
- started_(false),
- destroyed_(false),
- scriptClassInstance_(false),
- delayedStartCalled_(false)
- {
- vm_ = JSVM::GetJSVM(NULL);
- }
- JSComponent::~JSComponent()
- {
- }
- void JSComponent::RegisterObject(Context* context)
- {
- context->RegisterFactory( new JSComponentFactory(context), LOGIC_CATEGORY);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("ComponentFile", GetComponentFileAttr, SetComponentFileAttr, ResourceRef, ResourceRef(JSComponentFile::GetTypeStatic()), AM_DEFAULT);
- ATOMIC_COPY_BASE_ATTRIBUTES(ScriptComponent);
- }
- void JSComponent::OnSetEnabled()
- {
- UpdateEventSubscription();
- }
- void JSComponent::SetUpdateEventMask(unsigned char mask)
- {
- if (updateEventMask_ != mask)
- {
- updateEventMask_ = mask;
- UpdateEventSubscription();
- }
- }
- bool JSComponent::IsInstanceInitialized() {
- return instanceInitialized_;
- }
- void JSComponent::InitInstance(bool hasArgs, int argIdx)
- {
- if (context_->GetEditorContext() || componentFile_.Null())
- return;
- duk_context* ctx = vm_->GetJSContext();
- duk_idx_t top = duk_get_top(ctx);
- // apply fields
- const FieldMap& fields = componentFile_->GetFields();
- if (fields.Size())
- {
- // push self
- js_push_class_object_instance(ctx, this, "JSComponent");
- FieldMap::ConstIterator itr = fields.Begin();
- while (itr != fields.End())
- {
- if (fieldValues_.Contains(itr->first_))
- {
- Variant& v = fieldValues_[itr->first_];
- if (v.GetType() == itr->second_.variantType_)
- {
- js_push_variant(ctx, v);
- duk_put_prop_string(ctx, -2, itr->first_.CString());
- }
- }
- else
- {
- Variant v;
- componentFile_->GetDefaultFieldValue(itr->first_, v);
- js_push_variant(ctx, v);
- duk_put_prop_string(ctx, -2, itr->first_.CString());
- }
- itr++;
- }
- // pop self
- duk_pop(ctx);
- }
- // apply args if any
- if (hasArgs)
- {
- // push self
- js_push_class_object_instance(ctx, this, "JSComponent");
- duk_enum(ctx, argIdx, DUK_ENUM_OWN_PROPERTIES_ONLY);
- while (duk_next(ctx, -1, 1)) {
- duk_put_prop(ctx, -4);
- }
- // pop self and enum object
- duk_pop_2(ctx);
- }
- if (!componentFile_->GetScriptClass())
- {
- componentFile_->PushModule();
- if (!duk_is_object(ctx, -1))
- {
- duk_set_top(ctx, top);
- return;
- }
- // Check for "default" constructor which is used by TypeScript and ES2015
- duk_get_prop_string(ctx, -1, "default");
- if (!duk_is_function(ctx, -1))
- {
- duk_pop(ctx);
- // If "default" doesn't exist, look for component
- duk_get_prop_string(ctx, -1, "component");
- if (!duk_is_function(ctx, -1))
- {
- duk_set_top(ctx, top);
- return;
- }
- }
- // call with self
- js_push_class_object_instance(ctx, this, "JSComponent");
- if (duk_pcall(ctx, 1) != 0)
- {
- vm_->SendJSErrorEvent();
- duk_set_top(ctx, top);
- return;
- }
- }
- duk_set_top(ctx, top);
- instanceInitialized_ = true;
- }
- void JSComponent::CallScriptMethod(const String& name, bool passValue, float value)
- {
- if (destroyed_ || !node_ || !node_->GetScene())
- return;
- void* heapptr = JSGetHeapPtr();
- if (!heapptr)
- return;
- duk_context* ctx = vm_->GetJSContext();
- duk_idx_t top = duk_get_top(ctx);
- duk_push_heapptr(ctx, heapptr);
- duk_get_prop_string(ctx, -1, name.CString());
- if (!duk_is_function(ctx, -1))
- {
- duk_set_top(ctx, top);
- return;
- }
- // push this
- if (scriptClassInstance_)
- duk_push_heapptr(ctx, heapptr);
- if (passValue)
- duk_push_number(ctx, value);
- int status = scriptClassInstance_ ? duk_pcall_method(ctx, passValue ? 1 : 0) : duk_pcall(ctx, passValue ? 1 : 0);
- if (status != 0)
- {
- vm_->SendJSErrorEvent();
- duk_set_top(ctx, top);
- return;
- }
- duk_set_top(ctx, top);
- }
- void JSComponent::Start()
- {
- static String name = "start";
- CallScriptMethod(name);
- }
- void JSComponent::DelayedStart()
- {
- static String name = "delayedStart";
- CallScriptMethod(name);
- }
- void JSComponent::Update(float timeStep)
- {
- if (!instanceInitialized_)
- InitInstance();
- if (!started_)
- {
- started_ = true;
- Start();
- }
- static String name = "update";
- CallScriptMethod(name, true, timeStep);
- }
- void JSComponent::PostUpdate(float timeStep)
- {
- static String name = "postUpdate";
- CallScriptMethod(name, true, timeStep);
- }
- void JSComponent::FixedUpdate(float timeStep)
- {
- static String name = "fixedUpdate";
- CallScriptMethod(name, true, timeStep);
- }
- void JSComponent::FixedPostUpdate(float timeStep)
- {
- static String name = "fixedPostUpdate";
- CallScriptMethod(name, true, timeStep);
- }
- void JSComponent::OnNodeSet(Node* node)
- {
- if (node)
- {
- }
- else
- {
- Stop();
- }
- }
- void JSComponent::OnSceneSet(Scene* scene)
- {
- if (scene)
- UpdateEventSubscription();
- else
- {
- UnsubscribeFromEvent(E_SCENEUPDATE);
- UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
- #ifdef ATOMIC_PHYSICS
- UnsubscribeFromEvent(E_PHYSICSPRESTEP);
- UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
- #endif
- currentEventMask_ = 0;
- }
- }
- void JSComponent::UpdateEventSubscription()
- {
- Scene* scene = GetScene();
- if (!scene)
- return;
- bool enabled = IsEnabledEffective();
- bool needUpdate = enabled && ((updateEventMask_ & USE_UPDATE) || !delayedStartCalled_);
- if (needUpdate && !(currentEventMask_ & USE_UPDATE))
- {
- SubscribeToEvent(scene, E_SCENEUPDATE, ATOMIC_HANDLER(JSComponent, HandleSceneUpdate));
- currentEventMask_ |= USE_UPDATE;
- }
- else if (!needUpdate && (currentEventMask_ & USE_UPDATE))
- {
- UnsubscribeFromEvent(scene, E_SCENEUPDATE);
- currentEventMask_ &= ~USE_UPDATE;
- }
- bool needPostUpdate = enabled && (updateEventMask_ & USE_POSTUPDATE);
- if (needPostUpdate && !(currentEventMask_ & USE_POSTUPDATE))
- {
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, ATOMIC_HANDLER(JSComponent, HandleScenePostUpdate));
- currentEventMask_ |= USE_POSTUPDATE;
- }
- else if (!needPostUpdate && (currentEventMask_ & USE_POSTUPDATE))
- {
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- currentEventMask_ &= ~USE_POSTUPDATE;
- }
- #ifdef ATOMIC_PHYSICS
- PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
- if (!world)
- return;
- bool needFixedUpdate = enabled && (updateEventMask_ & USE_FIXEDUPDATE);
- if (needFixedUpdate && !(currentEventMask_ & USE_FIXEDUPDATE))
- {
- SubscribeToEvent(world, E_PHYSICSPRESTEP, ATOMIC_HANDLER(JSComponent, HandlePhysicsPreStep));
- currentEventMask_ |= USE_FIXEDUPDATE;
- }
- else if (!needFixedUpdate && (currentEventMask_ & USE_FIXEDUPDATE))
- {
- UnsubscribeFromEvent(world, E_PHYSICSPRESTEP);
- currentEventMask_ &= ~USE_FIXEDUPDATE;
- }
- bool needFixedPostUpdate = enabled && (updateEventMask_ & USE_FIXEDPOSTUPDATE);
- if (needFixedPostUpdate && !(currentEventMask_ & USE_FIXEDPOSTUPDATE))
- {
- SubscribeToEvent(world, E_PHYSICSPOSTSTEP, ATOMIC_HANDLER(JSComponent, HandlePhysicsPostStep));
- currentEventMask_ |= USE_FIXEDPOSTUPDATE;
- }
- else if (!needFixedPostUpdate && (currentEventMask_ & USE_FIXEDPOSTUPDATE))
- {
- UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP);
- currentEventMask_ &= ~USE_FIXEDPOSTUPDATE;
- }
- #endif
- }
- void JSComponent::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace SceneUpdate;
- assert(!destroyed_);
- // Execute user-defined delayed start function before first update
- if (!delayedStartCalled_)
- {
- DelayedStart();
- delayedStartCalled_ = true;
- // If did not need actual update events, unsubscribe now
- if (!(updateEventMask_ & USE_UPDATE))
- {
- UnsubscribeFromEvent(GetScene(), E_SCENEUPDATE);
- currentEventMask_ &= ~USE_UPDATE;
- return;
- }
- }
- // Then execute user-defined update function
- Update(eventData[P_TIMESTEP].GetFloat());
- }
- void JSComponent::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace ScenePostUpdate;
- // Execute user-defined post-update function
- PostUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- #ifdef ATOMIC_PHYSICS
- void JSComponent::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPreStep;
- // Execute user-defined fixed update function
- FixedUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- void JSComponent::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPostStep;
- // Execute user-defined fixed post-update function
- FixedPostUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- #endif
- bool JSComponent::MatchScriptName(const String& path)
- {
- if (componentFile_.Null())
- return false;
- String _path = path;
- _path.Replace(".js", "", false);
- const String& name = componentFile_->GetName();
- if (_path == name)
- return true;
- String pathName, fileName, ext;
- SplitPath(name, pathName, fileName, ext);
- if (fileName == _path)
- return true;
- return false;
- }
- ResourceRef JSComponent::GetComponentFileAttr() const
- {
- return GetResourceRef(componentFile_, JSComponentFile::GetTypeStatic());
- }
- void JSComponent::SetComponentFileAttr(const ResourceRef& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetComponentFile(cache->GetResource<JSComponentFile>(value.name_));
- }
- }
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